Player Matchup

King Arthur
King Arthur
Conhyr
King Arthur
Level 134
God Stats
3W - 1L
1,605 SR
Queue Stats
123W - 115L
1,540 Elo+
Party 3
Ymir
Ymir
Ghoulpark
Ymir
Level 109
God Stats
2W - 1L
1,766 SR
Queue Stats
13W - 7L
1,557 Elo+
Party 1
Ah Puch
Ah Puch
InstagramModels
Ah Puch
Level 158
God Stats
11W - 4L
1,726 SR
Queue Stats
678W - 651L
1,545 Elo+
Party 3
Chiron
Chiron
JuK01nferno
Chiron
Level 149
God Stats
8W - 6L
1,547 SR
Queue Stats
353W - 330L
1,560 Elo+
Solo
Artemis
Artemis
Smakel15
Artemis
Level 172
God Stats
1W - 0L
1,916 SR
Queue Stats
25W - 17L
1,578 Elo+
Party 1
Team Averages
Level 144
1,712 SR
1,556 Elo+

VS

Team Averages
Level 121
1,515 SR
1,546 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Balzhac
Ares
Level 106
God Stats
1W - 2L
1,679 SR
Queue Stats
63W - 69L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
Expired Yam
Zhong Kui
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 191L
1,576 Elo+
Party 2
Xbalanque
Xbalanque
Isadandblitz
Xbalanque
Level 124
God Stats
1W - 3L
1,667 SR
Queue Stats
96W - 90L
1,604 Elo+
Party 2
Zeus
Zeus
okiewan
Zeus
Level 156
God Stats
1W - 5L
1,229 SR
Queue Stats
367W - 371L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Conhyr
King Arthur
8
0 / 2 / 6
4,910
982
2,143
4,435
3,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
8
0 / 2 / 7
4,958
992
1,770
5,828
4,810
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 0 / 6
6,374
1,275
6,169
4,693
2,308
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chiron
12
3 / 0 / 4
5,979
1,196
2,760
3,242
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Smakel15
Artemis
10
4 / 1 / 3
5,771
1,154
4,754
3,034
1,285
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 3
5,281
1,056
5,730
5,237
4,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
Balzhac
Ares
7
0 / 0 / 1
4,736
947
395
713
557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
Expired Yam
Zhong Kui
9
3 / 3 / 1
5,632
1,126
2,282
5,023
3,162
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xbalanque
Isadandblitz
Xbalanque
9
1 / 4 / 1
5,127
1,025
3,337
6,287
2,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
okiewan
Zeus
12
0 / 0 / 2
5,266
1,053
4,186
1,641
804
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
8
Kills
5
5
Deaths
8
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
3
2.5
L
Ares
Balzhac
Ares
0
0
1
0.5
W
King Arthur
Conhyr
King Arthur
0
2
6
1.5
L
Zhong Kui
Expired Yam
Zhong Kui
3
3
1
1.17
W
Ymir
0
2
7
1.75
W
1
0
6
4
L
Xbalanque
Isadandblitz
Xbalanque
1
4
1
0.38
W
Chiron
3
0
4
5
W
Artemis
Smakel15
Artemis
4
1
3
5.5
L
Zeus
okiewan
Zeus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,596
Damage
15,930
21,232
Taken
18,901
13,608
Mitigated
11,236
7,226
Healing
4,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,730
160
333
1,489
5,237
4,386
0
2,118
3,051
10,874
0
L
Ares
Balzhac
Ares
395
0
0
424
713
557
0
0
713
398
0
W
King Arthur
Conhyr
King Arthur
2,143
257
518
282
4,435
3,669
0
2,039
2,306
0
4,099
L
Zhong Kui
Expired Yam
Zhong Kui
2,282
193
0
517
5,023
3,162
0
2,472
2,473
2,899
0
W
Ymir
1,770
220
215
839
5,828
4,810
0
2,818
2,929
2,289
0
W
6,169
505
235
2,100
4,693
2,308
70
2,524
1,879
12,365
0
L
Xbalanque
Isadandblitz
Xbalanque
3,337
551
105
773
6,287
2,327
0
2,248
3,960
0
8,583
W
Chiron
2,760
784
539
566
3,242
1,536
602
2,101
1,097
0
14,757
W
Artemis
Smakel15
Artemis
4,754
1,901
755
1,177
3,034
1,285
102
2,520
428
0
7,466
L
Zeus
okiewan
Zeus
4,186
34
535
579
1,641
804
0
1,101
540
11,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,992
Gold Earned
26,042
58
Minions Killed
53
0
Camps Cleared
0
557,041
Distance Traveled
433,794
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,281
1,056
8
2
0
110,143
0
L
Ares
4,736
947
1
0
0
41,152
0
W
King Arthur
4,910
982
5
1
0
123,183
0
L
Zhong Kui
5,632
1,126
2
0
0
101,107
0
W
Ymir
4,958
992
2
0
0
108,417
0
W
Ah Puch
6,374
1,275
15
3
0
126,764
0
L
Xbalanque
5,127
1,025
14
3
0
92,203
0
W
Chiron
5,979
1,196
31
6
0
98,255
0
W
Artemis
5,771
1,154
5
1
0
100,422
0
L
Zeus
5,266
1,053
28
6
0
89,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role