Player Matchup

Atlas
Atlas
MrSaturn07
Atlas
Level 107
God Stats
17W - 12L
1,577 SR
Queue Stats
178W - 157L
1,548 Elo+
Party 4
Cernunnos
Cernunnos
Psycho Smiley17
Cernunnos
Level 95
God Stats
8W - 11L
1,553 SR
Queue Stats
138W - 125L
1,525 Elo+
Solo
Surtr
Surtr
XpeX121
Surtr
Level 143
God Stats
11W - 11L
1,569 SR
Queue Stats
246W - 236L
1,548 Elo+
Party 4
Jing Wei
Jing Wei
adamwadam0204
Jing Wei
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,549 Elo+
Party 1
Anubis
Anubis
budharmonyajoy
Anubis
Level 71
God Stats
2W - 3L
1,606 SR
Queue Stats
44W - 32L
1,540 Elo+
Party 1
Team Averages
Level 95
1,561 SR
1,542 Elo+

VS

Team Averages
Level 128
1,503 SR
1,471 Elo+
Skadi
Skadi
CelloAviles
Skadi
Level 133
God Stats
5W - 4L
1,512 SR
Queue Stats
63W - 64L
1,428 Elo+
Party 2
Baron Samedi
Baron Samedi
Chadwickington
Baron Samedi
Level 108
God Stats
19W - 13L
1,620 SR
Queue Stats
75W - 64L
1,517 Elo+
Party 3
Achilles
Achilles
Kirkmanator2
Achilles
Level 149
God Stats
14W - 20L
1,521 SR
Queue Stats
774W - 750L
1,478 Elo+
Solo
Fenrir
Fenrir
N_Light01
Fenrir
Level 149
God Stats
4W - 4L
1,276 SR
Queue Stats
94W - 89L
1,513 Elo+
Party 3
Ares
Ares
alvaodealba
Ares
Level 103
God Stats
7W - 3L
1,588 SR
Queue Stats
46W - 49L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
1 / 4 / 2
7,663
479
4,353
13,796
12,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
Psycho Smiley17
Cernunnos
12
1 / 5 / 2
7,232
452
5,456
11,569
5,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
XpeX121
Surtr
16
5 / 5 / 0
10,019
626
16,717
20,570
16,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
adamwadam0204
Jing Wei
12
1 / 5 / 1
7,212
451
3,677
13,972
5,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 7 / 3
7,647
478
7,871
12,120
6,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 7
8,649
541
13,932
7,967
3,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Chadwickington
Baron Samedi
14
3 / 1 / 8
8,631
539
8,882
12,069
6,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Kirkmanator2
Achilles
15
5 / 4 / 4
9,448
591
11,308
19,271
10,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
N_Light01
Fenrir
17
11 / 2 / 8
10,260
641
11,280
17,393
8,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 10
8,326
520
6,182
12,190
12,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
63
9
Kills
26
26
Deaths
9
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
W
Baron Samedi
Chadwickington
Baron Samedi
3
1
8
7
W
Achilles
Kirkmanator2
Achilles
5
4
4
1.75
L
Atlas
1
4
2
0.5
W
Fenrir
N_Light01
Fenrir
11
2
8
7.5
L
Cernunnos
Psycho Smiley17
Cernunnos
1
5
2
0.4
L
Surtr
XpeX121
Surtr
5
5
0
1
L
Jing Wei
adamwadam0204
Jing Wei
1
5
1
0.3
W
1
1
10
6
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,074
Damage
51,584
72,027
Taken
68,890
46,680
Mitigated
41,573
15,233
Healing
23,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,932
6,310
0
1,547
7,967
3,300
530
1,642
6,325
0
68,518
W
Baron Samedi
Chadwickington
Baron Samedi
8,882
172
486
5,111
12,069
6,329
0
5,221
6,848
67,103
0
W
Achilles
Kirkmanator2
Achilles
11,308
2,069
0
5,678
19,271
10,304
0
1,078
18,193
0
72,907
L
Atlas
4,353
1,651
0
1,902
13,796
12,912
0
3,484
10,312
20,906
0
W
Fenrir
N_Light01
Fenrir
11,280
2,614
0
8,266
17,393
8,872
0
2,582
14,811
0
87,113
L
Cernunnos
Psycho Smiley17
Cernunnos
5,456
2,849
0
2,522
11,569
5,111
0
2,763
8,806
0
45,394
L
Surtr
XpeX121
Surtr
16,717
4,550
0
3,491
20,570
16,724
64
1,324
19,246
3,108
74,979
L
Jing Wei
adamwadam0204
Jing Wei
3,677
2,506
0
4,241
13,972
5,348
0
2,409
11,563
0
41,353
W
6,182
289
0
2,293
12,190
12,768
121
3,086
9,104
23,693
0
L
7,871
227
0
3,077
12,120
6,585
60
5,084
7,036
55,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,773
Gold Earned
45,314
364
Minions Killed
467
0
Camps Cleared
0
1,434,256
Distance Traveled
1,597,721
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,649
541
105
7
0
301,924
0
W
Baron Samedi
8,631
539
94
6
0
295,826
0
W
Achilles
9,448
591
123
8
0
321,159
0
L
Atlas
7,663
479
27
2
0
306,811
3
W
Fenrir
10,260
641
128
8
0
355,941
0
L
Cernunnos
7,232
452
68
4
0
263,351
7
L
Surtr
10,019
626
117
7
0
292,491
0
L
Jing Wei
7,212
451
63
4
0
300,250
0
W
Ares
8,326
520
17
1
0
322,871
5
L
Anubis
7,647
478
89
6
0
271,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role