Player Matchup

Ganesha
Ganesha
Silver III
FireRaven08
Ganesha
Silver III
Level 124
God Stats
16W - 12L
1,578 SR
Queue Stats
38W - 48L
1,275 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
ULTIMATE-SyPSiX
Zhong Kui
Bronze III
Level 56
God Stats
1W - 1L
1,713 SR
Queue Stats
5W - 11L
1,237 MMR
Solo
Kali
Kali
Silver I
changxianzhe
Kali
Silver I
Level 185
God Stats
2W - 5L
1,387 SR
Queue Stats
453W - 468L
1,360 MMR
Solo
Merlin
Merlin
Silver II
estebancl
Merlin
Silver II
Level 156
God Stats
0W - 8L
1,116 SR
Queue Stats
80W - 95L
1,083 MMR
Solo
Apollo
Apollo
Bronze I
henriqueronaldoh
Apollo
Bronze I
Level 65
God Stats
0W - 4L
1,193 SR
Queue Stats
41W - 62L
493 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,397 SR
1,090 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,414 SR
1,112 MMR
Ra
Ra
Gold V
 
Ra
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
ismarigo2002
Sun Wukong
Silver IV
Level 89
God Stats
2W - 1L
1,300 SR
Queue Stats
18W - 34L
1,027 MMR
Solo
Neith
Neith
Bronze I
manolon612
Neith
Bronze I
Level 94
God Stats
33W - 34L
1,498 SR
Queue Stats
115W - 162L
275 MMR
Solo
Serqet
Serqet
Gold II
我没有梦想丶
Serqet
Gold II
Level 73
God Stats
4W - 7L
1,392 SR
Queue Stats
71W - 71L
1,467 MMR
Party 1
Sobek
Sobek
Silver II
黑龙江在逃锅包肉
Sobek
Silver II
Level 105
God Stats
1W - 0L
1,379 SR
Queue Stats
48W - 48L
1,291 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
FireRaven08
Ganesha
10
0 / 2 / 2
6,542
503
3,643
10,790
9,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
ULTIMATE-SyPSiX
Zhong Kui
11
0 / 7 / 1
6,768
521
10,396
12,919
8,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
1 / 2 / 1
6,692
515
2,951
14,490
5,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
estebancl
Merlin
12
2 / 6 / 0
6,889
530
4,168
9,993
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 4 / 2
6,711
516
4,260
10,102
3,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
AphroditeCharonThorFreyaThanatos

VS

Bans
ArachneAnubisBastetSurtrAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
7 / 0 / 2
9,113
701
8,847
4,938
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ismarigo2002
Sun Wukong
14
1 / 1 / 6
8,875
683
7,867
13,346
10,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Neith
12
2 / 2 / 4
7,998
615
6,009
6,526
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
11 / 0 / 5
9,256
712
10,722
10,158
4,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 0 / 9
7,638
588
4,238
8,288
6,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
3
Kills
21
21
Deaths
3
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
0
2
8
L
Ganesha
FireRaven08
Ganesha
0
2
2
0.5
L
Zhong Kui
ULTIMATE-SyPSiX
Zhong Kui
0
7
1
0.07
L
1
2
1
0.75
L
Merlin
estebancl
Merlin
2
6
0
0.33
L
0
4
2
0.25
W
Sun Wukong
ismarigo2002
Sun Wukong
1
1
6
4
W
Neith
2
2
4
2
W
11
0
5
13.5
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,418
Damage
37,683
58,294
Taken
43,256
31,374
Mitigated
25,885
14,002
Healing
17,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,847
573
798
1,538
4,938
2,110
452
2,401
2,300
71,356
0
L
Ganesha
FireRaven08
Ganesha
3,643
93
0
2,061
10,790
9,156
0
5,013
5,387
19,128
0
L
Zhong Kui
ULTIMATE-SyPSiX
Zhong Kui
10,396
1,807
0
2,943
12,919
8,593
0
837
11,758
50,243
0
L
2,951
1,479
0
4,967
14,490
5,814
0
2,153
12,065
0
53,100
L
Merlin
estebancl
Merlin
4,168
134
0
1,551
9,993
4,182
0
3,077
6,624
44,866
34
L
4,260
2,296
18
2,462
10,102
3,629
0
1,855
8,167
0
39,974
W
Sun Wukong
ismarigo2002
Sun Wukong
7,867
2,552
0
5,242
13,346
10,529
697
8,557
4,316
0
65,164
W
Neith
6,009
2,567
0
2,360
6,526
2,435
644
889
5,595
0
51,177
W
10,722
2,751
0
1,478
10,158
4,413
0
3,948
6,023
0
59,854
W
4,238
444
1,609
4,691
8,288
6,398
0
2,195
6,051
22,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,602
Gold Earned
42,880
362
Minions Killed
431
0
Camps Cleared
0
1,332,436
Distance Traveled
1,391,567
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,113
701
131
10
0
313,934
0
L
Ganesha
6,542
503
8
1
0
277,918
4
L
Zhong Kui
6,768
521
84
6
0
244,430
3
L
Kali
6,692
515
78
6
0
291,231
2
L
Merlin
6,889
530
100
8
0
258,992
0
L
Apollo
6,711
516
92
7
0
259,865
5
W
Sun Wukong
8,875
683
114
9
0
227,288
0
W
Neith
7,998
615
89
7
0
220,593
1
W
Serqet
9,256
712
78
6
0
333,493
1
W
Sobek
7,638
588
19
1
0
296,259
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role