Player Matchup

Serqet
Serqet
 
Serqet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
ICEMANN008
Charon
Level 191
God Stats
4W - 1L
1,726 SR
Queue Stats
132W - 130L
1,550 Elo+
Party 1
Izanami
Izanami
Meeksha
Izanami
Level 107
God Stats
18W - 28L
1,468 SR
Queue Stats
219W - 248L
1,499 Elo+
Solo
Agni
Agni
greenwood0301
Agni
Level 119
God Stats
12W - 5L
1,811 SR
Queue Stats
85W - 48L
1,711 Elo+
Solo
Sun Wukong
Sun Wukong
sgtwarf
Sun Wukong
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 123L
1,553 Elo+
Party 1
Team Averages
Level 146
1,601 SR
1,563 Elo+

VS

Team Averages
Level 133
1,498 SR
1,625 Elo+
Bellona
Bellona
Basedtet
Bellona
Level 155
God Stats
3W - 2L
1,578 SR
Queue Stats
165W - 54L
1,712 Elo+
Party 3
Thanatos
Thanatos
Deity Deer
Thanatos
Level 147
God Stats
2W - 3L
1,368 SR
Queue Stats
52W - 42L
1,562 Elo+
Party 2
Ymir
Ymir
Frogley
Ymir
Level 154
God Stats
3W - 0L
1,637 SR
Queue Stats
44W - 33L
1,588 Elo+
Party 2
Janus
Janus
Sbea
Janus
Level 60
God Stats
3W - 3L
1,206 SR
Queue Stats
163W - 145L
1,564 Elo+
Solo
Heimdallr
Heimdallr
Thesius
Heimdallr
Level 147
God Stats
2W - 2L
1,701 SR
Queue Stats
158W - 61L
1,701 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
0 / 0 / 0
5,064
1,013
0
0
0
Charon
ICEMANN008
Charon
11
0 / 1 / 4
6,463
1,293
4,034
4,473
3,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Meeksha
Izanami
11
0 / 5 / 4
5,816
1,163
3,336
8,430
3,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 0 / 2
6,647
1,329
5,520
1,377
522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
sgtwarf
Sun Wukong
11
3 / 1 / 2
6,836
1,367
7,173
7,176
6,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

357

VS

Team 2 Tickets

367

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Basedtet
Bellona
11
3 / 0 / 4
6,868
1,374
6,455
5,658
5,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
Deity Deer
Thanatos
10
0 / 1 / 4
5,584
1,117
3,390
4,184
1,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Frogley
Ymir
11
1 / 1 / 5
6,485
1,297
1,710
6,288
4,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
Sbea
Janus
11
3 / 3 / 4
6,536
1,307
4,356
4,177
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heimdallr
Thesius
Heimdallr
10
0 / 0 / 4
5,853
1,171
3,261
1,713
840
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
5
Kills
7
7
Deaths
5
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
0
0
0
W
Bellona
Basedtet
Bellona
3
0
4
5
W
Thanatos
Deity Deer
Thanatos
0
1
4
2
W
Ymir
Frogley
Ymir
1
1
5
3.5
L
Charon
ICEMANN008
Charon
0
1
4
2
L
Izanami
Meeksha
Izanami
0
5
4
0.4
W
Janus
Sbea
Janus
3
3
4
1.67
W
Heimdallr
Thesius
Heimdallr
0
0
4
2
L
2
0
2
3
L
Sun Wukong
sgtwarf
Sun Wukong
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,063
Damage
19,172
21,456
Taken
22,020
14,395
Mitigated
14,396
1,383
Healing
4,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
Basedtet
Bellona
6,455
1,038
0
554
5,658
5,236
0
2,493
2,977
0
8,977
W
Thanatos
Deity Deer
Thanatos
3,390
551
0
1,458
4,184
1,728
0
1,802
2,317
0
8,898
W
Ymir
Frogley
Ymir
1,710
260
0
1,632
6,288
4,957
0
2,682
3,328
8,069
0
L
Charon
ICEMANN008
Charon
4,034
123
0
352
4,473
3,471
0
1,611
2,862
11,769
0
L
Izanami
Meeksha
Izanami
3,336
2,265
0
631
8,430
3,535
0
3,284
5,146
0
12,280
W
Janus
Sbea
Janus
4,356
329
0
0
4,177
1,635
0
1,601
2,482
14,343
0
W
Heimdallr
Thesius
Heimdallr
3,261
2,435
0
618
1,713
840
0
351
1,362
0
23,947
L
5,520
225
0
310
1,377
522
0
0
1,377
18,774
0
L
Sun Wukong
sgtwarf
Sun Wukong
7,173
938
0
90
7,176
6,867
0
1,171
6,005
0
15,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,826
Gold Earned
31,326
90
Minions Killed
104
3
Camps Cleared
6
389,140
Distance Traveled
537,699
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,064
1,013
0
0
0
0
0
W
Bellona
6,868
1,374
7
1
1
112,937
0
W
Thanatos
5,584
1,117
11
2
2
111,551
0
W
Ymir
6,485
1,297
9
2
0
107,512
0
L
Charon
6,463
1,293
6
1
0
98,287
0
L
Izanami
5,816
1,163
20
4
1
76,388
0
W
Janus
6,536
1,307
25
5
3
99,214
0
W
Heimdallr
5,853
1,171
52
10
0
106,485
0
L
Agni
6,647
1,329
48
10
2
104,437
0
L
Sun Wukong
6,836
1,367
16
3
0
110,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role