Player Matchup

Ares
Ares
Nell Austin
Ares
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 16L
1,336 Elo+
Party 3
Kukulkan
Kukulkan
Superslay16
Kukulkan
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,494 Elo+
Party 2
Sol
Sol
UbiquitousGaze
Sol
Level 119
God Stats
121W - 147L
1,566 SR
Queue Stats
625W - 635L
1,532 Elo+
Solo
Fenrir
Fenrir
jaxonjaxon3
Fenrir
Level 12
God Stats
9W - 9L
1,588 SR
Queue Stats
14W - 15L
1,499 Elo+
Party 2
Danzaburou
Danzaburou
luluthekittn
Danzaburou
Level 28
God Stats
2W - 2L
1,817 SR
Queue Stats
4W - 7L
1,367 Elo+
Party 3
Team Averages
Level 66
1,594 SR
1,446 Elo+

VS

Team Averages
Level 100
1,476 SR
1,473 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
BlahBlahNameHere
Shiva
Level 126
God Stats
5W - 10L
1,532 SR
Queue Stats
17W - 29L
1,431 Elo+
Party 1
Vulcan
Vulcan
Boldemori
Vulcan
Level 117
God Stats
4W - 2L
1,583 SR
Queue Stats
32W - 35L
1,485 Elo+
Solo
Sylvanus
Sylvanus
FRANKLIV
Sylvanus
Level 98
God Stats
1W - 2L
1,232 SR
Queue Stats
7W - 6L
1,625 Elo+
Party 1
Arachne
Arachne
Stankfest
Arachne
Level 109
God Stats
3W - 1L
1,532 SR
Queue Stats
6W - 20L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 0
8,020
891
0
987
550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Superslay16
Kukulkan
15
2 / 1 / 1
10,136
1,126
10,354
4,504
2,042
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 4 / 1
10,247
1,139
16,543
10,546
3,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
14
1 / 2 / 1
8,843
983
4,346
12,293
5,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
luluthekittn
Danzaburou
15
0 / 3 / 2
9,224
1,025
4,921
9,458
3,963
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

230

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
3 / 1 / 3
9,871
1,097
6,279
2,761
1,491
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 1 / 8
10,063
1,118
11,089
12,681
11,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Boldemori
Vulcan
15
1 / 1 / 4
9,463
1,051
4,953
5,734
3,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
FRANKLIV
Sylvanus
16
0 / 1 / 9
9,464
1,052
4,664
8,032
5,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
Stankfest
Arachne
15
4 / 1 / 4
9,889
1,099
8,729
10,671
6,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
10
10
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
1
3
4.5
W
2
1
8
6
W
Vulcan
Boldemori
Vulcan
1
1
4
3
W
Sylvanus
FRANKLIV
Sylvanus
0
1
9
4.5
L
0
0
0
0
W
Arachne
Stankfest
Arachne
4
1
4
6
L
Kukulkan
Superslay16
Kukulkan
2
1
1
2.5
L
2
4
1
0.63
L
Fenrir
1
2
1
0.75
L
Danzaburou
luluthekittn
Danzaburou
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,164
Damage
35,714
37,788
Taken
39,879
15,466
Mitigated
27,240
2,762
Healing
10,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,279
786
0
0
2,761
1,491
0
2,705
56
24,755
0
W
11,089
1,089
138
3,588
12,681
11,236
0
7,400
5,281
0
34,270
W
Vulcan
Boldemori
Vulcan
4,953
3,840
0
0
5,734
3,017
0
3,076
2,658
30,763
0
W
Sylvanus
FRANKLIV
Sylvanus
4,664
735
2,276
2,532
8,032
5,092
0
5,433
2,599
13,588
0
L
0
0
0
0
987
550
0
383
604
322
0
W
Arachne
Stankfest
Arachne
8,729
6,476
0
1,550
10,671
6,404
0
8,069
2,602
0
15,970
L
Kukulkan
Superslay16
Kukulkan
10,354
841
7
44
4,504
2,042
0
2,237
2,267
53,150
0
L
16,543
5,255
0
1,614
10,546
3,408
0
4,337
6,209
43,173
3,197
L
Fenrir
4,346
1,168
0
119
12,293
5,503
0
4,927
7,366
0
9,184
L
Danzaburou
luluthekittn
Danzaburou
4,921
947
0
978
9,458
3,963
0
4,012
5,446
0
22,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,470
Gold Earned
48,750
233
Minions Killed
201
6
Camps Cleared
9
776,928
Distance Traveled
961,905
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,871
1,097
50
6
2
159,198
0
W
Shiva
10,063
1,118
55
6
2
204,846
0
W
Vulcan
9,463
1,051
68
8
1
175,876
0
W
Sylvanus
9,464
1,052
16
2
1
196,344
0
L
Ares
8,020
891
1
0
1
21,432
0
W
Arachne
9,889
1,099
12
1
3
225,641
0
L
Kukulkan
10,136
1,126
103
11
3
181,531
0
L
Sol
10,247
1,139
92
10
1
180,556
0
L
Fenrir
8,843
983
8
1
0
210,010
0
L
Danzaburou
9,224
1,025
29
3
1
183,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role