Player Matchup

Cerberus
Cerberus
JuliPdee
Cerberus
Level 28
God Stats
6W - 6L
1,460 SR
Queue Stats
44W - 63L
1,376 Elo+
Party 3
Sol
Sol
SenjuxHawk
Sol
Level 50
God Stats
3W - 1L
1,556 SR
Queue Stats
106W - 121L
1,421 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheFlounderer
Morgan Le Fay
Level 20
God Stats
11W - 12L
1,456 SR
Queue Stats
28W - 31L
1,337 Elo+
Party 3
Pele
Pele
UJUST GOT LANED
Pele
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 72L
1,477 Elo+
Party 2
Rama
Rama
Yutuke
Rama
Level 48
God Stats
17W - 8L
1,617 SR
Queue Stats
95W - 98L
1,417 Elo+
Party 3
Team Averages
Level 39
1,518 SR
1,406 Elo+

VS

Team Averages
Level 29
1,343 SR
1,116 Elo+
Charon
Charon
Atomic5hock
Charon
Level 18
God Stats
3W - 4L
1,574 SR
Queue Stats
13W - 33L
1,148 Elo+
Party 1
Jing Wei
Jing Wei
H4xzard
Jing Wei
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 23L
940 Elo+
Party 1
Nemesis
Nemesis
Hussienazad1
Nemesis
Level 38
God Stats
2W - 3L
1,181 SR
Queue Stats
32W - 41L
1,190 Elo+
Solo
Fenrir
Fenrir
Reesemas
Fenrir
Level 27
God Stats
9W - 21L
1,193 SR
Queue Stats
13W - 41L
1,124 Elo+
Party 1
Nu Wa
Nu Wa
Wumboski
Nu Wa
Level 45
God Stats
4W - 9L
1,269 SR
Queue Stats
16W - 51L
1,180 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JuliPdee
Cerberus
9
1 / 0 / 4
6,390
581
1,683
7,746
4,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 1 / 1
6,641
604
5,123
6,857
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
TheFlounderer
Morgan Le Fay
10
1 / 2 / 3
6,065
551
2,178
4,739
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 2
5,452
496
1,688
6,211
1,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
Yutuke
Rama
11
5 / 0 / 1
6,857
623
7,302
5,864
2,001
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
8
0 / 2 / 2
5,346
486
3,674
8,229
4,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
H4xzard
Jing Wei
9
0 / 3 / 0
5,007
455
2,638
5,987
1,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Hussienazad1
Nemesis
9
0 / 1 / 1
5,458
496
2,879
5,717
2,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
Reesemas
Fenrir
10
4 / 3 / 0
5,838
531
6,154
8,989
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Wumboski
Nu Wa
4
0 / 0 / 0
4,182
380
615
921
171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
4
4
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charon
0
2
2
0.5
L
Jing Wei
H4xzard
Jing Wei
0
3
0
0
L
Nemesis
Hussienazad1
Nemesis
0
1
1
0.5
W
Cerberus
JuliPdee
Cerberus
1
0
4
3
L
Fenrir
Reesemas
Fenrir
4
3
0
1.33
W
1
1
1
1.5
W
Morgan Le Fay
TheFlounderer
Morgan Le Fay
1
2
3
1.25
W
1
1
2
2
L
Nu Wa
Wumboski
Nu Wa
0
0
0
0
W
Rama
Yutuke
Rama
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,974
Damage
15,960
31,417
Taken
29,843
12,936
Mitigated
11,483
12,150
Healing
3,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
3,674
749
796
936
8,229
4,047
0
2,207
6,022
19,513
0
L
Jing Wei
H4xzard
Jing Wei
2,638
1,790
0
312
5,987
1,668
64
601
5,386
0
20,185
L
Nemesis
Hussienazad1
Nemesis
2,879
927
0
144
5,717
2,079
0
2,640
3,077
0
29,340
W
Cerberus
JuliPdee
Cerberus
1,683
74
0
2,902
7,746
4,954
176
1,399
6,347
17,724
0
L
Fenrir
Reesemas
Fenrir
6,154
1,406
0
646
8,989
3,518
0
3,128
5,861
0
31,725
W
5,123
1,665
0
4,108
6,857
2,508
1,813
425
6,432
33,693
6,803
W
Morgan Le Fay
TheFlounderer
Morgan Le Fay
2,178
62
0
544
4,739
1,633
261
1,152
3,587
33,331
0
W
1,688
696
0
558
6,211
1,840
0
477
5,734
0
25,962
L
Nu Wa
Wumboski
Nu Wa
615
150
0
541
921
171
0
150
771
12,052
0
W
Rama
Yutuke
Rama
7,302
6,070
0
4,038
5,864
2,001
224
836
5,028
0
49,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,405
Gold Earned
25,831
292
Minions Killed
181
0
Camps Cleared
0
1,082,416
Distance Traveled
1,010,444
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,346
486
27
2
0
219,641
1
L
Jing Wei
5,007
455
37
3
0
217,303
0
L
Nemesis
5,458
496
55
5
0
230,440
0
W
Cerberus
6,390
581
40
4
0
212,681
3
L
Fenrir
5,838
531
43
4
0
257,424
0
W
Sol
6,641
604
53
5
0
187,279
0
W
Morgan Le Fay
6,065
551
66
6
0
209,692
2
W
Pele
5,452
496
41
4
0
253,573
0
L
Nu Wa
4,182
380
19
2
0
85,636
0
W
Rama
6,857
623
92
8
0
219,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role