Player Matchup

Sylvanus
Sylvanus
Bad_Dracula
Sylvanus
Level 124
God Stats
2W - 1L
1,657 SR
Queue Stats
190W - 166L
1,524 Elo+
Solo
Ullr
Ullr
Primal Cerberus
Ullr
Level 159
God Stats
5W - 3L
1,616 SR
Queue Stats
168W - 181L
1,462 Elo+
Party 1
Charon
Charon
Primal Nemean
Charon
Level 155
God Stats
3W - 1L
1,532 SR
Queue Stats
299W - 317L
1,421 Elo+
Party 1
Rama
Rama
codycloverKICK
Rama
Level 128
God Stats
0W - 1L
1,438 SR
Queue Stats
5W - 8L
1,447 Elo+
Solo
Nox
Nox
disablingemu10
Nox
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 134L
1,519 Elo+
Solo
Team Averages
Level 141
1,548 SR
1,475 Elo+

VS

Team Averages
Level 152
1,437 SR
1,522 Elo+
Freya
Freya
 
Freya
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DDrPepper76
Guan Yu
Level 158
God Stats
1W - 1L
1,280 SR
Queue Stats
14W - 18L
1,427 Elo+
Party 2
Danzaburou
Danzaburou
DocHood138
Danzaburou
Level 127
God Stats
3W - 4L
1,404 SR
Queue Stats
211W - 209L
1,517 Elo+
Solo
Yu Huang
Yu Huang
bigandy996a
Yu Huang
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bad_Dracula
Sylvanus
9
2 / 4 / 2
5,362
1,072
2,601
8,869
7,054
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
3 / 1 / 2
6,412
1,282
4,967
2,991
1,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

12
1 / 1 / 5
5,777
1,155
3,338
5,253
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
2 / 1 / 2
5,181
1,036
1,400
1,557
555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
1,368
274
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
3 / 2 / 4
6,430
1,286
6,151
6,264
3,190
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
 
Anhur
10
2 / 2 / 3
6,178
1,236
2,524
3,955
1,356
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
DDrPepper76
Guan Yu
8
0 / 4 / 5
5,570
1,114
1,659
10,466
5,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
DocHood138
Danzaburou
11
0 / 0 / 3
5,949
1,190
3,534
3,403
1,388
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Yu Huang
bigandy996a
Yu Huang
12
2 / 0 / 5
6,700
1,340
4,009
2,704
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
8
Kills
7
7
Deaths
8
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
3
2
4
2.5
W
Anhur
 
Anhur
2
2
3
1.75
L
Sylvanus
Bad_Dracula
Sylvanus
2
4
2
0.75
W
Guan Yu
DDrPepper76
Guan Yu
0
4
5
0.63
W
Danzaburou
DocHood138
Danzaburou
0
0
3
1.5
L
3
1
2
4
L
1
1
5
3.5
W
Yu Huang
bigandy996a
Yu Huang
2
0
5
4.5
L
2
1
2
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,306
Damage
17,877
18,670
Taken
26,792
14,333
Mitigated
12,117
3,475
Healing
10,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
6,151
1,799
601
1,906
6,264
3,190
221
1,553
4,711
10,470
0
W
Anhur
 
Anhur
2,524
1,212
0
851
3,955
1,356
1,360
1,152
2,803
0
4,690
L
Sylvanus
Bad_Dracula
Sylvanus
2,601
450
733
1,116
8,869
7,054
0
4,325
4,544
4,229
316
W
Guan Yu
DDrPepper76
Guan Yu
1,659
298
1,968
2,223
10,466
5,038
0
1,482
8,984
0
3,061
W
Danzaburou
DocHood138
Danzaburou
3,534
1,432
808
1,323
3,403
1,388
231
1,018
2,385
0
11,671
L
4,967
1,383
251
632
2,991
1,539
0
1,866
1,125
0
18,153
L
3,338
556
0
364
5,253
5,185
0
3,114
2,139
6,713
0
W
Yu Huang
bigandy996a
Yu Huang
4,009
165
106
805
2,704
1,145
276
648
2,056
14,102
0
L
1,400
610
256
123
1,557
555
0
855
702
0
2,008
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,100
Gold Earned
30,827
46
Minions Killed
72
0
Camps Cleared
0
278,882
Distance Traveled
543,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,430
1,286
10
2
0
99,088
0
W
Anhur
6,178
1,236
12
2
0
99,685
0
L
Sylvanus
5,362
1,072
7
1
0
76,145
0
W
Guan Yu
5,570
1,114
3
1
0
118,040
0
W
Danzaburou
5,949
1,190
24
5
0
114,937
0
L
Ullr
6,412
1,282
25
5
0
77,556
0
L
Charon
5,777
1,155
14
3
0
79,502
0
W
Yu Huang
6,700
1,340
23
5
0
111,747
0
L
Rama
5,181
1,036
0
0
0
45,679
0
L
Nox
1,368
274
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role