Player Matchup

Ix Chel
Ix Chel
Azurezan0
Ix Chel
Level 97
God Stats
0W - 1L
1,281 SR
Queue Stats
11W - 24L
1,434 Elo+
Party 1
Bastet
Bastet
JustLetGooo
Bastet
Level 131
God Stats
3W - 2L
1,785 SR
Queue Stats
34W - 40L
1,473 Elo+
Party 1
Hachiman
Hachiman
SHI N0 TENSHI
Hachiman
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,488 Elo+
Party 1
Athena
Athena
Travisty16
Athena
Level 125
God Stats
1W - 2L
1,464 SR
Queue Stats
21W - 33L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
iGSesshomaru
Nu Wa
Level 127
God Stats
1W - 1L
1,696 SR
Queue Stats
25W - 33L
1,472 Elo+
Party 1
Team Averages
Level 120
1,545 SR
1,466 Elo+

VS

Team Averages
Level 102
1,639 SR
1,186 Elo+
Pele
Pele
AceApe
Pele
Level 98
God Stats
1W - 0L
1,675 SR
Queue Stats
2W - 1L
1,308 Elo+
Party 2
Horus
Horus
EverlastingMilk
Horus
Level 140
God Stats
1W - 0L
1,708 SR
Queue Stats
3W - 7L
1,056 Elo+
Party 2
Kukulkan
Kukulkan
GetCurbStompdLOL
Kukulkan
Level 27
God Stats
1W - 2L
1,728 SR
Queue Stats
2W - 6L
1,080 Elo+
Party 2
Izanami
Izanami
LordSnek
Izanami
Level 122
God Stats
1W - 1L
1,670 SR
Queue Stats
2W - 1L
1,276 Elo+
Party 2
Vamana
Vamana
StgSwegin
Vamana
Level 121
God Stats
4W - 2L
1,414 SR
Queue Stats
4W - 6L
1,211 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Azurezan0
Ix Chel
13
0 / 6 / 0
8,252
485
3,523
10,981
4,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
14
6 / 3 / 1
9,045
532
11,017
16,077
5,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
SHI N0 TENSHI
Hachiman
12
0 / 5 / 1
7,824
460
7,778
10,993
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Travisty16
Athena
12
1 / 4 / 1
7,699
453
7,247
15,654
15,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 4 / 4
9,017
530
7,950
9,846
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AceApe
Pele
17
12 / 1 / 2
10,927
643
13,986
17,168
8,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 2 / 12
8,278
487
5,965
17,093
15,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
2 / 4 / 1
9,538
561
5,244
7,853
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
LordSnek
Izanami
14
3 / 1 / 7
8,648
509
9,731
11,527
4,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
StgSwegin
Vamana
15
4 / 1 / 3
9,376
552
8,440
11,374
10,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
8
Kills
21
22
Deaths
9
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Pele
AceApe
Pele
12
1
2
13
L
Ix Chel
Azurezan0
Ix Chel
0
6
0
0
W
0
2
12
3
W
2
4
1
0.63
L
Bastet
6
3
1
2.17
W
Izanami
LordSnek
Izanami
3
1
7
6.5
L
Hachiman
SHI N0 TENSHI
Hachiman
0
5
1
0.1
W
Vamana
StgSwegin
Vamana
4
1
3
5.5
L
Athena
Travisty16
Athena
1
4
1
0.38
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,515
Damage
43,366
63,551
Taken
65,015
32,774
Mitigated
41,727
13,297
Healing
22,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
AceApe
Pele
13,986
3,296
0
5,628
17,168
8,164
0
4,151
13,017
0
120,953
L
Ix Chel
Azurezan0
Ix Chel
3,523
752
0
2,393
10,981
4,714
0
331
9,899
50,488
0
W
5,965
3,129
3,614
7,582
17,093
15,598
55
4,903
12,190
0
14,801
W
5,244
49
0
0
7,853
2,876
894
2,435
5,418
76,933
0
L
Bastet
11,017
2,580
0
3,294
16,077
5,799
0
470
15,469
0
70,680
W
Izanami
LordSnek
Izanami
9,731
5,649
94
3,067
11,527
4,952
413
3,945
7,582
0
69,302
L
Hachiman
SHI N0 TENSHI
Hachiman
7,778
4,374
0
2,743
10,993
3,699
0
0
10,993
0
63,012
W
Vamana
StgSwegin
Vamana
8,440
2,424
0
2,053
11,374
10,137
390
4,482
6,892
0
65,506
L
Athena
Travisty16
Athena
7,247
2,007
327
3,290
15,654
15,286
0
1,203
14,451
23,880
0
L
7,950
846
0
1,250
9,846
3,276
285
3,855
5,940
71,619
621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,837
Gold Earned
46,767
435
Minions Killed
503
0
Camps Cleared
0
1,563,935
Distance Traveled
1,666,736
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,927
643
141
8
0
391,439
1
L
Ix Chel
8,252
485
77
5
0
296,651
0
W
Horus
8,278
487
14
1
0
346,329
0
W
Kukulkan
9,538
561
140
8
0
284,592
0
L
Bastet
9,045
532
95
6
0
374,532
0
W
Izanami
8,648
509
111
7
0
321,318
0
L
Hachiman
7,824
460
112
7
0
281,252
3
W
Vamana
9,376
552
97
6
0
323,058
2
L
Athena
7,699
453
34
2
0
329,097
5
L
Nu Wa
9,017
530
117
7
0
282,403
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role