Player Matchup

Bacchus
Bacchus
Barrera32
Bacchus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,493 Elo+
Party 3
Janus
Janus
GranGOOD
Janus
Level 62
God Stats
0W - 1L
1,531 SR
Queue Stats
22W - 20L
1,537 Elo+
Solo
Tiamat
Tiamat
Nickyg1434
Tiamat
Level 137
God Stats
3W - 3L
1,476 SR
Queue Stats
130W - 134L
1,512 Elo+
Party 2
Nemesis
Nemesis
Turivio 7773
Nemesis
Level 15
God Stats
0W - 1L
1,129 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Yemoja
Yemoja
smeelliot
Yemoja
Level 55
God Stats
2W - 1L
1,329 SR
Queue Stats
79W - 70L
1,593 Elo+
Party 2
Team Averages
Level 83
1,393 SR
1,527 Elo+

VS

Team Averages
Level 84
1,446 SR
1,537 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
AFKayPrime
Osiris
Level 67
God Stats
3W - 1L
1,515 SR
Queue Stats
57W - 50L
1,524 Elo+
Solo
Aphrodite
Aphrodite
AppleBoof
Aphrodite
Level 116
God Stats
7W - 1L
1,531 SR
Queue Stats
301W - 269L
1,541 Elo+
Party 1
Ne Zha
Ne Zha
ChettSonofBrett
Ne Zha
Level 29
God Stats
5W - 3L
1,405 SR
Queue Stats
75W - 61L
1,560 Elo+
Party 1
Discordia
Discordia
wyatter
Discordia
Level 81
God Stats
1W - 1L
1,278 SR
Queue Stats
49W - 44L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Barrera32
Bacchus
18
3 / 3 / 3
11,295
664
13,602
24,668
39,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
GranGOOD
Janus
16
1 / 7 / 4
9,908
583
24,877
20,256
9,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
Nickyg1434
Tiamat
18
1 / 2 / 3
10,377
610
13,721
16,070
10,221
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Turivio 7773
Nemesis
13
0 / 4 / 2
8,553
503
3,563
16,290
8,292
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
smeelliot
Yemoja
19
1 / 1 / 6
11,040
649
7,219
19,505
15,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
3 / 1 / 9
12,015
707
19,672
10,811
5,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
AFKayPrime
Osiris
18
1 / 2 / 13
12,312
724
11,440
27,277
39,425
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Aphrodite
AppleBoof
Aphrodite
17
4 / 1 / 6
11,193
658
6,549
13,380
8,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

19
4 / 2 / 10
11,938
702
26,350
19,700
20,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
wyatter
Discordia
19
5 / 1 / 8
11,909
701
30,000
12,359
5,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
6
Kills
17
17
Deaths
7
18
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
9
7.5
W
Osiris
AFKayPrime
Osiris
1
2
13
3.75
W
Aphrodite
AppleBoof
Aphrodite
4
1
6
7
L
Bacchus
Barrera32
Bacchus
3
3
3
1.5
W
4
2
10
4.5
L
Janus
GranGOOD
Janus
1
7
4
0.43
L
Tiamat
Nickyg1434
Tiamat
1
2
3
1.25
L
Nemesis
Turivio 7773
Nemesis
0
4
2
0.25
L
Yemoja
smeelliot
Yemoja
1
1
6
4
W
Discordia
wyatter
Discordia
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,982
Damage
94,011
96,789
Taken
83,527
83,583
Mitigated
79,265
49,926
Healing
49,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
19,672
1,196
424
688
10,811
5,293
1,769
8,889
1,764
52,419
0
W
Osiris
AFKayPrime
Osiris
11,440
1,977
1,601
4,495
27,277
39,425
512
16,237
10,565
0
21,491
W
Aphrodite
AppleBoof
Aphrodite
6,549
108
20,414
9,950
13,380
8,194
1,386
9,356
3,803
16,598
0
L
Bacchus
Barrera32
Bacchus
13,602
410
2,943
4,748
24,668
39,628
0
13,660
11,008
19,126
1,551
W
26,350
1,087
3,670
3,615
19,700
20,370
512
12,355
6,988
0
44,767
L
Janus
GranGOOD
Janus
24,877
113
2,204
4,802
20,256
9,802
0
11,954
8,302
42,095
0
L
Tiamat
Nickyg1434
Tiamat
13,721
532
2,401
3,124
16,070
10,221
0
10,368
5,702
55,714
0
L
Nemesis
Turivio 7773
Nemesis
3,563
570
0
1,124
16,290
8,292
0
10,007
6,283
0
13,292
L
Yemoja
smeelliot
Yemoja
7,219
934
21,015
7,565
19,505
15,640
0
10,232
9,273
20,779
0
W
Discordia
wyatter
Discordia
30,000
809
2,335
2,607
12,359
5,983
1,055
9,615
2,539
46,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,173
Gold Earned
59,367
193
Minions Killed
217
0
Camps Cleared
0
1,547,767
Distance Traveled
1,725,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,015
707
66
4
0
326,340
0
W
Osiris
12,312
724
22
1
0
332,062
0
W
Aphrodite
11,193
658
45
3
0
339,230
0
L
Bacchus
11,295
664
17
1
0
325,399
0
W
Ne Zha
11,938
702
31
2
0
359,722
0
L
Janus
9,908
583
51
3
0
299,584
0
L
Tiamat
10,377
610
88
5
0
305,151
0
L
Nemesis
8,553
503
22
1
0
313,496
0
L
Yemoja
11,040
649
15
1
0
304,137
0
W
Discordia
11,909
701
53
3
0
368,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role