Player Matchup

Fenrir
Fenrir
CRAWFISH111
Fenrir
Level 104
God Stats
1W - 3L
1,346 SR
Queue Stats
50W - 64L
1,383 Elo+
Solo
Nu Wa
Nu Wa
SassyCatsy
Nu Wa
Level 67
God Stats
13W - 2L
1,529 SR
Queue Stats
52W - 59L
1,341 Elo+
Party 1
Danzaburou
Danzaburou
franktswra
Danzaburou
Level 109
God Stats
49W - 49L
1,507 SR
Queue Stats
80W - 77L
1,422 Elo+
Party 1
Team Averages
Level 93
1,461 SR
1,382 Elo+

VS

Team Averages
Level 102
1,462 SR
1,364 Elo+
Merlin
Merlin
AzureTakara
Merlin
Level 104
God Stats
4W - 7L
1,527 SR
Queue Stats
225W - 200L
1,392 Elo+
Solo
Thanatos
Thanatos
PerplexdChkn
Thanatos
Level 105
God Stats
9W - 11L
1,468 SR
Queue Stats
67W - 69L
1,437 Elo+
Solo
Sobek
Sobek
SevenWave957014
Sobek
Level 97
God Stats
1W - 0L
1,390 SR
Queue Stats
13W - 26L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 6 / 4
11,098
694
6,282
13,182
4,942
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
13
0 / 6 / 7
11,233
702
8,622
11,617
3,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
franktswra
Danzaburou
15
8 / 5 / 2
13,024
814
16,944
17,243
6,175
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 2 / 14
12,191
762
15,686
9,995
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
PerplexdChkn
Thanatos
15
8 / 6 / 7
13,494
843
12,960
17,398
10,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
7 / 2 / 5
12,900
806
6,262
18,209
24,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
42
10
Kills
16
17
Deaths
10
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
2
14
4
L
Fenrir
2
6
4
0.67
W
Thanatos
PerplexdChkn
Thanatos
8
6
7
1.92
L
Nu Wa
0
6
7
0.58
W
7
2
5
4.75
L
Danzaburou
franktswra
Danzaburou
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,848
Damage
34,908
42,042
Taken
45,602
14,685
Mitigated
39,421
5,169
Healing
12,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
15,686
365
0
1,300
9,995
4,360
888
2,634
7,361
77,189
0
L
Fenrir
6,282
1,537
0
1,412
13,182
4,942
0
7,865
4,823
0
22,942
W
Thanatos
PerplexdChkn
Thanatos
12,960
2,953
0
8,819
17,398
10,111
1,829
2,994
14,404
0
36,207
L
Nu Wa
8,622
2,119
0
0
11,617
3,568
516
5,729
5,644
40,611
0
W
6,262
339
310
2,202
18,209
24,950
376
3,542
14,667
24,893
0
L
Danzaburou
franktswra
Danzaburou
16,944
9,306
0
3,757
17,243
6,175
1,121
8,812
7,524
0
59,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,355
Gold Earned
38,585
139
Minions Killed
195
0
Camps Cleared
0
722,161
Distance Traveled
800,675
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,191
762
113
7
0
259,033
2
L
Fenrir
11,098
694
21
1
0
228,739
2
W
Thanatos
13,494
843
40
3
0
264,476
0
L
Nu Wa
11,233
702
58
4
0
231,984
0
W
Sobek
12,900
806
42
3
0
277,166
0
L
Danzaburou
13,024
814
60
4
0
261,438
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role