Player Matchup

Fenrir
Fenrir
CaptDiabetez
Fenrir
Level 49
God Stats
5W - 3L
1,626 SR
Queue Stats
88W - 80L
1,467 Elo+
Party 1
Medusa
Medusa
Goldkey11
Medusa
Level 61
God Stats
49W - 41L
1,537 SR
Queue Stats
116W - 114L
1,425 Elo+
Party 1
Baron Samedi
Baron Samedi
JDReaping90
Baron Samedi
Level 61
God Stats
3W - 2L
1,418 SR
Queue Stats
102W - 107L
1,395 Elo+
Party 1
Bacchus
Bacchus
MrQuackerz
Bacchus
Level 121
God Stats
1W - 3L
1,157 SR
Queue Stats
135W - 143L
1,412 Elo+
Party 1
Bellona
Bellona
White_Rose_King
Bellona
Level 79
God Stats
1W - 3L
1,491 SR
Queue Stats
109W - 105L
1,475 Elo+
Solo
Team Averages
Level 74
1,446 SR
1,435 Elo+

VS

Team Averages
Level 115
1,442 SR
1,468 Elo+
The Morrigan
The Morrigan
Afroferyl8964
The Morrigan
Level 86
God Stats
12W - 6L
1,557 SR
Queue Stats
81W - 78L
1,421 Elo+
Solo
Sobek
Sobek
SoliduSnK
Sobek
Level 113
God Stats
6W - 4L
1,518 SR
Queue Stats
146W - 138L
1,512 Elo+
Party 2
Anubis
Anubis
TTV_DFWDYNO-_-
Anubis
Level 111
God Stats
4W - 3L
1,511 SR
Queue Stats
76W - 67L
1,477 Elo+
Party 2
Izanami
Izanami
Vicente_Allendex
Izanami
Level 121
God Stats
5W - 3L
1,500 SR
Queue Stats
78W - 82L
1,451 Elo+
Solo
Bellona
Bellona
uuKEYTONuu
Bellona
Level 145
God Stats
1W - 4L
1,124 SR
Queue Stats
281W - 278L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 8 / 3
8,956
471
9,678
20,367
9,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Medusa
Goldkey11
Medusa
14
5 / 7 / 2
9,245
487
13,295
17,387
6,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
JDReaping90
Baron Samedi
13
0 / 8 / 1
8,194
431
6,676
14,399
7,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
MrQuackerz
Bacchus
11
2 / 5 / 4
8,222
433
9,234
16,751
17,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 7 / 1
8,153
429
10,349
25,936
23,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Afroferyl8964
The Morrigan
15
2 / 3 / 5
9,516
501
10,614
11,111
4,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
SoliduSnK
Sobek
15
3 / 2 / 13
10,556
556
7,798
15,795
15,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
13 / 0 / 5
12,756
671
19,629
15,352
10,617
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
7 / 5 / 2
10,752
566
9,927
14,919
7,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
uuKEYTONuu
Bellona
18
10 / 1 / 2
11,897
626
24,099
22,957
28,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
11
Kills
35
35
Deaths
11
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Afroferyl8964
The Morrigan
2
3
5
1.5
L
Fenrir
3
8
3
0.56
L
Medusa
Goldkey11
Medusa
5
7
2
0.86
L
Baron Samedi
JDReaping90
Baron Samedi
0
8
1
0.06
L
Bacchus
MrQuackerz
Bacchus
2
5
4
0.8
W
Sobek
SoliduSnK
Sobek
3
2
13
4.75
W
13
0
5
15.5
W
7
5
2
1.6
L
1
7
1
0.21
W
Bellona
uuKEYTONuu
Bellona
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,232
Damage
72,067
94,840
Taken
80,134
64,711
Mitigated
66,730
16,093
Healing
32,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Afroferyl8964
The Morrigan
10,614
1,891
270
3,238
11,111
4,212
210
703
10,374
60,542
2,372
L
Fenrir
9,678
3,143
0
3,098
20,367
9,191
0
6,541
13,445
0
52,233
L
Medusa
Goldkey11
Medusa
13,295
6,962
0
4,065
17,387
6,609
1,550
9,099
8,106
0
70,782
L
Baron Samedi
JDReaping90
Baron Samedi
6,676
938
449
2,024
14,399
7,601
0
8,379
5,901
53,784
0
L
Bacchus
MrQuackerz
Bacchus
9,234
1,721
0
3,218
16,751
17,837
248
5,569
10,460
31,850
0
W
Sobek
SoliduSnK
Sobek
7,798
850
2,013
5,362
15,795
15,505
50
3,798
11,997
28,031
0
W
19,629
1,535
0
12,503
15,352
10,617
614
6,353
8,999
120,989
0
W
9,927
5,924
0
1,666
14,919
7,837
5,008
3,242
11,677
0
86,756
L
10,349
4,064
0
3,239
25,936
23,473
0
7,766
16,736
0
54,749
W
Bellona
uuKEYTONuu
Bellona
24,099
8,369
0
6,968
22,957
28,559
72
1,814
21,143
0
105,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,770
Gold Earned
55,477
389
Minions Killed
573
0
Camps Cleared
0
1,720,813
Distance Traveled
1,790,799
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,516
501
98
5
0
366,175
4
L
Fenrir
8,956
471
66
3
0
372,788
0
L
Medusa
9,245
487
116
6
0
345,688
0
L
Baron Samedi
8,194
431
103
5
0
292,746
0
L
Bacchus
8,222
433
28
1
0
378,860
0
W
Sobek
10,556
556
31
2
0
404,516
5
W
Anubis
12,756
671
179
9
0
336,565
0
W
Izanami
10,752
566
131
7
0
331,628
0
L
Bellona
8,153
429
76
4
0
330,731
0
W
Bellona
11,897
626
134
7
0
351,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role