Player Matchup

King Arthur
King Arthur
BigDEnergy2069
King Arthur
Level 2
God Stats
0W - 1L
1,316 SR
Queue Stats
5W - 15L
1,500 Elo+
Party 1
Nemesis
Nemesis
GammaApprentice
Nemesis
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 78L
1,519 Elo+
Party 1
Yu Huang
Yu Huang
MickyGracaga
Yu Huang
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,419 Elo+
Party 1
Izanami
Izanami
Olswago
Izanami
Level 99
God Stats
3W - 1L
1,831 SR
Queue Stats
46W - 48L
1,499 Elo+
Solo
Athena
Athena
OnsideIndiana7
Athena
Level 104
God Stats
3W - 4L
1,451 SR
Queue Stats
127W - 138L
1,500 Elo+
Party 1
Team Averages
Level 82
1,520 SR
1,487 Elo+

VS

Team Averages
Level 99
1,542 SR
1,480 Elo+
Sobek
Sobek
CaptainRambo32
Sobek
Level 57
God Stats
2W - 9L
1,500 SR
Queue Stats
29W - 48L
1,421 Elo+
Party 2
Chernobog
Chernobog
GirthyVeins
Chernobog
Level 99
God Stats
4W - 2L
1,549 SR
Queue Stats
107W - 92L
1,519 Elo+
Solo
Surtr
Surtr
ImJustJace
Surtr
Level 64
God Stats
4W - 3L
1,389 SR
Queue Stats
9W - 12L
1,389 Elo+
Solo
Nu Wa
Nu Wa
MapleSyrrups
Nu Wa
Level 147
God Stats
74W - 61L
1,568 SR
Queue Stats
474W - 440L
1,547 Elo+
Solo
Arachne
Arachne
ShadowSage24
Arachne
Level 129
God Stats
2W - 0L
1,706 SR
Queue Stats
23W - 21L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigDEnergy2069
King Arthur
9
0 / 7 / 0
6,106
382
1,782
13,970
10,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 5 / 2
8,568
536
10,450
16,185
6,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yu Huang
MickyGracaga
Yu Huang
13
0 / 2 / 1
7,841
490
5,211
8,471
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Olswago
Izanami
13
2 / 3 / 0
7,886
493
5,620
10,564
4,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
0 / 1 / 2
7,910
494
3,676
11,483
8,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 6
7,801
488
2,936
9,648
7,232
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
GirthyVeins
Chernobog
13
2 / 2 / 4
8,681
543
4,951
8,496
3,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Surtr
15
5 / 0 / 1
9,716
607
7,316
10,896
13,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
1 / 1 / 7
9,608
601
9,434
8,327
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
ShadowSage24
Arachne
17
7 / 1 / 2
10,437
652
11,289
13,884
6,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
17
18
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BigDEnergy2069
King Arthur
0
7
0
0
W
2
1
6
5
L
3
5
2
0.8
W
Chernobog
GirthyVeins
Chernobog
2
2
4
2
W
Surtr
5
0
1
5.5
W
1
1
7
4.5
L
Yu Huang
MickyGracaga
Yu Huang
0
2
1
0.25
L
Izanami
Olswago
Izanami
2
3
0
0.67
L
0
1
2
1
W
Arachne
ShadowSage24
Arachne
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,739
Damage
35,926
60,673
Taken
51,251
33,772
Mitigated
33,128
7,400
Healing
17,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BigDEnergy2069
King Arthur
1,782
420
0
0
13,970
10,404
0
1,638
11,605
0
20,601
W
2,936
139
388
2,378
9,648
7,232
0
2,277
7,371
16,993
0
L
10,450
4,331
0
1,106
16,185
6,724
0
1,907
14,074
0
88,195
W
Chernobog
GirthyVeins
Chernobog
4,951
3,082
0
2,019
8,496
3,134
1,015
598
7,898
0
52,717
W
Surtr
7,316
2,454
0
3,253
10,896
13,766
244
1,054
9,842
1,137
64,063
W
9,434
3,062
0
4,011
8,327
2,927
971
3,774
4,553
72,379
0
L
Yu Huang
MickyGracaga
Yu Huang
5,211
168
0
1,260
8,471
3,186
0
3,922
4,329
73,697
0
L
Izanami
Olswago
Izanami
5,620
4,570
0
2,550
10,564
4,469
172
1,546
8,966
0
63,761
L
3,676
761
188
2,296
11,483
8,989
0
3,193
8,039
28,330
0
W
Arachne
ShadowSage24
Arachne
11,289
6,885
0
5,919
13,884
6,069
207
1,184
12,700
0
106,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,311
Gold Earned
46,243
464
Minions Killed
464
0
Camps Cleared
0
1,617,123
Distance Traveled
1,634,724
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,106
382
30
2
0
268,328
0
W
Sobek
7,801
488
21
1
0
328,032
0
L
Nemesis
8,568
536
127
8
0
377,898
0
W
Chernobog
8,681
543
96
6
0
315,786
1
W
Surtr
9,716
607
100
6
0
253,509
4
W
Nu Wa
9,608
601
116
7
0
310,786
6
L
Yu Huang
7,841
490
140
9
0
322,540
0
L
Izanami
7,886
493
117
7
0
292,530
2
L
Athena
7,910
494
50
3
0
355,827
4
W
Arachne
10,437
652
131
8
0
426,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role