Player Matchup

Tiamat
Tiamat
El Demoness
Tiamat
Level 82
God Stats
91W - 96L
1,497 SR
Queue Stats
212W - 251L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
ItsOver9000p
Zhong Kui
Level 89
God Stats
11W - 4L
1,687 SR
Queue Stats
54W - 48L
1,483 Elo+
Party 2
Ratatoskr
Ratatoskr
Ultra_Ego_Jaedon
Ratatoskr
Level 104
God Stats
9W - 11L
1,417 SR
Queue Stats
252W - 233L
1,433 Elo+
Solo
Anubis
Anubis
millz90
Anubis
Level 104
God Stats
8W - 2L
1,574 SR
Queue Stats
56W - 50L
1,487 Elo+
Party 2
Cernunnos
Cernunnos
vKING LOUIEv
Cernunnos
Level 104
God Stats
1W - 1L
1,300 SR
Queue Stats
79W - 73L
1,453 Elo+
Solo
Team Averages
Level 97
1,495 SR
1,458 Elo+

VS

Team Averages
Level 94
1,415 SR
1,447 Elo+
Thor
Thor
 
Thor
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Gimmie A Zip
Hachiman
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 129L
1,420 Elo+
Solo
Ra
Ra
Killercapibara
Ra
Level 100
God Stats
5W - 7L
1,383 SR
Queue Stats
484W - 500L
1,384 Elo+
Party 1
Merlin
Merlin
Skycesar96
Merlin
Level 65
God Stats
0W - 2L
1,267 SR
Queue Stats
126W - 145L
1,468 Elo+
Solo
Lancelot
Lancelot
SpartanMist1991
Lancelot
Level 129
God Stats
20W - 27L
1,426 SR
Queue Stats
749W - 735L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
7 / 0 / 5
8,980
561
8,198
8,853
6,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
ItsOver9000p
Zhong Kui
15
0 / 0 / 0
8,609
538
3,693
8,930
8,194
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
16
7 / 1 / 7
9,690
606
14,083
11,982
5,233
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
millz90
Anubis
14
6 / 3 / 4
9,152
572
11,509
10,389
5,162
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
vKING LOUIEv
Cernunnos
14
5 / 4 / 4
9,111
569
13,119
16,890
6,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
3 / 7 / 3
8,860
554
7,501
18,251
11,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Gimmie A Zip
Hachiman
12
1 / 4 / 2
7,495
468
8,987
12,732
4,872
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 1 / 1
8,364
523
4,982
8,106
3,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
Skycesar96
Merlin
12
1 / 8 / 2
7,623
476
4,947
13,743
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
14
3 / 5 / 2
8,477
530
5,191
13,972
5,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
25
Kills
8
8
Deaths
25
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
7
3
0.64
W
Tiamat
7
0
5
9.5
L
Hachiman
Gimmie A Zip
Hachiman
1
4
2
0.5
W
Zhong Kui
ItsOver9000p
Zhong Kui
0
0
0
0
L
0
1
1
0.5
L
Merlin
Skycesar96
Merlin
1
8
2
0.25
L
Lancelot
3
5
2
0.8
W
Ratatoskr
7
1
7
10.5
W
Anubis
millz90
Anubis
6
3
4
2.67
W
Cernunnos
vKING LOUIEv
Cernunnos
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,602
Damage
31,608
57,044
Taken
66,804
31,807
Mitigated
30,032
17,804
Healing
14,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,501
2,022
0
2,455
18,251
11,903
0
5,580
12,671
0
28,324
W
Tiamat
8,198
723
0
1,638
8,853
6,467
90
368
8,485
41,047
0
L
Hachiman
Gimmie A Zip
Hachiman
8,987
4,387
0
3,743
12,732
4,872
0
1,681
11,051
0
53,442
W
Zhong Kui
ItsOver9000p
Zhong Kui
3,693
248
0
5,332
8,930
8,194
480
3,419
5,001
70,028
0
L
4,982
228
96
4,235
8,106
3,478
140
4,874
3,232
66,061
0
L
Merlin
Skycesar96
Merlin
4,947
459
0
2,238
13,743
4,015
258
7,921
5,822
42,965
0
L
Lancelot
5,191
1,788
73
1,540
13,972
5,764
0
3,344
10,628
0
57,749
W
Ratatoskr
14,083
4,654
0
551
11,982
5,233
74
1,128
10,820
0
82,838
W
Anubis
millz90
Anubis
11,509
599
0
4,257
10,389
5,162
305
4,426
5,919
65,636
0
W
Cernunnos
vKING LOUIEv
Cernunnos
13,119
7,449
0
6,026
16,890
6,751
1,248
0
16,890
0
62,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,542
Gold Earned
40,819
457
Minions Killed
392
0
Camps Cleared
0
1,458,771
Distance Traveled
1,479,298
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,860
554
43
3
0
280,401
1
W
Tiamat
8,980
561
62
4
0
248,286
1
L
Hachiman
7,495
468
78
5
0
281,208
5
W
Zhong Kui
8,609
538
102
6
0
256,132
0
L
Ra
8,364
523
111
7
0
311,227
0
L
Merlin
7,623
476
72
5
0
255,874
2
L
Lancelot
8,477
530
88
6
0
350,588
0
W
Ratatoskr
9,690
606
114
7
0
374,334
0
W
Anubis
9,152
572
83
5
0
281,502
0
W
Cernunnos
9,111
569
96
6
0
298,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role