Player Matchup

Nike
Nike
ElPanaFacha
Nike
Level 108
God Stats
2W - 2L
1,700 SR
Queue Stats
111W - 134L
1,509 Elo+
Party 3
Kuzenbo
Kuzenbo
Mandarin99
Kuzenbo
Level 105
God Stats
4W - 2L
1,935 SR
Queue Stats
86W - 93L
1,496 Elo+
Party 3
Izanami
Izanami
Ninbet10
Izanami
Level 125
God Stats
37W - 42L
1,516 SR
Queue Stats
377W - 449L
1,464 Elo+
Party 3
Nu Wa
Nu Wa
Skubyru
Nu Wa
Level 103
God Stats
1W - 2L
1,550 SR
Queue Stats
131W - 125L
1,469 Elo+
Solo
Serqet
Serqet
Xyph1r
Serqet
Level 161
God Stats
23W - 19L
1,637 SR
Queue Stats
220W - 219L
1,553 Elo+
Solo
Team Averages
Level 120
1,667 SR
1,498 Elo+

VS

Team Averages
Level 101
1,571 SR
1,436 Elo+
Ne Zha
Ne Zha
AshDezni
Ne Zha
Level 127
God Stats
2W - 0L
1,614 SR
Queue Stats
16W - 15L
1,467 Elo+
Party 1
Sylvanus
Sylvanus
Cupid IX
Sylvanus
Level 60
God Stats
1W - 0L
1,568 SR
Queue Stats
1W - 1L
1,287 Elo+
Party 2
Sun Wukong
Sun Wukong
Mistahkes
Sun Wukong
Level 107
God Stats
2W - 2L
1,641 SR
Queue Stats
5W - 7L
1,341 Elo+
Party 2
Chronos
Chronos
clunks
Chronos
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,598 Elo+
Party 1
Ra
Ra
fabmprz
Ra
Level 82
God Stats
5W - 6L
1,531 SR
Queue Stats
158W - 140L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
8,669
482
12,620
21,237
20,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
Mandarin99
Kuzenbo
12
1 / 2 / 2
8,269
459
5,513
10,886
11,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Ninbet10
Izanami
15
1 / 3 / 1
9,281
516
11,828
10,745
4,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Skubyru
Nu Wa
12
1 / 5 / 3
7,829
435
8,817
10,740
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Xyph1r
Serqet
16
2 / 3 / 3
9,292
516
5,601
16,960
7,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AshDezni
Ne Zha
15
2 / 3 / 7
9,246
514
12,441
17,703
7,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Cupid IX
Sylvanus
14
3 / 1 / 2
9,313
517
4,183
16,568
15,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Mistahkes
Sun Wukong
15
1 / 2 / 1
9,582
532
7,905
18,015
13,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
clunks
Chronos
16
5 / 1 / 3
9,759
542
9,612
14,702
5,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
6 / 0 / 3
12,093
672
11,666
11,825
9,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
7
Kills
17
17
Deaths
7
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
AshDezni
Ne Zha
2
3
7
1.83
W
Sylvanus
Cupid IX
Sylvanus
3
1
2
4
L
2
4
2
0.75
L
Kuzenbo
Mandarin99
Kuzenbo
1
2
2
1
W
Sun Wukong
Mistahkes
Sun Wukong
1
2
1
0.75
L
Izanami
Ninbet10
Izanami
1
3
1
0.5
L
Nu Wa
Skubyru
Nu Wa
1
5
3
0.5
L
Serqet
Xyph1r
Serqet
2
3
3
1.17
W
Chronos
clunks
Chronos
5
1
3
6.5
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,379
Damage
45,807
70,568
Taken
78,813
46,166
Mitigated
52,029
16,080
Healing
25,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
AshDezni
Ne Zha
12,441
2,521
0
2,840
17,703
7,616
0
3,328
14,081
0
75,121
W
Sylvanus
Cupid IX
Sylvanus
4,183
1,803
2,933
4,675
16,568
15,649
87
2,724
13,726
33,343
0
L
12,620
858
0
2,822
21,237
20,379
0
5,959
14,997
0
68,457
L
Kuzenbo
Mandarin99
Kuzenbo
5,513
2,331
200
3,291
10,886
11,033
0
5,444
5,323
21,737
0
W
Sun Wukong
Mistahkes
Sun Wukong
7,905
1,881
0
5,592
18,015
13,444
0
2,091
15,079
0
86,618
L
Izanami
Ninbet10
Izanami
11,828
8,978
0
3,055
10,745
4,281
802
5,860
4,885
0
93,637
L
Nu Wa
Skubyru
Nu Wa
8,817
1,338
0
2,045
10,740
3,035
0
3,345
7,147
46,477
0
L
Serqet
Xyph1r
Serqet
5,601
1,466
0
4,667
16,960
7,438
0
4,033
12,755
0
87,059
W
Chronos
clunks
Chronos
9,612
3,817
0
1,597
14,702
5,859
2,163
2,728
11,728
80,058
0
W
11,666
1,589
1,435
6,449
11,825
9,461
733
2,361
8,956
107,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,340
Gold Earned
49,993
514
Minions Killed
577
0
Camps Cleared
0
1,748,932
Distance Traveled
1,784,610
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,246
514
78
4
0
389,893
0
W
Sylvanus
9,313
517
52
3
0
287,165
1
L
Nike
8,669
482
87
5
0
328,551
0
L
Kuzenbo
8,269
459
24
1
0
335,036
0
W
Sun Wukong
9,582
532
134
7
0
362,327
0
L
Izanami
9,281
516
176
10
0
333,914
6
L
Nu Wa
7,829
435
101
6
0
318,910
0
L
Serqet
9,292
516
126
7
0
432,521
5
W
Chronos
9,759
542
116
6
0
371,329
0
W
Ra
12,093
672
197
11
0
373,896
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role