Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Brenno420
Nike
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 192L
1,541 Elo+
Party 2
Bastet
Bastet
XLFuglug
Bastet
Level 105
God Stats
5W - 3L
1,622 SR
Queue Stats
157W - 167L
1,512 Elo+
Party 2
Team Averages
Level 120
1,524 SR
1,510 Elo+

VS

Team Averages
Level 88
1,381 SR
1,484 Elo+
Hel
Hel
AuriHate
Hel
Level 28
God Stats
2W - 1L
1,263 SR
Queue Stats
60W - 68L
1,431 Elo+
Party 1
Nemesis
Nemesis
CrazyDavid701
Nemesis
Level 141
God Stats
3W - 5L
1,332 SR
Queue Stats
758W - 764L
1,422 Elo+
Solo
Cthulhu
Cthulhu
DarksunSolus
Cthulhu
Level 104
God Stats
1W - 0L
1,793 SR
Queue Stats
12W - 6L
1,570 Elo+
Solo
Tyr
Tyr
eljakobo
Tyr
Level 20
God Stats
1W - 2L
1,269 SR
Queue Stats
39W - 48L
1,447 Elo+
Party 1
Scylla
Scylla
Ñinth
Scylla
Level 145
God Stats
2W - 4L
1,247 SR
Queue Stats
287W - 283L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 1 / 3
8,159
742
8,167
5,078
2,636
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anubis
 
Anubis
13
0 / 3 / 4
7,436
676
7,244
9,707
5,859
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
 
Aphrodite
12
1 / 2 / 2
7,336
667
4,480
7,808
4,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
15
2 / 1 / 3
7,900
718
10,704
12,991
10,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
XLFuglug
Bastet
13
2 / 0 / 3
7,320
665
10,285
5,352
2,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 6
8,206
746
8,113
11,209
5,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
14
2 / 0 / 2
8,244
749
8,187
12,825
10,339
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cthulhu
DarksunSolus
Cthulhu
16
1 / 0 / 6
8,689
790
11,084
10,324
12,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 2
6,964
633
1,512
11,960
10,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Ñinth
Scylla
16
3 / 0 / 3
8,937
812
9,820
5,189
3,041
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
5
Kills
7
7
Deaths
5
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
3
1.5
L
Anubis
 
Anubis
0
3
4
0.67
L
Aphrodite
 
Aphrodite
1
2
2
1
W
1
1
6
4
L
Nike
2
1
3
3.5
W
Nemesis
2
0
2
3
W
Cthulhu
DarksunSolus
Cthulhu
1
0
6
4
L
Bastet
XLFuglug
Bastet
2
0
3
3.5
W
0
4
2
0.25
W
Scylla
Ñinth
Scylla
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,880
Damage
38,716
40,936
Taken
51,507
25,235
Mitigated
41,026
18,592
Healing
31,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,167
2,090
0
308
5,078
2,636
0
3,903
1,084
27,621
0
L
Anubis
 
Anubis
7,244
36
650
938
9,707
5,859
0
7,303
2,305
19,643
318
L
Aphrodite
 
Aphrodite
4,480
601
7,460
4,065
7,808
4,409
0
5,882
1,784
14,517
0
W
8,113
126
10,871
7,087
11,209
5,178
635
3,588
7,621
26,794
0
L
Nike
10,704
38
462
1,005
12,991
10,229
0
8,298
4,225
0
13,762
W
Nemesis
8,187
1,611
868
3,990
12,825
10,339
313
5,575
7,250
0
16,012
W
Cthulhu
DarksunSolus
Cthulhu
11,084
449
2,927
2,318
10,324
12,069
240
4,696
5,628
23,709
0
L
Bastet
XLFuglug
Bastet
10,285
1,591
1,647
2,057
5,352
2,102
0
3,631
1,549
0
13,533
W
1,512
98
748
1,110
11,960
10,399
38
4,840
7,120
0
5,216
W
Scylla
Ñinth
Scylla
9,820
575
1,163
779
5,189
3,041
720
874
4,315
26,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,151
Gold Earned
41,040
113
Minions Killed
153
0
Camps Cleared
0
1,078,904
Distance Traveled
1,193,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,159
742
38
3
0
216,431
0
L
Anubis
7,436
676
36
3
0
168,150
0
L
Aphrodite
7,336
667
26
2
0
184,761
0
W
Hel
8,206
746
39
4
0
221,146
0
L
Nike
7,900
718
5
0
0
250,933
0
W
Nemesis
8,244
749
20
2
0
240,828
0
W
Cthulhu
8,689
790
28
3
0
262,797
0
L
Bastet
7,320
665
8
1
0
258,629
0
W
Tyr
6,964
633
11
1
0
235,564
0
W
Scylla
8,937
812
55
5
0
233,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role