Player Matchup

Merlin
Merlin
MacaulayVulcan
Merlin
Level 120
God Stats
1W - 2L
1,221 SR
Queue Stats
134W - 130L
1,541 Elo+
Party 3
Geb
Geb
MrCleanDraws
Geb
Level 127
God Stats
2W - 3L
1,293 SR
Queue Stats
126W - 133L
1,477 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Rammin
Cu Chulainn
Level 105
God Stats
7W - 8L
1,326 SR
Queue Stats
470W - 432L
1,560 Elo+
Solo
Mercury
Mercury
Sunatomi
Mercury
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 38L
1,425 Elo+
Party 1
Sol
Sol
YamaCXIV
Sol
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,424 Elo+
Party 1
Team Averages
Level 119
1,368 SR
1,485 Elo+

VS

Team Averages
Level 116
1,609 SR
1,559 Elo+
Scylla
Scylla
LostPapiGinger
Scylla
Level 123
God Stats
1W - 1L
1,799 SR
Queue Stats
46W - 38L
1,546 Elo+
Party 2
Mercury
Mercury
Markytramz8
Mercury
Level 129
God Stats
0W - 1L
1,536 SR
Queue Stats
79W - 73L
1,565 Elo+
Solo
Janus
Janus
Mr Ghosters
Janus
Level 118
God Stats
1W - 1L
1,767 SR
Queue Stats
43W - 35L
1,550 Elo+
Party 2
Nemesis
Nemesis
RustyFork
Nemesis
Level 149
God Stats
1W - 2L
1,451 SR
Queue Stats
21W - 18L
1,581 Elo+
Solo
Hachiman
Hachiman
TheImmortalUru
Hachiman
Level 63
God Stats
3W - 4L
1,493 SR
Queue Stats
241W - 200L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
9,257
712
8,616
8,504
4,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
1 / 3 / 10
9,981
768
6,821
17,600
17,080
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
Rammin
Cu Chulainn
17
4 / 5 / 8
9,849
758
13,899
17,357
21,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Sunatomi
Mercury
17
5 / 2 / 3
10,379
798
4,559
9,065
4,486
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 3 / 5
9,302
716
13,595
10,827
5,425
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
6,152
473
0
0
0
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Markytramz8
Mercury
16
3 / 2 / 7
8,347
642
10,881
12,823
8,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 4 / 8
10,626
817
15,502
9,611
5,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
RustyFork
Nemesis
17
3 / 3 / 8
8,797
677
10,890
14,524
16,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
17
3 / 6 / 7
9,215
709
13,073
15,580
13,640
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
44
14
Kills
14
15
Deaths
15
30
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
2
2
4
2
L
Mercury
Markytramz8
Mercury
3
2
7
3.25
L
5
4
8
2.25
W
1
3
10
2
W
Cu Chulainn
Rammin
Cu Chulainn
4
5
8
1.6
L
Nemesis
RustyFork
Nemesis
3
3
8
2.33
W
Mercury
Sunatomi
Mercury
5
2
3
3.25
L
Hachiman
3
6
7
1.08
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,490
Damage
50,346
63,353
Taken
52,538
52,877
Mitigated
43,798
22,802
Healing
16,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
8,616
526
3,098
1,310
8,504
4,350
737
2,787
5,073
23,782
0
L
Mercury
Markytramz8
Mercury
10,881
4,067
618
1,846
12,823
8,333
213
7,079
5,502
0
16,227
L
15,502
406
657
1,223
9,611
5,589
918
5,127
4,221
40,488
0
W
6,821
282
4,261
5,035
17,600
17,080
230
3,742
13,388
13,332
0
W
Cu Chulainn
Rammin
Cu Chulainn
13,899
1,266
86
2,472
17,357
21,536
30
4,507
11,864
971
19,866
L
Nemesis
RustyFork
Nemesis
10,890
1,440
1,560
6,800
14,524
16,236
0
7,228
6,838
245
17,202
W
Mercury
Sunatomi
Mercury
4,559
1,079
863
1,201
9,065
4,486
1,710
2,407
6,409
0
10,471
L
Hachiman
13,073
4,535
509
2,996
15,580
13,640
69
10,261
5,188
0
26,843
W
13,595
4,149
1,209
3,267
10,827
5,425
825
2,304
7,979
37,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,768
Gold Earned
43,137
140
Minions Killed
120
0
Camps Cleared
0
1,278,960
Distance Traveled
975,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,152
473
0
0
0
17,980
0
W
Merlin
9,257
712
32
2
0
259,751
0
L
Mercury
8,347
642
15
1
0
278,111
0
L
Janus
10,626
817
68
5
0
207,346
0
W
Geb
9,981
768
17
1
0
263,123
0
W
Cu Chulainn
9,849
758
27
2
0
260,890
0
L
Nemesis
8,797
677
8
1
0
256,914
0
W
Mercury
10,379
798
18
1
0
273,464
0
L
Hachiman
9,215
709
29
2
0
215,162
0
W
Sol
9,302
716
46
4
0
221,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role