Player Matchup

Sylvanus
Sylvanus
ASOEldinASO
Sylvanus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,397 Elo+
Party 2
Ra
Ra
DESTROYER5605
Ra
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 20L
1,356 Elo+
Party 2
Medusa
Medusa
LatePen34153888
Medusa
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 44L
1,427 Elo+
Party 2
Fenrir
Fenrir
Sidtegamer
Fenrir
Level 79
God Stats
3W - 7L
1,393 SR
Queue Stats
29W - 37L
1,411 Elo+
Party 2
Mulan
Mulan
SpideryDonkey70
Mulan
Level 88
God Stats
0W - 1L
1,718 SR
Queue Stats
38W - 32L
1,510 Elo+
Party 2
Team Averages
Level 62
1,522 SR
1,420 Elo+

VS

Team Averages
Level 58
1,500 SR
1,465 Elo+
Ra
Ra
BenumbedBuns
Ra
Level 88
God Stats
17W - 16L
1,501 SR
Queue Stats
129W - 117L
1,454 Elo+
Solo
Bacchus
Bacchus
CHONGO2336
Bacchus
Level 76
God Stats
6W - 2L
1,565 SR
Queue Stats
190W - 202L
1,488 Elo+
Party 1
Medusa
Medusa
SUPEERCHAPIN
Medusa
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
glaceon777
Sun Wukong
Level 14
God Stats
1W - 0L
1,480 SR
Queue Stats
7W - 5L
1,458 Elo+
Party 1
Thanatos
Thanatos
metalface02
Thanatos
Level 66
God Stats
50W - 68L
1,454 SR
Queue Stats
91W - 125L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ASOEldinASO
Sylvanus
8
1 / 1 / 0
5,355
487
1,188
5,660
3,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 4 / 0
4,961
451
2,453
6,080
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 2
5,478
498
5,466
7,913
2,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
Sidtegamer
Fenrir
10
2 / 5 / 0
5,784
526
2,912
11,310
4,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 1 / 0
6,440
585
6,656
6,604
4,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
7,450
677
5,738
3,569
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
CHONGO2336
Bacchus
10
2 / 1 / 8
6,034
549
5,503
6,683
5,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
10
1 / 1 / 2
5,586
508
4,632
6,172
2,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
glaceon777
Sun Wukong
10
0 / 1 / 1
5,310
483
3,338
9,368
4,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
metalface02
Thanatos
11
6 / 0 / 3
6,903
628
5,619
8,846
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
14
14
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ASOEldinASO
Sylvanus
1
1
0
1
W
5
0
3
6.5
W
Bacchus
CHONGO2336
Bacchus
2
1
8
6
L
0
4
0
0
L
0
3
2
0.33
W
Medusa
1
1
2
2
L
Fenrir
Sidtegamer
Fenrir
2
5
0
0.4
L
0
1
0
0
W
Sun Wukong
glaceon777
Sun Wukong
0
1
1
0.5
W
Thanatos
metalface02
Thanatos
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,675
Damage
24,830
37,567
Taken
34,638
17,938
Mitigated
17,018
8,135
Healing
16,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ASOEldinASO
Sylvanus
1,188
473
725
1,549
5,660
3,947
0
2,272
3,276
13,975
0
W
5,738
480
1,031
1,504
3,569
1,346
363
917
2,480
60,038
0
W
Bacchus
CHONGO2336
Bacchus
5,503
1,046
164
2,020
6,683
5,778
0
1,242
5,294
18,326
0
L
2,453
220
46
173
6,080
2,473
0
4,175
1,653
32,078
0
L
5,466
2,568
0
1,396
7,913
2,685
0
1,815
6,098
0
38,195
W
Medusa
4,632
1,782
0
2,282
6,172
2,266
0
273
5,899
0
35,168
L
Fenrir
Sidtegamer
Fenrir
2,912
455
0
821
11,310
4,379
0
2,292
8,938
0
44,689
L
6,656
1,049
0
3,425
6,604
4,454
0
243
6,361
0
55,105
W
Sun Wukong
glaceon777
Sun Wukong
3,338
814
0
1,061
9,368
4,351
0
0
8,922
0
35,233
W
Thanatos
metalface02
Thanatos
5,619
1,524
0
8,500
8,846
3,277
354
783
7,956
0
39,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,018
Gold Earned
31,283
290
Minions Killed
303
0
Camps Cleared
0
964,314
Distance Traveled
1,089,787
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,355
487
27
2
0
167,356
0
W
Ra
7,450
677
110
10
0
217,673
0
W
Bacchus
6,034
549
25
2
0
231,119
0
L
Ra
4,961
451
57
5
0
173,856
0
L
Medusa
5,478
498
56
5
0
190,838
0
W
Medusa
5,586
508
67
6
0
189,077
0
L
Fenrir
5,784
526
71
6
0
239,054
0
L
Mulan
6,440
585
79
7
0
193,210
1
W
Sun Wukong
5,310
483
51
5
0
210,779
0
W
Thanatos
6,903
628
50
5
0
241,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role