Player Matchup

Ra
Ra
SasquatchBlitz
Ra
Level 29
God Stats
0W - 2L
1,256 SR
Queue Stats
25W - 25L
1,547 Elo+
Party 1
Bastet
Bastet
XxSithKiraxX
Bastet
Level 101
God Stats
7W - 5L
1,640 SR
Queue Stats
87W - 83L
1,462 Elo+
Solo
Sylvanus
Sylvanus
xKingBobby
Sylvanus
Level 57
God Stats
1W - 2L
1,530 SR
Queue Stats
27W - 32L
1,501 Elo+
Party 1
Team Averages
Level 62
1,475 SR
1,504 Elo+

VS

Team Averages
Level 104
1,334 SR
1,498 Elo+
Sol
Sol
NutgunnaNut
Sol
Level 109
God Stats
3W - 6L
1,135 SR
Queue Stats
87W - 69L
1,549 Elo+
Solo
Loki
Loki
StevieGU671
Loki
Level 96
God Stats
6W - 4L
1,496 SR
Queue Stats
57W - 47L
1,484 Elo+
Party 2
Thor
Thor
Uncle Drizzle
Thor
Level 108
God Stats
6W - 5L
1,371 SR
Queue Stats
154W - 147L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 2
7,611
761
5,235
7,062
3,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
8
1 / 4 / 2
6,854
685
6,232
9,948
4,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
xKingBobby
Sylvanus
11
2 / 1 / 3
7,596
760
3,458
10,456
7,861
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 5
8,209
821
9,650
6,325
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 1 / 1
7,999
800
4,330
6,219
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 4 / 4
7,717
772
9,363
10,063
4,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
5
Kills
7
7
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
2
2
2
1.5
W
3
1
1
3.5
W
2
4
4
1
L
Bastet
1
4
2
0.5
L
Sylvanus
xKingBobby
Sylvanus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,925
Damage
23,343
27,466
Taken
22,607
15,639
Mitigated
9,197
9,150
Healing
6,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,650
3,852
0
2,497
6,325
2,142
1,050
2,034
4,291
31,640
2,535
L
5,235
535
1,848
1,312
7,062
3,165
0
2,751
4,158
27,862
0
W
4,330
222
0
1,229
6,219
2,834
357
2,890
3,262
0
31,335
W
9,363
1,014
0
2,282
10,063
4,221
0
3,995
6,068
430
21,879
L
Bastet
6,232
1,875
0
1,645
9,948
4,613
0
2,837
6,698
0
16,897
L
Sylvanus
xKingBobby
Sylvanus
3,458
2,205
1,360
2,985
10,456
7,861
0
4,212
5,935
15,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,061
Gold Earned
23,925
83
Minions Killed
127
0
Camps Cleared
0
483,264
Distance Traveled
509,360
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,209
821
45
5
0
168,572
0
L
Ra
7,611
761
36
4
0
161,740
1
W
Loki
7,999
800
53
5
0
166,752
0
W
Thor
7,717
772
29
3
0
174,036
0
L
Bastet
6,854
685
23
2
0
163,424
3
L
Sylvanus
7,596
760
24
2
0
158,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role