Player Matchup

Anubis
Anubis
WhaleNoises369
Anubis
Level 24
God Stats
7W - 7L
1,320 SR
Queue Stats
43W - 46L
1,462 Elo+
Party 2
Izanami
Izanami
boiquacky
Izanami
Level 129
God Stats
4W - 3L
1,525 SR
Queue Stats
97W - 105L
1,422 Elo+
Party 1
Cerberus
Cerberus
bradythebearded
Cerberus
Level 108
God Stats
6W - 2L
1,519 SR
Queue Stats
116W - 145L
1,521 Elo+
Party 2
Thanatos
Thanatos
eerrrk
Thanatos
Level 48
God Stats
15W - 11L
1,517 SR
Queue Stats
119W - 142L
1,407 Elo+
Party 1
Baron Samedi
Baron Samedi
insanecom216
Baron Samedi
Level 145
God Stats
2W - 1L
1,823 SR
Queue Stats
155W - 178L
1,443 Elo+
Party 1
Team Averages
Level 91
1,541 SR
1,451 Elo+

VS

Team Averages
Level 111
1,429 SR
1,449 Elo+
Lancelot
Lancelot
Dexvin
Lancelot
Level 201
God Stats
1W - 4L
1,337 SR
Queue Stats
237W - 231L
1,429 Elo+
Solo
Apollo
Apollo
ImLiterallyACat
Apollo
Level 107
God Stats
6W - 5L
1,524 SR
Queue Stats
145W - 137L
1,504 Elo+
Party 3
Surtr
Surtr
SirDinkleberg81
Surtr
Level 66
God Stats
0W - 1L
1,475 SR
Queue Stats
3W - 6L
1,339 Elo+
Party 3
Hades
Hades
ZaneHero
Hades
Level 64
God Stats
0W - 2L
1,251 SR
Queue Stats
8W - 6L
1,409 Elo+
Party 3
Loki
Loki
b0ygenius
Loki
Level 117
God Stats
57W - 65L
1,559 SR
Queue Stats
271W - 301L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 6
9,610
686
14,839
6,201
3,547
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
boiquacky
Izanami
13
3 / 2 / 3
7,857
561
8,059
8,784
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
11
1 / 0 / 4
7,448
532
5,340
11,872
10,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Thanatos
eerrrk
Thanatos
13
6 / 3 / 2
7,980
570
5,761
11,804
4,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
insanecom216
Baron Samedi
14
3 / 2 / 4
8,150
582
9,671
7,566
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dexvin
Lancelot
13
3 / 3 / 2
7,912
565
6,497
15,033
5,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 5 / 1
6,949
496
6,318
13,068
4,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
0 / 3 / 1
6,544
467
3,178
11,757
7,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
ZaneHero
Hades
11
1 / 3 / 0
6,320
451
2,101
9,328
3,803
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Loki
14
3 / 9 / 1
8,496
607
8,005
14,035
3,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
22
Kills
9
9
Deaths
23
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Dexvin
Lancelot
3
3
2
1.33
L
2
5
1
0.5
L
0
3
1
0.17
W
9
2
6
6
L
Hades
ZaneHero
Hades
1
3
0
0.33
L
Loki
3
9
1
0.39
W
Izanami
boiquacky
Izanami
3
2
3
2.25
W
Cerberus
1
0
4
3
W
Thanatos
eerrrk
Thanatos
6
3
2
2.33
W
Baron Samedi
insanecom216
Baron Samedi
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,670
Damage
26,099
46,227
Taken
63,221
24,800
Mitigated
25,292
17,252
Healing
15,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Dexvin
Lancelot
6,497
1,901
0
6,730
15,033
5,136
0
6,501
8,532
0
60,807
L
6,318
2,994
0
3,466
13,068
4,783
0
4,011
9,057
0
48,039
L
3,178
912
0
1,178
11,757
7,831
0
5,964
5,793
743
22,007
W
14,839
818
0
3,179
6,201
3,547
1,473
102
6,099
68,827
0
L
Hades
ZaneHero
Hades
2,101
325
70
3,189
9,328
3,803
0
6,241
3,087
27,338
0
L
Loki
8,005
1,713
0
1,198
14,035
3,739
743
7,133
6,902
0
59,782
W
Izanami
boiquacky
Izanami
8,059
4,885
0
1,361
8,784
3,092
1,238
81
8,703
0
52,595
W
Cerberus
5,340
287
0
3,567
11,872
10,274
304
270
11,602
37,027
0
W
Thanatos
eerrrk
Thanatos
5,761
822
0
6,088
11,804
4,436
0
39
11,765
0
42,550
W
Baron Samedi
insanecom216
Baron Samedi
9,671
830
1,003
2,054
7,566
3,451
529
1,712
5,854
56,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,045
Gold Earned
36,221
416
Minions Killed
347
0
Camps Cleared
0
1,419,374
Distance Traveled
1,348,543
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,912
565
85
6
0
295,975
0
L
Apollo
6,949
496
86
6
0
258,217
0
L
Surtr
6,544
467
41
3
0
263,169
0
W
Anubis
9,610
686
104
7
0
255,835
2
L
Hades
6,320
451
37
3
0
259,551
2
L
Loki
8,496
607
98
7
0
271,631
2
W
Izanami
7,857
561
94
7
0
269,534
0
W
Cerberus
7,448
532
65
5
0
307,734
5
W
Thanatos
7,980
570
60
4
0
326,790
4
W
Baron Samedi
8,150
582
93
7
0
259,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role