Player Matchup

Bellona
Bellona
BabyDiegolitox
Bellona
Level 17
God Stats
1W - 4L
1,149 SR
Queue Stats
14W - 25L
1,280 Elo+
Party 3
Sol
Sol
KASPOSO
Sol
Level 28
God Stats
1W - 2L
1,395 SR
Queue Stats
21W - 31L
1,358 Elo+
Party 3
Cthulhu
Cthulhu
MrMuffinkle
Cthulhu
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,525 Elo+
Solo
Hun Batz
Hun Batz
PollaConRuedas
Hun Batz
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 49L
1,363 Elo+
Party 3
Izanami
Izanami
staxdrian3001
Izanami
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 46L
1,331 Elo+
Party 3
Team Averages
Level 32
1,409 SR
1,372 Elo+

VS

Team Averages
Level 55
1,392 SR
1,419 Elo+
Arachne
Arachne
 
Arachne
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
CoDThug86
Gilgamesh
Level 29
God Stats
1W - 2L
1,206 SR
Queue Stats
16W - 28L
1,332 Elo+
Party 2
Atlas
Atlas
EnVy4510
Atlas
Level 46
God Stats
5W - 7L
1,298 SR
Queue Stats
22W - 40L
1,311 Elo+
Party 2
Freya
Freya
shady_knife
Freya
Level 67
God Stats
2W - 1L
1,535 SR
Queue Stats
110W - 108L
1,507 Elo+
Solo
Nu Wa
Nu Wa
xMizZzShizZzox
Nu Wa
Level 68
God Stats
20W - 26L
1,420 SR
Queue Stats
216W - 227L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,626
552
8,451
11,148
12,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sol
10
3 / 1 / 1
6,609
551
3,142
5,881
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MrMuffinkle
Cthulhu
8
0 / 2 / 5
5,439
453
3,874
8,267
5,589
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
10
3 / 5 / 2
6,390
533
5,547
11,330
3,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
8
0 / 4 / 4
5,252
438
4,022
8,927
2,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
9 / 1 / 2
7,956
663
8,481
10,478
4,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
CoDThug86
Gilgamesh
11
1 / 2 / 0
6,071
506
5,589
12,033
9,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
EnVy4510
Atlas
8
1 / 1 / 5
5,903
492
4,036
8,074
5,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 3 / 4
5,514
460
7,197
8,833
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 3
6,272
523
4,460
4,381
1,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
8
Kills
13
13
Deaths
8
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
1
2
10
L
2
1
0
2
W
Gilgamesh
CoDThug86
Gilgamesh
1
2
0
0.5
W
Atlas
EnVy4510
Atlas
1
1
5
3.5
L
Sol
3
1
1
3.5
L
Cthulhu
MrMuffinkle
Cthulhu
0
2
5
1.25
L
Hun Batz
3
5
2
0.8
W
1
3
4
1
L
Izanami
0
4
4
0.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,036
Damage
29,763
45,553
Taken
43,799
26,308
Mitigated
24,442
10,426
Healing
10,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,481
6,395
0
3,901
10,478
4,051
277
710
9,768
0
56,624
L
8,451
3,402
0
3,959
11,148
12,085
0
85
11,063
0
36,855
W
Gilgamesh
CoDThug86
Gilgamesh
5,589
2,011
0
2,035
12,033
9,759
301
0
11,826
0
27,902
W
Atlas
EnVy4510
Atlas
4,036
1,503
0
1,588
8,074
5,987
0
2,816
5,258
19,533
0
L
Sol
3,142
1,137
0
2,388
5,881
1,821
0
2,088
3,751
46,858
0
L
Cthulhu
MrMuffinkle
Cthulhu
3,874
344
0
0
8,267
5,589
0
5,059
2,932
23,483
373
L
Hun Batz
5,547
1,930
0
1,521
11,330
3,980
0
2,141
9,135
0
38,244
W
7,197
2,365
0
2,015
8,833
3,138
0
2,341
6,492
23,940
42
L
Izanami
4,022
2,399
0
2,558
8,927
2,833
0
5,745
2,992
0
21,232
W
4,460
1,337
0
606
4,381
1,507
542
776
3,605
47,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,316
Gold Earned
31,716
253
Minions Killed
246
0
Camps Cleared
0
1,188,131
Distance Traveled
1,235,387
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,956
663
81
7
0
278,394
0
L
Bellona
6,626
552
52
4
0
221,414
0
W
Gilgamesh
6,071
506
35
3
0
254,874
0
W
Atlas
5,903
492
20
2
0
246,013
2
L
Sol
6,609
551
68
6
0
255,005
0
L
Cthulhu
5,439
453
39
3
0
231,884
0
L
Hun Batz
6,390
533
51
4
0
260,217
0
W
Freya
5,514
460
45
4
0
245,809
0
L
Izanami
5,252
438
43
4
0
219,611
0
W
Nu Wa
6,272
523
65
5
0
210,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role