Player Matchup

Surtr
Surtr
Avocodolauncher
Surtr
Level 118
God Stats
1W - 5L
1,109 SR
Queue Stats
236W - 176L
1,609 Elo+
Solo
Achilles
Achilles
Baldwallnutz
Achilles
Level 83
God Stats
2W - 1L
1,731 SR
Queue Stats
25W - 24L
1,481 Elo+
Party 3
Chronos
Chronos
Brenten4899
Chronos
Level 128
God Stats
0W - 2L
1,312 SR
Queue Stats
41W - 48L
1,466 Elo+
Party 3
Amaterasu
Amaterasu
CaptainZordon17
Amaterasu
Level 108
God Stats
1W - 1L
1,768 SR
Queue Stats
67W - 67L
1,482 Elo+
Party 3
Kumbhakarna
Kumbhakarna
OGDOGBA
Kumbhakarna
Level 120
God Stats
2W - 1L
1,419 SR
Queue Stats
52W - 50L
1,523 Elo+
Party 3
Team Averages
Level 111
1,468 SR
1,512 Elo+

VS

Team Averages
Level 119
1,348 SR
1,518 Elo+
Raijin
Raijin
Arkia208TTV
Raijin
Level 108
God Stats
2W - 0L
1,195 SR
Queue Stats
51W - 46L
1,481 Elo+
Party 2
Ravana
Ravana
CalydonForge
Ravana
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 38L
1,538 Elo+
Party 1
Neith
Neith
MrCrazypants2
Neith
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 52L
1,595 Elo+
Party 1
Fenrir
Fenrir
SamIsGamingHapy
Fenrir
Level 167
God Stats
10W - 11L
1,441 SR
Queue Stats
1,044W - 1,033L
1,490 Elo+
Solo
Charybdis
Charybdis
notS0neon
Charybdis
Level 121
God Stats
1W - 1L
1,103 SR
Queue Stats
70W - 66L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 6
8,507
773
11,049
13,182
13,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Baldwallnutz
Achilles
14
2 / 4 / 8
8,434
767
6,277
13,264
18,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Brenten4899
Chronos
15
2 / 5 / 5
8,693
790
15,258
15,090
8,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
CaptainZordon17
Amaterasu
15
5 / 5 / 6
8,810
801
6,302
14,511
12,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kumbhakarna
OGDOGBA
Kumbhakarna
13
1 / 5 / 7
7,565
688
6,005
14,130
12,839
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
4 / 3 / 16
9,735
885
15,994
9,507
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
16
3 / 2 / 14
9,196
836
8,874
12,259
10,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
8 / 1 / 12
10,550
959
17,722
8,990
4,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 6 / 14
9,011
819
9,737
17,626
17,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
notS0neon
Charybdis
16
4 / 1 / 15
9,686
881
13,049
6,904
3,333
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
93
13
Kills
22
22
Deaths
13
32
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Raijin
4
3
16
4
L
3
3
6
2
L
Achilles
Baldwallnutz
Achilles
2
4
8
1.5
L
Chronos
Brenten4899
Chronos
2
5
5
0.9
W
Ravana
3
2
14
5
L
Amaterasu
CaptainZordon17
Amaterasu
5
5
6
1.6
W
8
1
12
14
L
Kumbhakarna
OGDOGBA
Kumbhakarna
1
5
7
0.9
W
3
6
14
1.67
W
Charybdis
notS0neon
Charybdis
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,891
Damage
65,376
70,177
Taken
55,286
66,344
Mitigated
40,563
16,524
Healing
16,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
15,994
2,052
624
1,059
9,507
4,586
1,602
3,530
5,929
29,934
0
L
11,049
2,317
1,141
1,873
13,182
13,487
0
4,710
8,472
2,453
21,131
L
Achilles
Baldwallnutz
Achilles
6,277
1,456
1,770
1,954
13,264
18,944
0
2,802
10,462
0
7,609
L
Chronos
Brenten4899
Chronos
15,258
6,719
1,715
1,609
15,090
8,431
0
1,965
13,125
30,172
2,001
W
Ravana
8,874
1,331
1,050
2,016
12,259
10,745
929
4,007
7,844
560
17,411
L
Amaterasu
CaptainZordon17
Amaterasu
6,302
1,871
866
2,616
14,511
12,643
0
4,115
10,396
0
11,267
W
17,722
5,213
1,235
2,909
8,990
4,333
3,469
3,848
4,978
0
39,721
L
Kumbhakarna
OGDOGBA
Kumbhakarna
6,005
93
1,560
1,420
14,130
12,839
0
3,878
10,252
15,276
0
W
9,737
962
459
3,825
17,626
17,566
177
8,214
9,011
1,380
14,541
W
Charybdis
notS0neon
Charybdis
13,049
5,774
1,413
1,749
6,904
3,333
1,833
2,446
4,277
0
32,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,009
Gold Earned
48,178
105
Minions Killed
163
0
Camps Cleared
0
923,779
Distance Traveled
960,365
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,735
885
36
3
0
157,096
0
L
Surtr
8,507
773
28
3
0
215,636
0
L
Achilles
8,434
767
4
0
0
163,998
0
L
Chronos
8,693
790
47
4
0
164,183
0
W
Ravana
9,196
836
14
1
0
216,911
0
L
Amaterasu
8,810
801
17
2
0
185,994
0
W
Neith
10,550
959
56
5
0
214,558
0
L
Kumbhakarna
7,565
688
9
1
0
193,968
0
W
Fenrir
9,011
819
15
1
0
198,196
0
W
Charybdis
9,686
881
42
4
0
173,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role