Player Matchup

Nike
Nike
NeptuneTheBlue
Nike
Level 46
God Stats
2W - 4L
1,299 SR
Queue Stats
154W - 172L
1,553 Elo+
Party 3
Zeus
Zeus
NeverCease
Zeus
Level 129
God Stats
7W - 6L
1,580 SR
Queue Stats
323W - 276L
1,538 Elo+
Party 2
Kali
Kali
TYRACE
Kali
Level 68
God Stats
1W - 2L
1,553 SR
Queue Stats
60W - 79L
1,445 Elo+
Party 3
Geb
Geb
andistan
Geb
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 64L
1,549 Elo+
Solo
Anhur
Anhur
xvIEvx
Anhur
Level 100
God Stats
11W - 9L
1,670 SR
Queue Stats
185W - 155L
1,554 Elo+
Party 2
Team Averages
Level 98
1,520 SR
1,528 Elo+

VS

Team Averages
Level 120
1,556 SR
1,538 Elo+
Achilles
Achilles
 
Achilles
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ExaltedImmortal
Anhur
Level 157
God Stats
13W - 17L
1,456 SR
Queue Stats
471W - 538L
1,518 Elo+
Solo
Sol
Sol
Ivancillo15
Sol
Level 176
God Stats
1W - 0L
1,628 SR
Queue Stats
17W - 13L
1,560 Elo+
Party 1
Janus
Janus
JBDkuscio
Janus
Level 129
God Stats
7W - 7L
1,496 SR
Queue Stats
216W - 168L
1,564 Elo+
Solo
Hun Batz
Hun Batz
M1CKY6755
Hun Batz
Level 17
God Stats
2W - 1L
1,702 SR
Queue Stats
14W - 11L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,312
531
2,739
8,257
5,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 1 / 0
5,287
529
3,563
5,396
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Kali
TYRACE
Kali
9
2 / 1 / 0
5,435
544
2,934
8,658
3,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 1 / 1
4,627
463
2,358
8,080
5,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
xvIEvx
Anhur
10
1 / 3 / 1
5,416
542
2,573
7,457
2,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 0 / 0
6,508
651
5,576
5,275
4,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 0 / 3
5,562
556
4,978
6,497
4,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
4 / 3 / 0
6,522
652
11,129
8,480
2,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
JBDkuscio
Janus
11
0 / 0 / 0
5,918
592
2,739
3,234
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
M1CKY6755
Hun Batz
9
1 / 1 / 0
5,271
527
878
6,453
2,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
8
9
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
0
3
W
0
0
3
1.5
W
4
3
0
1.33
W
Janus
JBDkuscio
Janus
0
0
0
0
W
Hun Batz
M1CKY6755
Hun Batz
1
1
0
1
L
0
3
0
0
L
0
1
0
0
L
Kali
TYRACE
Kali
2
1
0
2
L
0
1
1
0.5
L
Anhur
xvIEvx
Anhur
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,167
Damage
25,300
37,848
Taken
29,939
17,833
Mitigated
14,204
7,204
Healing
7,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,576
1,374
0
2,136
5,275
4,370
0
0
4,711
0
37,349
W
4,978
2,359
0
962
6,497
4,064
66
2,198
4,258
0
34,003
W
11,129
6,804
0
3,662
8,480
2,342
2,513
1,291
7,189
48,456
4,514
W
Janus
JBDkuscio
Janus
2,739
85
0
728
3,234
1,023
0
1,076
2,158
51,733
0
W
Hun Batz
M1CKY6755
Hun Batz
878
307
0
250
6,453
2,405
0
1,356
5,097
0
33,070
L
2,739
163
0
1,028
8,257
5,190
0
0
7,495
0
31,006
L
3,563
426
0
1,447
5,396
1,434
0
1,944
3,298
41,258
0
L
Kali
TYRACE
Kali
2,934
1,751
0
1,640
8,658
3,376
0
1,996
6,596
0
30,811
L
2,358
395
0
1,501
8,080
5,043
0
4,336
3,716
8,574
0
L
Anhur
xvIEvx
Anhur
2,573
965
0
1,588
7,457
2,790
0
5,284
2,173
0
30,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,077
Gold Earned
29,781
241
Minions Killed
362
0
Camps Cleared
0
944,725
Distance Traveled
981,082
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,508
651
66
7
0
204,862
0
W
Anhur
5,562
556
52
5
0
188,871
0
W
Sol
6,522
652
85
9
0
173,134
0
W
Janus
5,918
592
104
10
0
187,166
2
W
Hun Batz
5,271
527
55
6
0
227,049
0
L
Nike
5,312
531
53
5
0
171,177
3
L
Zeus
5,287
529
85
9
0
176,271
0
L
Kali
5,435
544
42
4
0
192,028
0
L
Geb
4,627
463
10
1
0
218,551
3
L
Anhur
5,416
542
51
5
0
186,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role