Player Matchup

Chiron
Chiron
CptDrew
Chiron
Level 113
God Stats
1W - 1L
1,542 SR
Queue Stats
108W - 109L
1,505 Elo+
Solo
Ao Kuang
Ao Kuang
SgtBlaster
Ao Kuang
Level 118
God Stats
4W - 1L
1,761 SR
Queue Stats
148W - 146L
1,515 Elo+
Party 1
Ne Zha
Ne Zha
TheDahmerBomber
Ne Zha
Level 29
God Stats
2W - 1L
1,574 SR
Queue Stats
87W - 84L
1,484 Elo+
Solo
Horus
Horus
WiltingWillow
Horus
Level 93
God Stats
3W - 2L
1,364 SR
Queue Stats
120W - 121L
1,471 Elo+
Party 1
Thanatos
Thanatos
tikrasjahn
Thanatos
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,520 Elo+
Party 1
Team Averages
Level 82
1,548 SR
1,499 Elo+

VS

Team Averages
Level 78
1,629 SR
1,435 Elo+
Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
MurrayProj
Cabrakan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,327 Elo+
Party 2
Sylvanus
Sylvanus
PlagueDrFrankie
Sylvanus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,285 Elo+
Party 2
Merlin
Merlin
Sephinii
Merlin
Level 103
God Stats
1W - 1L
1,767 SR
Queue Stats
225W - 190L
1,532 Elo+
Party 3
Ullr
Ullr
diegador
Ullr
Level 69
God Stats
4W - 1L
1,879 SR
Queue Stats
104W - 90L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CptDrew
Chiron
18
4 / 0 / 6
9,883
898
15,230
6,196
3,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
SgtBlaster
Ao Kuang
15
11 / 3 / 7
9,911
901
14,042
14,758
15,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
0 / 1 / 15
8,852
805
15,265
12,030
10,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 4 / 12
8,976
816
6,497
18,049
21,667
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Thanatos
tikrasjahn
Thanatos
16
5 / 4 / 6
9,492
863
7,024
11,658
7,822
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 2 / 7
8,257
751
18,325
12,769
15,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
MurrayProj
Cabrakan
13
0 / 6 / 10
7,485
680
5,667
13,469
14,203
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
15
3 / 3 / 8
8,538
776
5,724
13,197
11,809
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
Sephinii
Merlin
15
4 / 3 / 6
9,258
842
9,903
9,492
3,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
12
1 / 6 / 4
7,321
666
8,032
13,005
4,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
46
20
Kills
11
12
Deaths
20
46
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
2
7
3.25
W
Chiron
CptDrew
Chiron
4
0
6
7
L
Cabrakan
MurrayProj
Cabrakan
0
6
10
0.83
L
Sylvanus
3
3
8
2.33
L
Merlin
Sephinii
Merlin
4
3
6
2.33
W
Ao Kuang
SgtBlaster
Ao Kuang
11
3
7
4.83
W
0
1
15
7.5
W
0
4
12
1.5
L
Ullr
1
6
4
0.5
W
Thanatos
tikrasjahn
Thanatos
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,058
Damage
47,651
62,691
Taken
61,932
59,191
Mitigated
50,224
31,562
Healing
20,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
18,325
1,270
282
4,169
12,769
15,788
0
4,710
7,595
0
35,163
W
Chiron
CptDrew
Chiron
15,230
2,526
2,233
1,326
6,196
3,498
1,979
1,442
4,754
0
36,875
L
Cabrakan
MurrayProj
Cabrakan
5,667
675
0
178
13,469
14,203
0
3,146
10,090
11,383
0
L
Sylvanus
5,724
2,063
6,224
4,651
13,197
11,809
0
1,059
11,909
10,927
0
L
Merlin
Sephinii
Merlin
9,903
441
251
2,103
9,492
3,905
0
3,057
5,983
26,979
0
W
Ao Kuang
SgtBlaster
Ao Kuang
14,042
3,725
2,716
5,755
14,758
15,717
739
4,619
10,139
18,038
0
W
15,265
1,181
2,003
4,995
12,030
10,487
201
4,733
7,297
0
35,049
W
6,497
1,674
2,766
3,766
18,049
21,667
760
6,237
11,812
2,159
9,797
L
Ullr
8,032
2,860
1,331
1,134
13,005
4,519
90
2,573
10,245
0
16,971
W
Thanatos
tikrasjahn
Thanatos
7,024
1,217
641
5,361
11,658
7,822
373
4,263
7,395
0
10,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,114
Gold Earned
40,859
144
Minions Killed
113
0
Camps Cleared
0
1,180,690
Distance Traveled
988,473
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,257
751
33
3
0
246,049
0
W
Chiron
9,883
898
60
5
0
249,921
0
L
Cabrakan
7,485
680
7
1
0
170,139
0
L
Sylvanus
8,538
776
11
1
0
168,863
0
L
Merlin
9,258
842
45
4
0
212,338
0
W
Ao Kuang
9,911
901
15
1
0
224,956
0
W
Ne Zha
8,852
805
30
3
0
255,063
0
W
Horus
8,976
816
24
2
0
218,153
0
L
Ullr
7,321
666
17
2
0
191,084
0
W
Thanatos
9,492
863
15
1
0
232,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role