Player Matchup

Ymir
Ymir
RanaMosh
Ymir
Level 158
God Stats
4W - 4L
1,452 SR
Queue Stats
480W - 450L
1,471 Elo+
Solo
Janus
Janus
Zanderlit1456
Janus
Level 84
God Stats
6W - 1L
1,692 SR
Queue Stats
116W - 82L
1,549 Elo+
Solo
Bellona
Bellona
ZappyIsHappy
Bellona
Level 80
God Stats
14W - 5L
1,720 SR
Queue Stats
50W - 53L
1,479 Elo+
Solo
Heimdallr
Heimdallr
Zen Zoso Solo
Heimdallr
Level 156
God Stats
7W - 3L
1,627 SR
Queue Stats
552W - 553L
1,437 Elo+
Solo
Chang'e
Chang'e
im phat n uglee
Chang'e
Level 128
God Stats
22W - 13L
1,603 SR
Queue Stats
277W - 240L
1,455 Elo+
Solo
Team Averages
Level 121
1,619 SR
1,478 Elo+

VS

Team Averages
Level 83
1,500 SR
1,417 Elo+
Medusa
Medusa
BobiTea
Medusa
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,422 Elo+
Solo
Hercules
Hercules
DezDarkshade
Hercules
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,364 Elo+
Party 1
Thanatos
Thanatos
IIiSUNSHINEiIII
Thanatos
Level 46
God Stats
7W - 10L
1,500 SR
Queue Stats
23W - 35L
1,350 Elo+
Party 1
Olorun
Olorun
LuckyMcLuckLuck
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 40L
1,450 Elo+
Party 1
Ymir
Ymir
xBrekfastx
Ymir
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 14L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 4 / 8
8,339
491
8,528
20,743
19,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
9 / 1 / 9
9,973
587
14,448
14,263
5,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
ZappyIsHappy
Bellona
14
9 / 2 / 3
9,703
571
16,930
15,775
17,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
Zen Zoso Solo
Heimdallr
12
2 / 4 / 6
7,641
449
6,776
12,012
4,635
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
8 / 1 / 9
10,090
594
13,870
14,779
6,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BobiTea
Medusa
14
6 / 3 / 2
9,552
562
16,086
16,157
6,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
DezDarkshade
Hercules
11
0 / 7 / 3
7,379
434
6,804
18,182
10,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Thanatos
11
3 / 9 / 1
7,320
431
7,906
16,379
6,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 7 / 1
9,077
534
13,332
16,825
7,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 4
7,687
452
6,011
16,986
14,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
29
Kills
12
12
Deaths
29
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
BobiTea
Medusa
6
3
2
2.33
L
Hercules
DezDarkshade
Hercules
0
7
3
0.21
L
Thanatos
3
9
1
0.39
L
2
7
1
0.36
W
Ymir
1
4
8
1.25
W
9
1
9
13.5
W
Bellona
ZappyIsHappy
Bellona
9
2
3
5.25
W
Heimdallr
Zen Zoso Solo
Heimdallr
2
4
6
1.25
W
8
1
9
12.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,552
Damage
50,139
77,572
Taken
84,529
52,732
Mitigated
44,756
29,046
Healing
23,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BobiTea
Medusa
16,086
7,163
0
4,362
16,157
6,545
3,339
7,214
8,896
0
79,492
L
Hercules
DezDarkshade
Hercules
6,804
3,065
0
3,161
18,182
10,120
0
3,370
14,018
0
30,188
L
Thanatos
7,906
2,117
0
5,457
16,379
6,209
0
9,305
7,022
0
35,566
L
13,332
6,733
314
5,732
16,825
7,079
1,444
9,243
7,441
83,995
0
W
Ymir
8,528
1,426
0
3,009
20,743
19,008
0
7,893
12,850
30,542
0
W
14,448
3,019
0
8,359
14,263
5,189
402
2,772
11,491
86,114
0
W
Bellona
ZappyIsHappy
Bellona
16,930
5,874
0
2,772
15,775
17,831
0
4,042
11,733
0
62,474
W
Heimdallr
Zen Zoso Solo
Heimdallr
6,776
2,100
0
3,119
12,012
4,635
189
1,343
10,669
0
40,303
W
13,870
799
2,840
8,947
14,779
6,069
905
4,707
10,072
75,490
0
L
6,011
2,099
0
4,188
16,986
14,803
78
7,714
9,127
26,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,746
Gold Earned
41,015
391
Minions Killed
359
0
Camps Cleared
0
1,596,382
Distance Traveled
1,650,248
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,552
562
112
7
0
351,753
1
L
Hercules
7,379
434
50
3
0
338,954
0
L
Thanatos
7,320
431
50
3
0
360,573
0
L
Olorun
9,077
534
117
7
0
266,033
0
W
Ymir
8,339
491
29
2
0
292,634
0
W
Janus
9,973
587
109
6
0
370,710
1
W
Bellona
9,703
571
90
5
0
301,653
5
W
Heimdallr
7,641
449
48
3
0
291,565
2
W
Chang'e
10,090
594
115
7
0
339,820
0
L
Ymir
7,687
452
30
2
0
332,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role