Player Matchup

Hun Batz
Hun Batz
Braindeadhuman2
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,369 Elo+
Solo
Baron Samedi
Baron Samedi
FTHFALLENOG1244
Baron Samedi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,406 Elo+
Solo
Cerberus
Cerberus
JabboN
Cerberus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,153 Elo+
Solo
Thoth
Thoth
QuamagiSound
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,362 Elo+
Solo
Serqet
Serqet
lugiamain
Serqet
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,405 Elo+
Solo
Team Averages
Level 22
1,500 SR
1,339 Elo+

VS

Team Averages
Level 54
1,444 SR
1,420 Elo+
Eset
Eset
MurrayProj
Eset
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,152 Elo+
Party 1
Cerberus
Cerberus
PFLR
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,659 Elo+
Party 2
Vulcan
Vulcan
PlagueDrFrankie
Vulcan
Level 66
God Stats
1W - 1L
1,220 SR
Queue Stats
7W - 17L
1,258 Elo+
Party 1
Mercury
Mercury
SexyPancakeMix
Mercury
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,370 Elo+
Party 1
Erlang Shen
Erlang Shen
Stathopoylos8
Erlang Shen
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
1 / 5 / 6
7,034
703
4,927
10,346
5,464
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
FTHFALLENOG1244
Baron Samedi
11
1 / 6 / 6
6,785
679
7,415
9,006
3,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
JabboN
Cerberus
12
0 / 7 / 7
7,333
733
8,051
16,841
15,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 5 / 5
6,554
655
5,829
7,136
2,828
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
lugiamain
Serqet
16
6 / 4 / 2
8,804
880
6,307
9,882
4,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 8
7,889
789
5,087
5,344
2,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
PFLR
Cerberus
15
6 / 1 / 15
9,386
939
9,587
11,467
12,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 0 / 17
9,233
923
21,352
7,268
3,415
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 4 / 8
8,779
878
4,056
7,458
3,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
Stathopoylos8
Erlang Shen
15
6 / 1 / 15
8,555
856
8,420
10,891
8,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
90
8
Kills
27
27
Deaths
8
26
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
1
5
6
0.8
L
Baron Samedi
FTHFALLENOG1244
Baron Samedi
1
6
6
0.67
L
Cerberus
JabboN
Cerberus
0
7
7
0.5
W
2
2
8
3
W
Cerberus
PFLR
Cerberus
6
1
15
13.5
W
7
0
17
15.5
L
0
5
5
0.5
W
6
4
8
2.5
W
Erlang Shen
Stathopoylos8
Erlang Shen
6
1
15
13.5
L
Serqet
lugiamain
Serqet
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,529
Damage
48,502
53,211
Taken
42,428
32,205
Mitigated
29,927
9,817
Healing
13,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
4,927
340
240
1,262
10,346
5,464
0
7,168
3,074
0
15,134
L
Baron Samedi
FTHFALLENOG1244
Baron Samedi
7,415
788
687
1,257
9,006
3,025
0
7,454
1,503
11,507
0
L
Cerberus
JabboN
Cerberus
8,051
458
90
3,162
16,841
15,970
0
10,230
6,195
20,536
0
W
5,087
820
336
542
5,344
2,311
970
2,608
2,678
9,868
0
W
Cerberus
PFLR
Cerberus
9,587
488
1,204
4,055
11,467
12,484
0
4,266
6,889
20,002
341
W
21,352
10,181
82
966
7,268
3,415
782
4,619
2,379
41,355
0
L
5,829
860
0
395
7,136
2,828
0
3,890
3,112
16,668
0
W
4,056
2,310
898
435
7,458
3,503
135
3,511
3,947
0
8,095
W
Erlang Shen
Stathopoylos8
Erlang Shen
8,420
2,716
1,156
3,538
10,891
8,214
670
6,291
4,438
0
14,352
L
Serqet
lugiamain
Serqet
6,307
981
274
2,450
9,882
4,918
0
6,943
2,809
0
14,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,510
Gold Earned
43,842
111
Minions Killed
116
0
Camps Cleared
0
840,756
Distance Traveled
996,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,034
703
25
3
0
184,498
0
L
Baron Samedi
6,785
679
16
2
0
133,099
0
L
Cerberus
7,333
733
26
3
0
176,400
0
W
Eset
7,889
789
14
1
0
183,093
0
W
Cerberus
9,386
939
39
4
0
206,128
0
W
Vulcan
9,233
923
47
5
0
216,701
0
L
Thoth
6,554
655
23
2
0
157,219
0
W
Mercury
8,779
878
11
1
0
180,032
0
W
Erlang Shen
8,555
856
5
1
0
210,925
0
L
Serqet
8,804
880
21
2
0
189,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role