Player Matchup

Bacchus
Bacchus
GaryTheGorilla
Bacchus
Level 11
God Stats
2W - 1L
1,613 SR
Queue Stats
5W - 8L
1,279 Elo+
Party 1
Scylla
Scylla
PSYKO MANlAC
Scylla
Level 32
God Stats
1W - 0L
1,742 SR
Queue Stats
26W - 21L
1,535 Elo+
Solo
Neith
Neith
ThyAlphaMale
Neith
Level 36
God Stats
2W - 2L
1,351 SR
Queue Stats
9W - 8L
1,292 Elo+
Party 1
Nemesis
Nemesis
WOLFx500
Nemesis
Level 20
God Stats
4W - 5L
1,499 SR
Queue Stats
13W - 12L
1,338 Elo+
Party 1
Mulan
Mulan
lemonjuice405
Mulan
Level 38
God Stats
6W - 4L
1,401 SR
Queue Stats
18W - 17L
1,340 Elo+
Party 1
Team Averages
Level 27
1,521 SR
1,357 Elo+

VS

Team Averages
Level 56
1,484 SR
1,472 Elo+
Awilix
Awilix
LizzoTypeShi
Awilix
Level 54
God Stats
8W - 4L
1,558 SR
Queue Stats
102W - 105L
1,486 Elo+
Party 3
Janus
Janus
PikachuThunder
Janus
Level 125
God Stats
3W - 7L
1,337 SR
Queue Stats
165W - 150L
1,515 Elo+
Party 3
Mulan
Mulan
demorris23
Mulan
Level 53
God Stats
2W - 11L
1,236 SR
Queue Stats
89W - 114L
1,470 Elo+
Party 2
Chernobog
Chernobog
dndDP
Chernobog
Level 32
God Stats
2W - 3L
1,704 SR
Queue Stats
62W - 74L
1,446 Elo+
Party 2
Bacchus
Bacchus
stinkyjoshg
Bacchus
Level 16
God Stats
32W - 21L
1,584 SR
Queue Stats
51W - 55L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
6,902
460
3,226
7,410
7,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
14
0 / 2 / 1
8,098
540
2,146
8,302
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 0 / 2
7,496
500
4,401
6,949
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
WOLFx500
Nemesis
15
7 / 1 / 2
8,502
567
11,580
10,728
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
9 / 1 / 3
10,435
696
16,434
14,935
14,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
1 / 4 / 3
7,154
477
5,195
13,983
5,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 1 / 0
9,536
636
6,249
5,498
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
13
1 / 8 / 2
7,862
524
9,435
18,440
11,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chernobog
dndDP
Chernobog
14
0 / 0 / 1
8,099
540
2,822
5,245
1,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
stinkyjoshg
Bacchus
10
1 / 3 / 2
7,050
470
3,274
12,521
12,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
16
Kills
6
6
Deaths
16
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
L
Awilix
1
4
3
0.63
W
Scylla
0
2
1
0.25
L
3
1
0
3
W
0
0
2
1
W
Nemesis
WOLFx500
Nemesis
7
1
2
8
L
Mulan
1
8
2
0.25
L
Chernobog
dndDP
Chernobog
0
0
1
0.5
W
9
1
3
10.5
L
Bacchus
stinkyjoshg
Bacchus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,787
Damage
26,975
48,324
Taken
55,687
30,709
Mitigated
32,952
19,156
Healing
13,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,226
1,005
0
2,693
7,410
7,399
0
1,897
5,436
14,639
0
L
Awilix
5,195
1,850
0
2,855
13,983
5,164
0
976
13,007
0
50,786
W
Scylla
2,146
309
0
2,206
8,302
2,635
0
2,330
5,816
69,237
0
L
6,249
327
0
897
5,498
1,930
0
575
4,923
71,257
0
W
4,401
1,431
0
5,429
6,949
2,650
0
447
6,502
0
66,371
W
Nemesis
WOLFx500
Nemesis
11,580
5,052
0
1,721
10,728
3,949
0
2,547
8,074
0
67,815
L
Mulan
9,435
1,839
0
4,014
18,440
11,456
0
370
18,070
0
60,501
L
Chernobog
dndDP
Chernobog
2,822
1,526
0
2,767
5,245
1,923
1,050
979
4,266
0
64,893
W
16,434
2,628
0
7,107
14,935
14,076
530
1,892
12,973
0
81,317
L
Bacchus
stinkyjoshg
Bacchus
3,274
612
0
3,374
12,521
12,479
0
2,472
10,049
20,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,433
Gold Earned
39,701
474
Minions Killed
474
0
Camps Cleared
0
1,479,366
Distance Traveled
1,469,564
21
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,902
460
20
1
0
305,576
3
L
Awilix
7,154
477
80
5
0
322,957
0
W
Scylla
8,098
540
137
9
0
282,181
7
L
Janus
9,536
636
146
10
0
294,618
0
W
Neith
7,496
500
103
7
0
261,284
3
W
Nemesis
8,502
567
92
6
0
351,576
6
L
Mulan
7,862
524
105
7
0
275,730
1
L
Chernobog
8,099
540
122
8
0
274,088
2
W
Mulan
10,435
696
122
8
0
278,749
2
L
Bacchus
7,050
470
21
1
0
302,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role