Player Matchup

Ao Kuang
Ao Kuang
CristianBlacK
Ao Kuang
Level 147
God Stats
1W - 0L
1,546 SR
Queue Stats
6W - 5L
1,432 Elo+
Party 1
Zhong Kui
Zhong Kui
GhostkillerxB1
Zhong Kui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,780 Elo+
Party 1
Yemoja
Yemoja
HatiChasingMáni
Yemoja
Level 93
God Stats
10W - 2L
1,817 SR
Queue Stats
208W - 153L
1,627 Elo+
Party 2
Ne Zha
Ne Zha
KelpyGee
Ne Zha
Level 107
God Stats
3W - 1L
1,682 SR
Queue Stats
229W - 193L
1,552 Elo+
Solo
Bastet
Bastet
SkölChasingSol
Bastet
Level 128
God Stats
8W - 3L
1,767 SR
Queue Stats
342W - 302L
1,595 Elo+
Party 2
Team Averages
Level 101
1,662 SR
1,597 Elo+

VS

Team Averages
Level 150
1,491 SR
1,580 Elo+
Achilles
Achilles
BLOODYAYY NULL
Achilles
Level 153
God Stats
3W - 8L
1,487 SR
Queue Stats
352W - 369L
1,547 Elo+
Solo
Thanatos
Thanatos
CloudPrimee
Thanatos
Level 146
God Stats
2W - 4L
1,574 SR
Queue Stats
228W - 187L
1,565 Elo+
Solo
Zeus
Zeus
TewGenders
Zeus
Level 156
God Stats
2W - 8L
1,296 SR
Queue Stats
418W - 436L
1,554 Elo+
Solo
Yemoja
Yemoja
nano360
Yemoja
Level 137
God Stats
3W - 3L
1,599 SR
Queue Stats
477W - 487L
1,525 Elo+
Solo
Hades
Hades
notmarcus7
Hades
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,709 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CristianBlacK
Ao Kuang
18
5 / 2 / 8
11,112
741
12,444
16,791
15,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
GhostkillerxB1
Zhong Kui
17
2 / 7 / 11
10,368
691
13,285
17,873
13,446
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
2 / 2 / 12
11,810
787
4,366
15,459
15,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ne Zha
KelpyGee
Ne Zha
20
13 / 4 / 10
13,140
876
30,589
18,807
14,185
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 2 / 15
11,033
736
15,939
14,824
8,261
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
2 / 4 / 14
9,820
655
12,827
22,170
33,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
CloudPrimee
Thanatos
18
7 / 8 / 6
11,034
736
14,165
16,372
14,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 5 / 8
9,871
658
16,312
13,890
4,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
nano360
Yemoja
17
0 / 3 / 11
9,802
653
4,197
20,773
14,670
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
16
3 / 4 / 6
9,405
627
13,070
16,042
13,007
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
59
24
Kills
14
17
Deaths
24
56
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
4
14
2.25
L
Thanatos
CloudPrimee
Thanatos
7
8
6
1.25
W
Ao Kuang
CristianBlacK
Ao Kuang
5
2
8
4.5
W
Zhong Kui
GhostkillerxB1
Zhong Kui
2
7
11
1.07
W
2
2
12
4
W
Ne Zha
KelpyGee
Ne Zha
13
4
10
4.5
W
2
2
15
4.75
L
2
5
8
1.2
L
Yemoja
nano360
Yemoja
0
3
11
1.83
L
Hades
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,623
Damage
60,571
83,754
Taken
89,247
66,739
Mitigated
80,563
38,336
Healing
36,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
12,827
2,770
407
3,012
22,170
33,882
145
8,797
12,991
0
19,422
L
Thanatos
CloudPrimee
Thanatos
14,165
2,190
0
5,352
16,372
14,864
0
5,733
10,277
0
19,182
W
Ao Kuang
CristianBlacK
Ao Kuang
12,444
1,825
1,237
4,774
16,791
15,106
2,831
8,760
7,600
26,160
0
W
Zhong Kui
GhostkillerxB1
Zhong Kui
13,285
1,132
1,010
1,712
17,873
13,446
1,341
6,959
10,498
24,090
0
W
4,366
1,486
11,982
4,597
15,459
15,741
1,265
4,684
10,543
12,920
0
W
Ne Zha
KelpyGee
Ne Zha
30,589
11,328
289
6,403
18,807
14,185
610
6,187
12,319
0
60,602
W
15,939
3,348
2,518
3,814
14,824
8,261
1,117
6,989
7,506
0
35,872
L
16,312
1,598
509
1,009
13,890
4,140
122
3,005
10,776
43,320
0
L
Yemoja
nano360
Yemoja
4,197
1,821
15,682
5,604
20,773
14,670
261
6,075
14,611
11,963
0
L
Hades
13,070
2,469
2,025
2,910
16,042
13,007
0
5,264
10,497
25,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,463
Gold Earned
49,932
166
Minions Killed
160
0
Camps Cleared
0
1,495,193
Distance Traveled
1,296,031
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,820
655
26
2
0
297,233
0
L
Thanatos
11,034
736
19
1
0
244,805
0
W
Ao Kuang
11,112
741
42
3
0
309,959
0
W
Zhong Kui
10,368
691
30
2
0
259,712
0
W
Yemoja
11,810
787
21
1
0
277,369
0
W
Ne Zha
13,140
876
41
3
0
286,526
0
W
Bastet
11,033
736
32
2
0
361,627
0
L
Zeus
9,871
658
69
5
0
255,532
0
L
Yemoja
9,802
653
16
1
0
239,979
0
L
Hades
9,405
627
30
2
0
258,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role