Player Matchup

Cthulhu
Cthulhu
JuliPdee
Cthulhu
Level 28
God Stats
15W - 23L
1,430 SR
Queue Stats
44W - 63L
1,389 Elo+
Party 2
Mercury
Mercury
Juniorbk11211
Mercury
Level 66
God Stats
1W - 1L
1,770 SR
Queue Stats
145W - 139L
1,498 Elo+
Solo
Guan Yu
Guan Yu
UR HUKLBRY
Guan Yu
Level 56
God Stats
5W - 5L
1,464 SR
Queue Stats
78W - 111L
1,342 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Yutuke
Morgan Le Fay
Level 48
God Stats
5W - 8L
1,396 SR
Queue Stats
95W - 98L
1,433 Elo+
Party 2
Neith
Neith
skyldownlol
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 108L
1,422 Elo+
Solo
Team Averages
Level 53
1,512 SR
1,417 Elo+

VS

Team Averages
Level 66
1,381 SR
1,333 Elo+
Cerberus
Cerberus
Lacerare
Cerberus
Level 6
God Stats
3W - 5L
1,207 SR
Queue Stats
6W - 10L
1,151 Elo+
Party 1
Cernunnos
Cernunnos
NashBandicoot7
Cernunnos
Level 43
God Stats
3W - 4L
1,411 SR
Queue Stats
77W - 66L
1,411 Elo+
Solo
Hades
Hades
Optic No0bshot
Hades
Level 115
God Stats
5W - 5L
1,480 SR
Queue Stats
46W - 56L
1,424 Elo+
Party 1
Sol
Sol
kranico1
Sol
Level 57
God Stats
10W - 7L
1,306 SR
Queue Stats
103W - 80L
1,420 Elo+
Solo
Bakasura
Bakasura
lilchungusdocc
Bakasura
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 34L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JuliPdee
Cthulhu
13
1 / 1 / 1
8,759
438
6,598
9,873
10,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
15
1 / 3 / 1
9,076
454
3,857
13,450
5,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
UR HUKLBRY
Guan Yu
14
0 / 5 / 2
8,807
440
4,639
15,297
13,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Yutuke
Morgan Le Fay
15
1 / 1 / 1
9,081
454
12,925
8,435
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 1
9,093
455
8,758
11,952
5,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lacerare
Cerberus
14
1 / 0 / 5
9,692
485
4,605
12,760
11,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
NashBandicoot7
Cernunnos
14
0 / 1 / 4
9,134
457
6,367
9,615
4,087
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
5 / 1 / 2
11,673
584
9,577
10,231
6,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
1 / 2 / 2
10,921
546
9,724
15,931
6,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
19
5 / 0 / 1
11,182
559
7,230
17,927
8,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
12
12
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
JuliPdee
Cthulhu
1
1
1
1.5
L
Mercury
1
3
1
0.5
W
Cerberus
Lacerare
Cerberus
1
0
5
3.5
W
Cernunnos
NashBandicoot7
Cernunnos
0
1
4
2
W
5
1
2
6
L
Guan Yu
UR HUKLBRY
Guan Yu
0
5
2
0.2
L
Morgan Le Fay
Yutuke
Morgan Le Fay
1
1
1
1.5
W
1
2
2
1
W
Bakasura
5
0
1
5.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,777
Damage
37,503
59,007
Taken
66,464
38,814
Mitigated
36,829
12,976
Healing
28,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
JuliPdee
Cthulhu
6,598
0
0
1,960
9,873
10,488
0
3,747
6,126
36,427
0
L
Mercury
3,857
1,900
0
1,362
13,450
5,330
0
4,623
8,752
0
71,998
W
Cerberus
Lacerare
Cerberus
4,605
481
0
5,052
12,760
11,327
0
3,522
9,189
22,747
0
W
Cernunnos
NashBandicoot7
Cernunnos
6,367
3,068
0
4,027
9,615
4,087
1,019
3,547
6,068
0
76,000
W
9,577
1,013
320
4,698
10,231
6,634
737
1,226
8,508
86,835
0
L
Guan Yu
UR HUKLBRY
Guan Yu
4,639
283
191
2,218
15,297
13,899
0
7,023
7,924
0
47,710
L
Morgan Le Fay
Yutuke
Morgan Le Fay
12,925
783
0
1,946
8,435
3,738
0
4,856
3,579
72,715
0
W
9,724
3,746
0
9,237
15,931
6,047
577
7,286
8,500
104,553
0
W
Bakasura
7,230
4,802
0
4,731
17,927
8,734
0
4,255
13,625
0
95,554
L
8,758
2,646
0
5,299
11,952
5,359
760
3,657
8,030
0
76,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,816
Gold Earned
52,602
476
Minions Killed
581
0
Camps Cleared
0
1,890,346
Distance Traveled
2,016,918
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,759
438
43
2
0
357,807
4
L
Mercury
9,076
454
112
6
0
434,157
0
W
Cerberus
9,692
485
40
2
0
410,732
0
W
Cernunnos
9,134
457
104
5
0
390,387
1
W
Hades
11,673
584
133
7
0
364,752
0
L
Guan Yu
8,807
440
81
4
0
355,377
4
L
Morgan Le Fay
9,081
454
120
6
0
392,267
5
W
Sol
10,921
546
141
7
0
354,825
6
W
Bakasura
11,182
559
163
8
0
496,222
0
L
Neith
9,093
455
120
6
0
350,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role