Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Jed1MasterKe1th
Charybdis
Level 142
God Stats
2W - 7L
1,195 SR
Queue Stats
170W - 167L
1,518 Elo+
Party 1
Hera
Hera
Please Waittt
Hera
Level 146
God Stats
1W - 2L
1,598 SR
Queue Stats
269W - 274L
1,491 Elo+
Party 1
Team Averages
Level 147
1,431 SR
1,503 Elo+

VS

Team Averages
Level 131
1,648 SR
1,619 Elo+
King Arthur
King Arthur
Burdin
King Arthur
Level 125
God Stats
17W - 18L
1,542 SR
Queue Stats
53W - 51L
1,526 Elo+
Solo
Tsukuyomi
Tsukuyomi
Th3_Pun1sh3r_g0d
Tsukuyomi
Level 129
God Stats
8W - 3L
1,750 SR
Queue Stats
274W - 305L
1,496 Elo+
Solo
Sol
Sol
TheBetrayer9001
Sol
Level 140
God Stats
12W - 6L
1,651 SR
Queue Stats
271W - 167L
1,834 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 5 / 0
8,001
615
6,610
18,035
13,823
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Jed1MasterKe1th
Charybdis
11
1 / 4 / 0
8,680
668
4,689
10,230
3,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 4 / 1
8,917
686
5,600
9,056
2,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Burdin
King Arthur
13
1 / 1 / 11
10,461
805
8,249
8,538
8,701
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
14
4 / 0 / 8
10,795
830
12,347
9,669
5,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
8 / 0 / 2
11,220
863
13,062
8,094
3,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
13
13
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
0
0
W
King Arthur
Burdin
King Arthur
1
1
11
6.5
L
Charybdis
Jed1MasterKe1th
Charybdis
1
4
0
0.25
L
0
4
1
0.13
W
Tsukuyomi
4
0
8
8
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,899
Damage
33,658
37,321
Taken
26,301
20,026
Mitigated
17,263
2,502
Healing
10,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,610
83
117
878
18,035
13,823
0
6,470
10,595
16,355
675
W
King Arthur
Burdin
King Arthur
8,249
1,820
0
1,853
8,538
8,701
153
3,486
5,052
223
24,412
L
Charybdis
Jed1MasterKe1th
Charybdis
4,689
2,805
0
1,102
10,230
3,465
0
3,641
6,089
0
24,696
L
5,600
486
0
405
9,056
2,738
0
3,524
5,129
42,032
0
W
Tsukuyomi
12,347
2,988
0
3,438
9,669
5,293
593
4,559
5,110
0
68,007
W
13,062
4,962
0
4,712
8,094
3,269
2,328
3,903
4,191
50,952
1,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,598
Gold Earned
32,476
123
Minions Killed
171
0
Camps Cleared
0
649,968
Distance Traveled
804,443
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,001
615
13
1
0
200,042
0
W
King Arthur
10,461
805
35
3
0
267,973
2
L
Charybdis
8,680
668
40
3
0
213,850
0
L
Hera
8,917
686
70
5
0
236,076
0
W
Tsukuyomi
10,795
830
72
6
0
277,188
3
W
Sol
11,220
863
64
5
0
259,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role