Player Matchup

Janus
Janus
 
Janus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
AvantWarden
Xing Tian
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Spauy
Fenrir
Level 139
God Stats
4W - 0L
1,918 SR
Queue Stats
154W - 168L
1,482 Elo+
Party 2
Team Averages
Level 138
1,639 SR
1,494 Elo+

VS

Team Averages
Level 142
1,491 SR
1,493 Elo+
King Arthur
King Arthur
Duqundra
King Arthur
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 218L
1,503 Elo+
Party 1
Kuzenbo
Kuzenbo
LD 7it3usS
Kuzenbo
Level 149
God Stats
2W - 3L
1,474 SR
Queue Stats
89W - 83L
1,545 Elo+
Solo
Maman Brigitte
Maman Brigitte
Pingwinzly
Maman Brigitte
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 77L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
5 / 1 / 7
8,895
890
14,370
6,409
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
AvantWarden
Xing Tian
11
2 / 1 / 13
8,390
839
6,081
10,276
10,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Spauy
Fenrir
11
8 / 3 / 5
9,209
921
8,556
10,055
3,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Duqundra
King Arthur
9
1 / 6 / 3
7,164
716
6,222
13,861
8,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Kuzenbo
LD 7it3usS
Kuzenbo
11
2 / 4 / 3
7,776
778
5,188
10,769
10,571
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Maman Brigitte
Pingwinzly
Maman Brigitte
10
2 / 5 / 2
7,296
730
4,624
9,292
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
15
Kills
5
5
Deaths
15
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
7
8.5
W
Xing Tian
AvantWarden
Xing Tian
2
1
13
8.5
L
King Arthur
Duqundra
King Arthur
1
6
3
0.42
L
Kuzenbo
LD 7it3usS
Kuzenbo
2
4
3
0.88
L
Maman Brigitte
Pingwinzly
Maman Brigitte
2
5
2
0.6
W
Fenrir
Spauy
Fenrir
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,007
Damage
16,034
26,740
Taken
33,922
16,672
Mitigated
22,058
4,956
Healing
4,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,370
802
0
706
6,409
2,552
0
3,195
3,092
44,442
0
W
Xing Tian
AvantWarden
Xing Tian
6,081
644
0
2,403
10,276
10,188
341
3,867
6,139
16,594
0
L
King Arthur
Duqundra
King Arthur
6,222
909
0
1,422
13,861
8,533
0
7,865
5,609
33
21,069
L
Kuzenbo
LD 7it3usS
Kuzenbo
5,188
1,737
0
2,345
10,769
10,571
0
6,416
4,071
21,379
95
L
Maman Brigitte
Pingwinzly
Maman Brigitte
4,624
36
0
982
9,292
2,954
0
5,711
3,351
17,870
0
W
Fenrir
Spauy
Fenrir
8,556
2,521
0
1,847
10,055
3,932
1,149
2,977
6,722
0
22,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,494
Gold Earned
22,236
113
Minions Killed
82
0
Camps Cleared
0
548,385
Distance Traveled
516,929
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,895
890
66
7
0
204,693
0
W
Xing Tian
8,390
839
14
1
0
160,376
0
L
King Arthur
7,164
716
22
2
0
174,746
1
L
Kuzenbo
7,776
778
31
3
0
175,512
4
L
Maman Brigitte
7,296
730
29
3
0
166,671
0
W
Fenrir
9,209
921
33
3
0
183,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role