Player Matchup

Tiamat
Tiamat
Chief KJF
Tiamat
Level 168
God Stats
19W - 20L
1,527 SR
Queue Stats
789W - 816L
1,503 Elo+
Solo
Odin
Odin
ELDOÑAS
Odin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 63L
1,386 Elo+
Solo
Mulan
Mulan
Missiongull3407
Mulan
Level 105
God Stats
2W - 6L
1,174 SR
Queue Stats
214W - 228L
1,424 Elo+
Solo
Geb
Geb
NeverLackin1878
Geb
Level 85
God Stats
1W - 1L
1,550 SR
Queue Stats
413W - 389L
1,574 Elo+
Solo
Ymir
Ymir
duCKPInCh
Ymir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,554 Elo+
Solo
Team Averages
Level 94
1,450 SR
1,488 Elo+

VS

Team Averages
Level 137
1,456 SR
1,482 Elo+
Da Ji
Da Ji
AweBeans8881
Da Ji
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
237W - 246L
1,522 Elo+
Party 1
Ah Puch
Ah Puch
BlazeDominus
Ah Puch
Level 155
God Stats
1W - 0L
1,238 SR
Queue Stats
8W - 16L
1,370 Elo+
Solo
Hou Yi
Hou Yi
LUB----LUB
Hou Yi
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bacchus
Bacchus
bachtrevor17
Bacchus
Level 159
God Stats
11W - 9L
1,515 SR
Queue Stats
495W - 495L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
reinventurexit
Cthulhu
Level 144
God Stats
7W - 8L
1,525 SR
Queue Stats
343W - 338L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chief KJF
Tiamat
9
0 / 2 / 0
4,943
989
2,654
4,559
3,782
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
9
0 / 2 / 0
4,801
960
2,613
5,231
4,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

1
0 / 0 / 0
1,212
242
0
0
0
9
0 / 3 / 0
4,914
983
3,592
7,381
5,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
9
0 / 3 / 0
4,939
988
2,402
7,126
7,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 4
6,183
1,237
3,546
3,432
1,895
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
BlazeDominus
Ah Puch
11
3 / 0 / 7
6,106
1,221
5,960
2,573
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
LUB----LUB
Hou Yi
10
1 / 0 / 9
5,571
1,114
4,030
1,360
765
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
bachtrevor17
Bacchus
11
0 / 0 / 10
6,051
1,210
4,118
3,980
4,387
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
1 / 1 / 9
5,644
1,129
4,607
5,125
5,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
49
0
Kills
10
10
Deaths
2
0
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
Ah Puch
BlazeDominus
Ah Puch
3
0
7
6.5
L
Tiamat
Chief KJF
Tiamat
0
2
0
0
L
Odin
0
2
0
0
W
Hou Yi
LUB----LUB
Hou Yi
1
0
9
5.5
L
0
0
0
0
L
0
3
0
0
W
Bacchus
bachtrevor17
Bacchus
0
0
10
5
L
Ymir
0
3
0
0
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,261
Damage
22,261
24,297
Taken
16,470
20,919
Mitigated
13,406
3,793
Healing
7,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,546
607
477
139
3,432
1,895
700
1,518
1,914
0
4,737
W
Ah Puch
BlazeDominus
Ah Puch
5,960
333
315
952
2,573
1,277
804
1,276
1,297
16,365
0
L
Tiamat
Chief KJF
Tiamat
2,654
338
349
690
4,559
3,782
0
3,182
1,250
10,090
0
L
Odin
2,613
213
240
575
5,231
4,605
0
3,189
2,003
2,060
3,821
W
Hou Yi
LUB----LUB
Hou Yi
4,030
1,014
253
270
1,360
765
1,273
1,245
115
0
8,775
L
0
0
0
0
0
0
0
0
0
0
0
L
3,592
161
484
876
7,381
5,404
0
4,522
2,780
4,329
0
W
Bacchus
bachtrevor17
Bacchus
4,118
294
409
2,473
3,980
4,387
552
1,847
2,133
7,092
0
L
Ymir
2,402
27
91
488
7,126
7,128
0
3,416
3,579
6,610
0
W
4,607
234
955
1,115
5,125
5,082
97
3,955
1,170
6,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,809
Gold Earned
29,555
31
Minions Killed
67
0
Camps Cleared
0
374,255
Distance Traveled
498,313
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,183
1,237
4
1
0
90,388
0
W
Ah Puch
6,106
1,221
30
6
0
92,288
0
L
Tiamat
4,943
989
16
3
0
104,979
0
L
Odin
4,801
960
10
2
0
88,933
0
W
Hou Yi
5,571
1,114
11
2
0
96,006
0
L
Mulan
1,212
242
0
0
0
0
0
L
Geb
4,914
983
1
0
0
86,362
0
W
Bacchus
6,051
1,210
8
2
0
107,975
0
L
Ymir
4,939
988
4
1
0
93,981
0
W
Cthulhu
5,644
1,129
14
3
0
111,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role