Player Matchup

Xing Tian
Xing Tian
Billyboi3008
Xing Tian
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 86L
1,515 Elo+
Party 1
Chernobog
Chernobog
Cjdubbz2181
Chernobog
Level 103
God Stats
6W - 6L
1,460 SR
Queue Stats
677W - 681L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
Destroyer1984
Gilgamesh
Level 82
God Stats
7W - 6L
1,546 SR
Queue Stats
624W - 621L
1,500 Elo+
Solo
Chang'e
Chang'e
HD609
Chang'e
Level 62
God Stats
3W - 0L
1,873 SR
Queue Stats
108W - 97L
1,507 Elo+
Party 1
Nu Wa
Nu Wa
awesomeKaleb
Nu Wa
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 68L
1,497 Elo+
Party 1
Team Averages
Level 76
1,576 SR
1,506 Elo+

VS

Team Averages
Level 79
1,483 SR
1,469 Elo+
Bacchus
Bacchus
Artraeus
Bacchus
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,480 Elo+
Solo
Horus
Horus
FindingDigEm
Horus
Level 105
God Stats
9W - 5L
1,634 SR
Queue Stats
241W - 210L
1,534 Elo+
Party 2
Skadi
Skadi
LoadingChase2
Skadi
Level 65
God Stats
1W - 6L
1,082 SR
Queue Stats
136W - 116L
1,548 Elo+
Solo
Loki
Loki
Taksas
Loki
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,282 Elo+
Solo
Bellona
Bellona
murdamurphdirty
Bellona
Level 123
God Stats
5W - 4L
1,698 SR
Queue Stats
180W - 196L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Billyboi3008
Xing Tian
15
1 / 3 / 15
9,447
859
9,001
14,154
18,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
Cjdubbz2181
Chernobog
17
6 / 1 / 12
9,628
875
7,840
7,127
3,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Destroyer1984
Gilgamesh
15
5 / 4 / 15
9,628
875
13,443
15,760
14,491
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
HD609
Chang'e
15
3 / 2 / 14
9,281
844
12,217
12,242
6,335
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 2 / 12
9,923
902
10,484
8,104
3,554
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Artraeus
Bacchus
13
3 / 4 / 6
8,413
765
10,752
12,998
17,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 3 / 8
8,249
750
7,490
11,374
12,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
5 / 4 / 4
8,984
817
14,933
10,711
5,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
Taksas
Loki
11
1 / 5 / 3
7,135
649
3,736
9,613
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 4 / 6
8,251
750
11,611
13,044
15,220
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
38
20
Kills
11
12
Deaths
20
68
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Artraeus
Bacchus
3
4
6
1.5
W
Xing Tian
Billyboi3008
Xing Tian
1
3
15
2.83
W
Chernobog
Cjdubbz2181
Chernobog
6
1
12
12
W
Gilgamesh
Destroyer1984
Gilgamesh
5
4
15
3.13
L
0
3
8
1.33
W
Chang'e
HD609
Chang'e
3
2
14
5
L
5
4
4
1.75
L
Loki
Taksas
Loki
1
5
3
0.5
W
5
2
12
5.5
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,985
Damage
48,522
57,387
Taken
57,740
47,000
Mitigated
54,843
20,438
Healing
15,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Artraeus
Bacchus
10,752
954
654
1,497
12,998
17,799
0
7,772
5,088
22,235
510
W
Xing Tian
Billyboi3008
Xing Tian
9,001
585
1,335
1,907
14,154
18,680
208
1,808
11,939
10,913
589
W
Chernobog
Cjdubbz2181
Chernobog
7,840
5,347
2,171
2,036
7,127
3,940
2,408
2,269
4,772
0
23,621
W
Gilgamesh
Destroyer1984
Gilgamesh
13,443
2,995
124
2,955
15,760
14,491
1,024
2,180
13,291
0
19,994
L
7,490
2,133
3,095
2,804
11,374
12,191
0
6,866
4,334
0
12,190
W
Chang'e
HD609
Chang'e
12,217
2,299
3,800
4,262
12,242
6,335
1,518
2,822
9,197
24,442
0
L
14,933
6,469
1,466
1,326
10,711
5,362
92
5,520
4,963
0
32,625
L
Loki
Taksas
Loki
3,736
510
565
1,041
9,613
4,271
0
4,858
4,590
0
13,189
W
10,484
1,911
684
1,164
8,104
3,554
1,971
2,152
5,825
24,733
0
L
11,611
1,947
856
2,190
13,044
15,220
0
6,097
6,746
1,799
22,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,907
Gold Earned
41,032
121
Minions Killed
106
0
Camps Cleared
0
1,052,791
Distance Traveled
967,927
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,413
765
26
2
0
182,286
0
W
Xing Tian
9,447
859
6
1
0
235,148
0
W
Chernobog
9,628
875
36
3
0
214,438
0
W
Gilgamesh
9,628
875
19
2
0
196,783
0
L
Horus
8,249
750
14
1
0
213,929
0
W
Chang'e
9,281
844
23
2
0
196,263
0
L
Skadi
8,984
817
28
3
0
169,961
0
L
Loki
7,135
649
17
2
0
178,960
0
W
Nu Wa
9,923
902
37
3
0
210,159
0
L
Bellona
8,251
750
21
2
0
222,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role