Player Matchup

Aphrodite
Aphrodite
Crusheddiamond
Aphrodite
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 53L
1,465 Elo+
Solo
Apollo
Apollo
Hollistics_
Apollo
Level 99
God Stats
58W - 71L
1,501 SR
Queue Stats
353W - 366L
1,458 Elo+
Party 1
Janus
Janus
MLheroz123
Janus
Level 56
God Stats
3W - 4L
1,187 SR
Queue Stats
114W - 128L
1,436 Elo+
Party 3
Mulan
Mulan
PuRpLeKush_16
Mulan
Level 155
God Stats
4W - 4L
1,506 SR
Queue Stats
176W - 183L
1,480 Elo+
Party 1
Loki
Loki
eddy094000
Loki
Level 34
God Stats
6W - 4L
1,569 SR
Queue Stats
90W - 98L
1,475 Elo+
Party 3
Team Averages
Level 81
1,453 SR
1,463 Elo+

VS

Team Averages
Level 84
1,482 SR
1,398 Elo+
Thor
Thor
 
Thor
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Deathkiller91230
Surtr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,392 Elo+
Party 2
Atlas
Atlas
Mando_Vegasboiii
Atlas
Level 101
God Stats
2W - 4L
1,462 SR
Queue Stats
10W - 10L
1,512 Elo+
Solo
Izanami
Izanami
Spicy_gamer55
Izanami
Level 117
God Stats
2W - 4L
1,427 SR
Queue Stats
20W - 27L
1,386 Elo+
Solo
Vulcan
Vulcan
arty911
Vulcan
Level 89
God Stats
0W - 1L
1,523 SR
Queue Stats
1W - 2L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Crusheddiamond
Aphrodite
9
0 / 1 / 3
5,776
525
2,933
6,597
4,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Apollo
10
3 / 0 / 1
6,205
564
5,289
7,274
2,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
11
1 / 1 / 1
6,103
555
3,493
4,959
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
8 / 2 / 1
8,249
750
10,312
14,277
11,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 1 / 2
6,138
558
3,104
6,749
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
3 / 2 / 0
5,556
505
3,170
8,114
2,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 6 / 0
6,699
609
5,102
11,411
10,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 3 / 1
5,325
484
4,882
8,326
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
10
0 / 2 / 0
5,516
501
3,869
6,281
1,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Vulcan
arty911
Vulcan
9
0 / 2 / 0
5,230
475
3,598
2,274
751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
15
Kills
5
5
Deaths
15
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
2
0
1.5
W
Aphrodite
Crusheddiamond
Aphrodite
0
1
3
1.5
L
2
6
0
0.33
W
Apollo
3
0
1
3.5
W
Janus
1
1
1
1.5
L
0
3
1
0.17
W
8
2
1
4.25
L
Izanami
0
2
0
0
L
Vulcan
arty911
Vulcan
0
2
0
0
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,131
Damage
20,621
39,856
Taken
36,406
22,651
Mitigated
20,321
20,600
Healing
6,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,170
598
0
62
8,114
2,976
0
1,637
6,343
0
30,565
W
Aphrodite
Crusheddiamond
Aphrodite
2,933
489
3,834
4,489
6,597
4,273
60
2,464
4,133
23,467
0
L
5,102
3,066
0
2,357
11,411
10,097
0
0
11,411
549
27,057
W
Apollo
5,289
4,097
0
1,964
7,274
2,718
0
2,737
4,537
0
39,642
W
Janus
3,493
419
0
800
4,959
1,785
481
1,944
3,015
40,232
0
L
4,882
1,249
0
2,764
8,326
4,526
0
2,619
5,661
15,182
0
W
10,312
2,226
0
6,243
14,277
11,701
390
356
13,921
0
64,540
L
Izanami
3,869
2,716
0
1,272
6,281
1,971
0
1,017
5,264
0
46,787
L
Vulcan
arty911
Vulcan
3,598
1,453
0
95
2,274
751
0
899
1,301
27,567
0
W
3,104
390
0
3,270
6,749
2,174
0
1,274
5,475
0
37,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,471
Gold Earned
28,326
343
Minions Killed
224
0
Camps Cleared
0
1,154,517
Distance Traveled
1,002,015
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,556
505
33
3
0
210,866
0
W
Aphrodite
5,776
525
31
3
0
213,139
0
L
Surtr
6,699
609
47
4
0
208,737
0
W
Apollo
6,205
564
73
7
0
224,454
0
W
Janus
6,103
555
71
6
0
229,890
4
L
Atlas
5,325
484
20
2
0
229,768
0
W
Mulan
8,249
750
108
10
0
202,516
0
L
Izanami
5,516
501
77
7
0
204,207
0
L
Vulcan
5,230
475
47
4
0
148,437
0
W
Loki
6,138
558
60
5
0
284,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role