Player Matchup

Sobek
Sobek
DannUwU
Sobek
Level 24
God Stats
19W - 12L
1,915 SR
Queue Stats
36W - 40L
1,326 Elo+
Party 2
Scylla
Scylla
NinjaSky_20
Scylla
Level 98
God Stats
3W - 3L
1,449 SR
Queue Stats
26W - 31L
1,355 Elo+
Solo
King Arthur
King Arthur
PR0DIJYGAM3
King Arthur
Level 64
God Stats
16W - 15L
1,501 SR
Queue Stats
51W - 49L
1,402 Elo+
Party 2
Gilgamesh
Gilgamesh
Taken1409
Gilgamesh
Level 60
God Stats
5W - 3L
1,488 SR
Queue Stats
58W - 72L
1,390 Elo+
Solo
Nemesis
Nemesis
exe_Demon_50
Nemesis
Level 31
God Stats
1W - 0L
1,283 SR
Queue Stats
2W - 4L
1,413 Elo+
Solo
Team Averages
Level 55
1,527 SR
1,377 Elo+

VS

Team Averages
Level 59
1,580 SR
1,489 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Dokuganryujin
Baba Yaga
Level 65
God Stats
5W - 4L
1,500 SR
Queue Stats
220W - 242L
1,405 Elo+
Solo
Xing Tian
Xing Tian
Mahzs
Xing Tian
Level 46
God Stats
1W - 2L
1,589 SR
Queue Stats
6W - 6L
1,506 Elo+
Party 1
Anubis
Anubis
Pivetao
Anubis
Level 79
God Stats
3W - 2L
1,500 SR
Queue Stats
12W - 7L
1,547 Elo+
Party 1
Arachne
Arachne
RadMegaWalrus
Arachne
Level 37
God Stats
17W - 6L
1,810 SR
Queue Stats
29W - 17L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DannUwU
Sobek
13
1 / 0 / 5
8,147
1,164
1,676
6,600
6,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
13
0 / 0 / 6
7,552
1,079
3,336
3,081
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
PR0DIJYGAM3
King Arthur
13
0 / 1 / 7
7,682
1,097
4,182
7,606
4,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
Taken1409
Gilgamesh
13
1 / 0 / 6
7,471
1,067
7,228
9,916
7,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
exe_Demon_50
Nemesis
13
5 / 0 / 2
8,457
1,208
5,364
6,241
2,866
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

348

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 1 / 0
7,337
1,048
6,992
5,859
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baba Yaga
Dokuganryujin
Baba Yaga
12
1 / 0 / 0
7,529
1,076
6,868
3,749
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Xing Tian
Mahzs
Xing Tian
13
0 / 4 / 1
7,189
1,027
5,305
8,328
6,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Pivetao
Anubis
13
0 / 2 / 1
7,388
1,055
10,541
5,865
2,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
11
0 / 0 / 0
6,505
929
0
0
0

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
7
Kills
1
1
Deaths
7
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
0
0
W
Sobek
DannUwU
Sobek
1
0
5
3.5
L
Baba Yaga
Dokuganryujin
Baba Yaga
1
0
0
1
L
Xing Tian
Mahzs
Xing Tian
0
4
1
0.13
W
Scylla
0
0
6
3
W
King Arthur
PR0DIJYGAM3
King Arthur
0
1
7
3.5
L
Anubis
Pivetao
Anubis
0
2
1
0.25
L
Arachne
0
0
0
0
W
Gilgamesh
Taken1409
Gilgamesh
1
0
6
4
W
Nemesis
exe_Demon_50
Nemesis
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,786
Damage
29,706
33,444
Taken
23,801
22,612
Mitigated
12,925
4,775
Healing
3,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,992
5,566
0
1,366
5,859
2,344
0
688
5,088
0
22,084
W
Sobek
DannUwU
Sobek
1,676
266
0
2,383
6,600
6,317
0
5,108
1,424
14,145
0
L
Baba Yaga
Dokuganryujin
Baba Yaga
6,868
820
0
1,198
3,749
1,466
0
674
2,986
23,778
0
L
Xing Tian
Mahzs
Xing Tian
5,305
350
0
46
8,328
6,282
0
2,898
5,213
7,807
0
W
Scylla
3,336
303
0
16
3,081
1,117
0
2,171
870
20,495
0
W
King Arthur
PR0DIJYGAM3
King Arthur
4,182
527
0
1,184
7,606
4,397
0
5,144
2,290
0
15,062
L
Anubis
Pivetao
Anubis
10,541
0
0
711
5,865
2,833
0
1,428
4,223
29,898
0
L
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
Taken1409
Gilgamesh
7,228
1,541
0
414
9,916
7,915
0
5,743
3,832
676
13,529
W
Nemesis
exe_Demon_50
Nemesis
5,364
1,168
0
778
6,241
2,866
0
3,829
2,314
0
13,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,309
Gold Earned
35,948
132
Minions Killed
135
6
Camps Cleared
6
714,822
Distance Traveled
543,575
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,337
1,048
46
7
2
137,190
0
W
Sobek
8,147
1,164
29
4
1
140,283
0
L
Baba Yaga
7,529
1,076
48
7
2
140,370
0
L
Xing Tian
7,189
1,027
3
0
1
130,537
0
W
Scylla
7,552
1,079
52
7
3
119,609
0
W
King Arthur
7,682
1,097
27
4
0
147,386
0
L
Anubis
7,388
1,055
38
5
1
135,478
0
L
Arachne
6,505
929
0
0
0
0
0
W
Gilgamesh
7,471
1,067
14
2
1
145,206
0
W
Nemesis
8,457
1,208
10
1
1
162,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role