Player Matchup

Chaac
Chaac
Khaloric
Chaac
Level 75
God Stats
3W - 1L
1,831 SR
Queue Stats
12W - 8L
1,551 Elo+
Party 1
Fenrir
Fenrir
Ko DESTROYER
Fenrir
Level 137
God Stats
6W - 6L
1,665 SR
Queue Stats
7W - 6L
1,624 Elo+
Party 1
Anhur
Anhur
MrClasyWolf
Anhur
Level 148
God Stats
1W - 0L
1,838 SR
Queue Stats
12W - 12L
1,475 Elo+
Party 1
Horus
Horus
PurpleKira
Horus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,523 Elo+
Party 1
Chang'e
Chang'e
TheBoopser
Chang'e
Level 155
God Stats
1W - 0L
1,370 SR
Queue Stats
9W - 9L
1,541 Elo+
Party 1
Team Averages
Level 127
1,641 SR
1,543 Elo+

VS

Team Averages
Level 139
1,579 SR
1,588 Elo+
Ne Zha
Ne Zha
K00LH4NDLUK3
Ne Zha
Level 159
God Stats
16W - 14L
1,595 SR
Queue Stats
617W - 547L
1,502 Elo+
Solo
Anhur
Anhur
Revatrees
Anhur
Level 128
God Stats
5W - 1L
1,872 SR
Queue Stats
53W - 35L
1,638 Elo+
Party 2
Thor
Thor
SharkBØy
Thor
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 22L
1,684 Elo+
Party 2
Fenrir
Fenrir
fredya
Fenrir
Level 158
God Stats
1W - 1L
1,298 SR
Queue Stats
58W - 55L
1,604 Elo+
Solo
Ra
Ra
thesarkone22
Ra
Level 104
God Stats
20W - 12L
1,631 SR
Queue Stats
223W - 195L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Khaloric
Chaac
10
2 / 3 / 4
6,108
611
6,137
11,004
8,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Fenrir
10
7 / 2 / 1
6,449
645
5,656
9,959
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 1
5,115
512
3,101
5,890
1,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
9
0 / 1 / 1
5,348
535
1,982
6,271
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
TheBoopser
Chang'e
12
5 / 1 / 3
7,076
708
6,056
5,290
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
1 / 0 / 1
5,538
554
2,902
5,835
2,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
Revatrees
Anhur
10
3 / 1 / 0
5,897
590
4,285
4,503
1,165
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
9
2 / 5 / 1
5,519
552
7,258
12,444
7,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
fredya
Fenrir
10
3 / 4 / 2
5,837
584
4,021
9,696
3,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 5 / 2
5,815
582
3,524
7,320
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
15
Kills
9
9
Deaths
15
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
0
1
1.5
W
Chaac
Khaloric
Chaac
2
3
4
1.33
W
Fenrir
7
2
1
3.75
W
1
2
1
0.75
W
Horus
0
1
1
0.5
L
Anhur
Revatrees
Anhur
3
1
0
3
L
Thor
2
5
1
0.5
W
Chang'e
TheBoopser
Chang'e
5
1
3
6.5
L
Fenrir
fredya
Fenrir
3
4
2
1
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,932
Damage
21,990
38,414
Taken
39,798
18,522
Mitigated
18,287
10,053
Healing
9,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
2,902
208
0
2,318
5,835
2,794
0
301
5,534
0
34,154
W
Chaac
Khaloric
Chaac
6,137
1,155
0
1,730
11,004
8,206
0
994
10,010
0
37,132
W
Fenrir
5,656
2,451
0
1,138
9,959
3,531
0
866
9,093
0
30,417
W
3,101
1,548
0
2,286
5,890
1,426
105
0
5,890
0
38,103
W
Horus
1,982
796
230
2,386
6,271
3,744
0
0
6,271
0
11,332
L
Anhur
Revatrees
Anhur
4,285
2,746
0
2,312
4,503
1,165
0
0
4,503
0
32,052
L
Thor
7,258
1,965
0
2,440
12,444
7,981
0
684
11,760
0
28,399
W
Chang'e
TheBoopser
Chang'e
6,056
462
320
1,963
5,290
1,615
0
1,664
3,626
47,426
0
L
Fenrir
fredya
Fenrir
4,021
1,367
0
1,062
9,696
3,465
0
699
8,997
0
40,520
L
3,524
441
168
1,412
7,320
2,882
0
4,372
2,948
42,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,096
Gold Earned
28,606
277
Minions Killed
298
0
Camps Cleared
0
1,017,359
Distance Traveled
981,157
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,538
554
55
6
0
213,907
0
W
Chaac
6,108
611
60
6
0
179,968
0
W
Fenrir
6,449
645
48
5
0
223,783
0
W
Anhur
5,115
512
68
7
0
177,816
0
W
Horus
5,348
535
11
1
0
217,292
2
L
Anhur
5,897
590
52
5
0
179,021
2
L
Thor
5,519
552
45
5
0
170,912
1
W
Chang'e
7,076
708
90
9
0
218,500
0
L
Fenrir
5,837
584
56
6
0
226,614
0
L
Ra
5,815
582
90
9
0
190,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role