Player Matchup

Medusa
Medusa
Macrachel
Medusa
Level 121
God Stats
8W - 5L
1,537 SR
Queue Stats
204W - 183L
1,480 Elo+
Solo
Kuzenbo
Kuzenbo
Narvik
Kuzenbo
Level 220
God Stats
0W - 3L
1,221 SR
Queue Stats
130W - 135L
1,554 Elo+
Solo
Anubis
Anubis
Squirrhell
Anubis
Level 157
God Stats
6W - 13L
1,498 SR
Queue Stats
419W - 414L
1,567 Elo+
Party 2
Freya
Freya
aldalïe
Freya
Level 105
God Stats
1W - 1L
1,719 SR
Queue Stats
101W - 89L
1,626 Elo+
Party 2
Ymir
Ymir
tomele44
Ymir
Level 146
God Stats
3W - 2L
1,899 SR
Queue Stats
228W - 213L
1,562 Elo+
Party 2
Team Averages
Level 150
1,575 SR
1,558 Elo+

VS

Team Averages
Level 161
1,670 SR
1,612 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Synthesaur
Hades
Level 156
God Stats
1W - 0L
1,669 SR
Queue Stats
41W - 26L
1,656 Elo+
Party 1
Zhong Kui
Zhong Kui
Yutor
Zhong Kui
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,682 Elo+
Party 1
Skadi
Skadi
Zygip
Skadi
Level 157
God Stats
3W - 0L
1,938 SR
Queue Stats
43W - 18L
1,672 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
sparkfira
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,745 SR
Queue Stats
86W - 77L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Macrachel
Medusa
15
4 / 8 / 6
10,194
680
16,663
17,469
10,406
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Narvik
Kuzenbo
16
0 / 5 / 11
10,256
684
8,468
21,281
38,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anubis
Squirrhell
Anubis
17
2 / 5 / 11
10,105
674
14,424
13,383
9,092
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Freya
aldalïe
Freya
18
5 / 6 / 5
11,320
755
12,755
18,044
11,914
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
17
3 / 5 / 8
10,894
726
8,548
23,242
32,371
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
18
9 / 3 / 14
12,489
833
12,663
16,859
23,029
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
18
3 / 4 / 14
11,105
740
12,796
13,660
10,363
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Yutor
Zhong Kui
17
0 / 2 / 17
10,379
692
10,993
15,914
24,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Skadi
Zygip
Skadi
19
8 / 2 / 15
11,826
788
21,719
13,276
7,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
sparkfira
Ah Muzen Cab
20
9 / 3 / 13
12,940
863
27,919
13,890
6,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
102
14
Kills
29
29
Deaths
14
41
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
9
3
14
5.33
L
Medusa
Macrachel
Medusa
4
8
6
0.88
L
Kuzenbo
Narvik
Kuzenbo
0
5
11
1.1
L
Anubis
Squirrhell
Anubis
2
5
11
1.5
W
Hades
3
4
14
2.5
W
Zhong Kui
Yutor
Zhong Kui
0
2
17
4.25
W
Skadi
Zygip
Skadi
8
2
15
7.75
L
Freya
aldalïe
Freya
5
6
5
1.25
W
Ah Muzen Cab
sparkfira
Ah Muzen Cab
9
3
13
5.17
L
Ymir
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,858
Damage
86,090
93,419
Taken
73,599
102,386
Mitigated
71,433
17,768
Healing
25,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
12,663
444
523
3,319
16,859
23,029
201
8,603
8,256
1,662
18,691
L
Medusa
Macrachel
Medusa
16,663
6,508
1,337
606
17,469
10,406
2,116
4,056
13,413
0
38,279
L
Kuzenbo
Narvik
Kuzenbo
8,468
2,523
938
2,236
21,281
38,603
196
5,896
15,385
12,851
0
L
Anubis
Squirrhell
Anubis
14,424
448
760
2,379
13,383
9,092
292
3,119
10,264
32,832
0
W
Hades
12,796
2,328
4,259
4,051
13,660
10,363
1,793
7,983
5,677
22,458
0
W
Zhong Kui
Yutor
Zhong Kui
10,993
389
957
8,251
15,914
24,208
710
8,812
7,102
26,457
0
W
Skadi
Zygip
Skadi
21,719
3,807
458
2,549
13,276
7,119
1,658
11,159
2,117
0
42,454
L
Freya
aldalïe
Freya
12,755
3,334
2,167
3,467
18,044
11,914
892
4,858
13,186
24,261
0
W
Ah Muzen Cab
sparkfira
Ah Muzen Cab
27,919
7,173
408
307
13,890
6,714
3,303
7,638
5,775
0
65,594
L
Ymir
8,548
1,088
1,198
2,680
23,242
32,371
360
6,856
16,386
14,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,769
Gold Earned
58,739
172
Minions Killed
200
0
Camps Cleared
0
1,263,404
Distance Traveled
1,407,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,489
833
17
1
0
279,412
0
L
Medusa
10,194
680
33
2
0
256,011
0
L
Kuzenbo
10,256
684
13
1
0
290,767
0
L
Anubis
10,105
674
64
4
0
248,285
0
W
Hades
11,105
740
26
2
0
240,126
0
W
Zhong Kui
10,379
692
46
3
0
302,717
0
W
Skadi
11,826
788
35
2
0
275,462
0
L
Freya
11,320
755
45
3
0
232,952
0
W
Ah Muzen Cab
12,940
863
76
5
0
309,453
0
L
Ymir
10,894
726
17
1
0
235,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role