Player Matchup

Tiamat
Tiamat
Jayden0724
Tiamat
Level 126
God Stats
7W - 7L
1,560 SR
Queue Stats
119W - 138L
1,461 Elo+
Party 1
Sylvanus
Sylvanus
Mystic_Magpie420
Sylvanus
Level 68
God Stats
2W - 1L
1,826 SR
Queue Stats
67W - 88L
1,437 Elo+
Party 1
Tyr
Tyr
OneBigMeme
Tyr
Level 144
God Stats
0W - 2L
1,441 SR
Queue Stats
64W - 93L
1,452 Elo+
Party 1
Susano
Susano
ViejoPaulino696
Susano
Level 104
God Stats
12W - 12L
1,497 SR
Queue Stats
244W - 270L
1,410 Elo+
Solo
Cupid
Cupid
ZenZayez
Cupid
Level 28
God Stats
2W - 2L
1,655 SR
Queue Stats
15W - 35L
1,340 Elo+
Party 1
Team Averages
Level 94
1,596 SR
1,420 Elo+

VS

Team Averages
Level 136
1,577 SR
1,416 Elo+
Vulcan
Vulcan
Captinkuchiki909
Vulcan
Level 142
God Stats
8W - 5L
1,644 SR
Queue Stats
193W - 215L
1,408 Elo+
Party 2
Achilles
Achilles
Hyperenor
Achilles
Level 137
God Stats
4W - 8L
1,433 SR
Queue Stats
150W - 198L
1,355 Elo+
Solo
Ra
Ra
itachi2567
Ra
Level 129
God Stats
56W - 50L
1,491 SR
Queue Stats
183W - 207L
1,404 Elo+
Party 2
Janus
Janus
kawhiknot2
Janus
Level 142
God Stats
21W - 36L
1,419 SR
Queue Stats
240W - 277L
1,407 Elo+
Party 2
Izanami
Izanami
thewolfblack108
Izanami
Level 128
God Stats
2W - 0L
1,897 SR
Queue Stats
95W - 88L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jayden0724
Tiamat
15
2 / 0 / 1
8,026
803
10,607
5,361
4,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 0
7,767
777
2,720
8,147
5,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 3 / 0
7,555
756
7,192
10,140
9,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 1 / 2
6,965
697
3,182
4,838
1,833
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cupid
ZenZayez
Cupid
12
0 / 5 / 0
7,034
703
3,801
13,378
4,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
8,483
848
12,270
5,514
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Hyperenor
Achilles
13
1 / 2 / 2
7,296
730
3,588
11,884
8,335
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 0 / 4
8,322
832
6,282
5,880
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Janus
15
3 / 2 / 4
8,511
851
5,814
7,166
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 0 / 2
8,328
833
4,111
5,770
2,326
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
10
10
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
Achilles
Hyperenor
Achilles
1
2
2
1
L
Tiamat
Jayden0724
Tiamat
2
0
1
2.5
L
0
1
0
0
L
2
3
0
0.67
L
0
1
2
1
L
Cupid
ZenZayez
Cupid
0
5
0
0
W
0
0
4
2
W
Janus
3
2
4
2.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,502
Damage
32,065
41,864
Taken
36,214
26,345
Mitigated
18,710
7,678
Healing
2,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,270
7,249
0
0
5,514
2,896
431
747
4,730
25,031
0
W
Achilles
Hyperenor
Achilles
3,588
201
0
366
11,884
8,335
149
4,127
7,102
0
10,352
L
Tiamat
Jayden0724
Tiamat
10,607
521
0
1,717
5,361
4,386
12
1,507
3,765
31,332
0
L
2,720
739
1,272
2,329
8,147
5,788
0
5,672
2,429
17,670
0
L
7,192
666
0
1,807
10,140
9,365
0
4,348
5,607
0
12,872
L
3,182
187
0
0
4,838
1,833
0
2,754
1,908
0
8,459
L
Cupid
ZenZayez
Cupid
3,801
1,109
0
553
13,378
4,973
0
9,459
3,789
0
20,086
W
6,282
352
1,032
914
5,880
2,384
306
1,623
4,193
35,063
0
W
Janus
5,814
222
0
0
7,166
2,769
348
3,935
2,805
28,013
0
W
4,111
2,986
0
548
5,770
2,326
245
1,381
4,057
0
23,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,347
Gold Earned
40,940
157
Minions Killed
239
0
Camps Cleared
0
950,307
Distance Traveled
1,075,795
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,483
848
36
4
0
212,278
0
W
Achilles
7,296
730
13
1
0
231,267
0
L
Tiamat
8,026
803
69
7
0
210,340
0
L
Sylvanus
7,767
777
28
3
0
198,738
0
L
Tyr
7,555
756
11
1
0
196,756
0
L
Susano
6,965
697
15
2
0
148,150
0
L
Cupid
7,034
703
34
3
0
196,323
0
W
Ra
8,322
832
71
7
0
239,364
0
W
Janus
8,511
851
55
6
0
202,102
2
W
Izanami
8,328
833
64
6
0
190,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role