Player Matchup

Rama
Rama
 
Rama
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
FireRise23
Surtr
Level 119
God Stats
11W - 9L
1,517 SR
Queue Stats
64W - 72L
1,470 Elo+
Solo
Cerberus
Cerberus
NoviceVolcano63
Cerberus
Level 83
God Stats
20W - 17L
1,585 SR
Queue Stats
126W - 112L
1,479 Elo+
Solo
Poseidon
Poseidon
stuffandwatever2
Poseidon
Level 133
God Stats
17W - 14L
1,632 SR
Queue Stats
213W - 250L
1,487 Elo+
Party 2
He Bo
He Bo
xExoticPainx
He Bo
Level 138
God Stats
7W - 7L
1,520 SR
Queue Stats
247W - 281L
1,468 Elo+
Party 2
Team Averages
Level 119
1,551 SR
1,481 Elo+

VS

Team Averages
Level 120
1,529 SR
1,569 Elo+
Kukulkan
Kukulkan
ElMecchi09
Kukulkan
Level 105
God Stats
2W - 4L
1,475 SR
Queue Stats
31W - 17L
1,583 Elo+
Party 1
Erlang Shen
Erlang Shen
Prime Deku
Erlang Shen
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 52L
1,462 Elo+
Party 3
Hun Batz
Hun Batz
SimphisKhan
Hun Batz
Level 120
God Stats
2W - 3L
1,508 SR
Queue Stats
364W - 339L
1,503 Elo+
Party 3
Chronos
Chronos
iSimp4GothChicks
Chronos
Level 137
God Stats
5W - 3L
1,528 SR
Queue Stats
128W - 103L
1,550 Elo+
Party 3
Loki
Loki
nick00ksus
Loki
Level 122
God Stats
1W - 0L
1,635 SR
Queue Stats
26W - 8L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
5
0 / 2 / 2
3,799
543
2,337
4,088
1,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Surtr
8
2 / 0 / 0
5,051
722
4,011
5,498
2,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cerberus
5
1 / 3 / 1
3,844
549
1,610
5,970
3,227
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
0 / 0 / 0
4,896
699
1,392
2,605
684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 0
4,515
645
1,749
3,380
831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ElMecchi09
Kukulkan
9
0 / 0 / 0
4,852
693
261
2,258
792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Prime Deku
Erlang Shen
8
1 / 1 / 1
4,402
629
2,937
6,437
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
SimphisKhan
Hun Batz
8
1 / 0 / 1
4,723
675
2,323
5,528
1,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 1 / 2
5,299
757
5,354
3,043
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 2 / 0
4,142
592
1,897
5,358
1,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
5
5
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
2
0.5
W
Kukulkan
ElMecchi09
Kukulkan
0
0
0
0
L
Surtr
2
0
0
2
L
Cerberus
1
3
1
0.5
W
Erlang Shen
Prime Deku
Erlang Shen
1
1
1
1.5
W
Hun Batz
SimphisKhan
Hun Batz
1
0
1
1.5
W
3
1
2
4
W
0
2
0
0
L
0
0
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,099
Damage
12,772
21,541
Taken
22,624
8,594
Mitigated
8,314
7,254
Healing
4,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,337
2,124
0
1,353
4,088
1,234
0
2,194
1,894
0
18,681
W
Kukulkan
ElMecchi09
Kukulkan
261
0
0
560
2,258
792
0
641
1,617
35,161
0
L
Surtr
4,011
1,528
0
2,064
5,498
2,618
0
0
5,498
491
29,803
L
Cerberus
1,610
125
88
586
5,970
3,227
0
2,932
3,038
10,118
0
W
Erlang Shen
Prime Deku
Erlang Shen
2,937
1,540
0
2,115
6,437
3,380
0
1,840
4,597
0
17,869
W
Hun Batz
SimphisKhan
Hun Batz
2,323
329
0
750
5,528
1,794
0
446
5,082
0
32,709
W
5,354
2,844
0
936
3,043
927
84
1,157
1,886
31,550
1,646
W
1,897
170
0
549
5,358
1,421
80
805
4,553
0
26,695
L
1,392
152
0
1,105
2,605
684
0
138
2,467
36,855
0
L
1,749
218
0
2,058
3,380
831
0
351
3,029
25,748
56

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,105
Gold Earned
23,418
227
Minions Killed
264
0
Camps Cleared
0
684,204
Distance Traveled
797,718
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
3,799
543
22
3
0
91,415
0
W
Kukulkan
4,852
693
82
12
0
154,400
0
L
Surtr
5,051
722
52
7
0
157,934
0
L
Cerberus
3,844
549
31
4
0
111,461
0
W
Erlang Shen
4,402
629
28
4
0
157,967
1
W
Hun Batz
4,723
675
57
8
0
181,281
0
W
Chronos
5,299
757
54
8
0
136,783
0
W
Loki
4,142
592
43
6
0
167,287
0
L
Poseidon
4,896
699
75
11
0
158,499
0
L
He Bo
4,515
645
47
7
0
164,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role