Player Matchup

Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Allex54
Hel
Level 111
God Stats
0W - 2L
1,305 SR
Queue Stats
56W - 65L
1,448 Elo+
Solo
Nike
Nike
Amolishes
Nike
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,648 Elo+
Solo
Sol
Sol
Corewax
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,513 Elo+
Solo
Nox
Nox
SupportOnTren
Nox
Level 26
God Stats
4W - 3L
1,640 SR
Queue Stats
102W - 75L
1,604 Elo+
Solo
Team Averages
Level 84
1,489 SR
1,543 Elo+

VS

Team Averages
Level 121
1,455 SR
1,476 Elo+
Yemoja
Yemoja
 
Yemoja
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Al413
Charybdis
Level 146
God Stats
1W - 1L
1,245 SR
Queue Stats
113W - 98L
1,560 Elo+
Solo
Zeus
Zeus
FatCobra
Zeus
Level 149
God Stats
4W - 3L
1,540 SR
Queue Stats
118W - 114L
1,522 Elo+
Solo
Shiva
Shiva
Greenyrob16
Shiva
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 160L
1,485 Elo+
Solo
Khepri
Khepri
MissSandels
Khepri
Level 113
God Stats
1W - 1L
1,492 SR
Queue Stats
4W - 11L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 1 / 0
5,287
1,057
5,115
5,474
2,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hel
7
0 / 3 / 0
4,422
884
1,407
4,930
2,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
6
0 / 1 / 0
4,611
922
1,410
2,107
1,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sol
11
0 / 1 / 0
5,171
1,034
5,560
3,856
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 0
5,058
1,012
3,754
2,538
2,064
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 0 / 4
5,734
1,147
653
4,893
3,660
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charybdis
Al413
Charybdis
10
1 / 0 / 3
5,685
1,137
3,211
6,284
2,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
11
3 / 0 / 3
6,184
1,237
7,472
3,795
1,748
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 0 / 4
5,747
1,149
4,562
5,537
4,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Khepri
10
1 / 0 / 3
6,115
1,223
1,828
7,253
6,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
6
6
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
W
Yemoja
 
Yemoja
0
0
4
2
W
Charybdis
Al413
Charybdis
1
0
3
2.5
L
Hel
0
3
0
0
L
Nike
0
1
0
0
L
Sol
0
1
0
0
W
Zeus
3
0
3
4.5
W
1
0
4
3
W
Khepri
1
0
3
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,246
Damage
17,726
18,905
Taken
27,762
9,430
Mitigated
19,786
8,117
Healing
19,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,115
678
367
1,253
5,474
2,263
0
2,002
3,180
0
12,404
W
Yemoja
 
Yemoja
653
346
10,240
1,717
4,893
3,660
92
1,789
3,053
1,384
0
W
Charybdis
Al413
Charybdis
3,211
1,287
924
617
6,284
2,951
901
2,235
4,049
0
9,380
L
Hel
1,407
69
1,781
1,589
4,930
2,070
0
3,495
1,358
2,405
0
L
Nike
1,410
66
17
420
2,107
1,457
0
1,297
810
255
2,602
L
Sol
5,560
685
113
1,337
3,856
1,576
0
1,569
2,113
13,737
0
W
Zeus
7,472
1,029
0
0
3,795
1,748
341
2,317
1,348
17,501
0
W
4,562
424
2,889
1,264
5,537
4,705
362
2,007
3,404
0
8,620
W
Khepri
1,828
64
349
1,479
7,253
6,722
17
2,152
5,014
6,569
0
L
3,754
332
552
688
2,538
2,064
0
1,590
906
5,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,549
Gold Earned
29,465
51
Minions Killed
61
0
Camps Cleared
0
442,153
Distance Traveled
483,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,287
1,057
16
3
0
105,374
0
W
Yemoja
5,734
1,147
0
0
0
85,121
0
W
Charybdis
5,685
1,137
16
3
0
77,617
0
L
Hel
4,422
884
0
0
0
93,929
0
L
Nike
4,611
922
3
1
0
42,594
0
L
Sol
5,171
1,034
28
6
0
106,109
0
W
Zeus
6,184
1,237
30
6
0
107,622
0
W
Shiva
5,747
1,149
6
1
0
104,052
0
W
Khepri
6,115
1,223
9
2
0
109,429
0
L
Nox
5,058
1,012
4
1
0
94,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role