Player Matchup

Mulan
Mulan
Beandows
Mulan
Level 60
God Stats
1W - 1L
1,761 SR
Queue Stats
51W - 36L
1,525 Elo+
Party 1
Rama
Rama
Chalklate
Rama
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,546 Elo+
Solo
Apollo
Apollo
CobraMasterGt
Apollo
Level 148
God Stats
0W - 1L
1,442 SR
Queue Stats
60W - 40L
1,546 Elo+
Party 1
Ra
Ra
ToasterOClock
Ra
Level 89
God Stats
1W - 2L
1,528 SR
Queue Stats
62W - 42L
1,551 Elo+
Party 1
Janus
Janus
Vixisss
Janus
Level 84
God Stats
0W - 2L
1,300 SR
Queue Stats
20W - 22L
1,569 Elo+
Solo
Team Averages
Level 97
1,506 SR
1,548 Elo+

VS

Team Averages
Level 134
1,716 SR
1,510 Elo+
Apollo
Apollo
DilfLord
Apollo
Level 144
God Stats
2W - 0L
1,735 SR
Queue Stats
87W - 104L
1,483 Elo+
Party 2
Erlang Shen
Erlang Shen
Goddlem
Erlang Shen
Level 155
God Stats
3W - 0L
1,848 SR
Queue Stats
336W - 342L
1,535 Elo+
Party 2
Zeus
Zeus
MayKaru
Zeus
Level 151
God Stats
8W - 8L
1,498 SR
Queue Stats
372W - 361L
1,531 Elo+
Party 2
Chang'e
Chang'e
OB3DIANT
Chang'e
Level 121
God Stats
2W - 0L
1,731 SR
Queue Stats
195W - 181L
1,477 Elo+
Party 2
Nike
Nike
OrangePower0411
Nike
Level 101
God Stats
3W - 1L
1,765 SR
Queue Stats
117W - 88L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Beandows
Mulan
5
0 / 0 / 0
6,316
486
0
0
0
Rama
13
2 / 8 / 3
8,163
628
8,015
15,113
6,166
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 5 / 8
9,499
731
16,120
19,342
11,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
3 / 2 / 4
10,726
825
10,363
16,519
16,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Vixisss
Janus
18
5 / 4 / 3
10,009
770
17,264
13,624
7,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DilfLord
Apollo
15
1 / 4 / 10
9,291
715
5,673
12,452
6,164
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Goddlem
Erlang Shen
17
1 / 1 / 12
10,542
811
5,864
14,801
16,470
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
MayKaru
Zeus
19
7 / 1 / 9
11,568
890
26,143
9,265
4,668
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
OB3DIANT
Chang'e
18
3 / 3 / 9
10,576
814
9,054
15,757
7,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
7 / 3 / 7
11,504
885
16,019
22,710
23,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
11
Kills
19
19
Deaths
12
18
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Mulan
Beandows
Mulan
0
0
0
0
L
Rama
2
8
3
0.44
L
1
5
8
1
W
Apollo
DilfLord
Apollo
1
4
10
1.5
W
Erlang Shen
Goddlem
Erlang Shen
1
1
12
7
W
Zeus
MayKaru
Zeus
7
1
9
11.5
W
Chang'e
OB3DIANT
Chang'e
3
3
9
2.5
W
7
3
7
3.5
L
3
2
4
2.5
L
Janus
Vixisss
Janus
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,762
Damage
62,753
64,598
Taken
74,985
41,122
Mitigated
58,870
29,670
Healing
36,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Beandows
Mulan
0
0
0
0
0
0
0
0
0
0
0
L
Rama
8,015
6,953
989
1,151
15,113
6,166
0
8,063
7,050
0
14,938
L
16,120
11,800
632
3,428
19,342
11,387
0
9,592
9,750
0
29,423
W
Apollo
DilfLord
Apollo
5,673
2,751
770
463
12,452
6,164
3,003
5,163
7,003
0
17,781
W
Erlang Shen
Goddlem
Erlang Shen
5,864
267
2,574
6,567
14,801
16,470
532
5,619
8,945
90
12,796
W
Zeus
MayKaru
Zeus
26,143
1,044
350
1,165
9,265
4,668
1,692
4,127
4,938
42,787
0
W
Chang'e
OB3DIANT
Chang'e
9,054
525
12,026
7,924
15,757
7,711
259
6,041
9,355
31,307
0
W
16,019
763
1,275
3,765
22,710
23,857
253
5,196
17,117
9
29,737
L
10,363
650
12,322
10,264
16,519
16,413
0
10,167
6,352
35,930
0
L
Janus
Vixisss
Janus
17,264
1,019
114
770
13,624
7,156
0
7,474
6,150
30,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,713
Gold Earned
53,481
137
Minions Killed
160
0
Camps Cleared
0
935,603
Distance Traveled
1,223,927
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,316
486
0
0
0
0
0
L
Rama
8,163
628
11
1
0
170,404
0
L
Apollo
9,499
731
46
4
0
249,715
0
W
Apollo
9,291
715
30
2
0
220,427
0
W
Erlang Shen
10,542
811
9
1
0
282,045
0
W
Zeus
11,568
890
37
3
0
208,405
0
W
Chang'e
10,576
814
53
4
0
264,893
0
W
Nike
11,504
885
31
2
0
248,157
0
L
Ra
10,726
825
43
3
0
293,192
0
L
Janus
10,009
770
37
3
0
222,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role