Player Matchup

Yemoja
Yemoja
DUCKMASTA
Yemoja
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,691 Elo+
Party 1
Sun Wukong
Sun Wukong
FragileFish
Sun Wukong
Level 111
God Stats
1W - 0L
1,849 SR
Queue Stats
13W - 1L
1,931 Elo+
Party 2
Baba Yaga
Baba Yaga
JSeiter
Baba Yaga
Level 142
God Stats
2W - 0L
1,564 SR
Queue Stats
53W - 23L
1,747 Elo+
Party 1
Nu Wa
Nu Wa
VinnyCash
Nu Wa
Level 107
God Stats
2W - 0L
1,744 SR
Queue Stats
25W - 12L
1,708 Elo+
Party 1
Bastet
Bastet
bobego1
Bastet
Level 157
God Stats
2W - 1L
1,602 SR
Queue Stats
80W - 78L
1,571 Elo+
Party 2
Team Averages
Level 125
1,652 SR
1,729 Elo+

VS

Team Averages
Level 121
1,460 SR
1,522 Elo+
Hel
Hel
 
Hel
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
JadeWild715
Sol
Level 107
God Stats
5W - 5L
1,572 SR
Queue Stats
554W - 541L
1,584 Elo+
Solo
Tyr
Tyr
Nightmare_Ifrit
Tyr
Level 121
God Stats
3W - 3L
1,608 SR
Queue Stats
247W - 209L
1,527 Elo+
Solo
Charybdis
Charybdis
RichardChenney1
Charybdis
Level 68
God Stats
0W - 1L
1,118 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DUCKMASTA
Yemoja
14
0 / 1 / 16
9,179
834
3,050
11,448
9,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sun Wukong
FragileFish
Sun Wukong
14
5 / 2 / 8
9,408
855
10,292
13,162
16,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Baba Yaga
JSeiter
Baba Yaga
19
10 / 0 / 13
11,055
1,005
23,981
11,576
7,188
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
VinnyCash
Nu Wa
16
3 / 1 / 11
9,452
859
11,380
7,370
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
bobego1
Bastet
16
6 / 2 / 11
9,999
909
17,463
15,551
7,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 4 / 1
7,982
726
9,514
13,328
5,746
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
 
Medusa
14
0 / 5 / 3
7,561
687
10,620
13,886
5,519
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 3 / 2
7,570
688
6,243
11,361
3,715
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 5 / 2
7,365
670
5,377
15,800
17,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
RichardChenney1
Charybdis
13
1 / 7 / 2
7,498
682
6,798
14,671
5,380
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
14
24
Kills
4
6
Deaths
24
59
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
4
1
0.63
L
Medusa
 
Medusa
0
5
3
0.3
W
Yemoja
DUCKMASTA
Yemoja
0
1
16
8
W
Sun Wukong
FragileFish
Sun Wukong
5
2
8
4.5
W
Baba Yaga
JSeiter
Baba Yaga
10
0
13
16.5
L
0
3
2
0.33
L
1
5
2
0.4
L
Charybdis
RichardChenney1
Charybdis
1
7
2
0.29
W
Nu Wa
VinnyCash
Nu Wa
3
1
11
8.5
W
Bastet
bobego1
Bastet
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,166
Damage
38,552
59,107
Taken
69,046
44,561
Mitigated
37,773
29,570
Healing
26,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,514
458
7,722
6,488
13,328
5,746
0
6,406
6,922
19,055
0
L
Medusa
 
Medusa
10,620
2,732
649
1,357
13,886
5,519
0
8,204
5,682
0
32,770
W
Yemoja
DUCKMASTA
Yemoja
3,050
1,127
8,544
3,559
11,448
9,666
1,302
3,419
8,029
4,586
0
W
Sun Wukong
FragileFish
Sun Wukong
10,292
996
566
1,492
13,162
16,096
1,456
3,917
9,245
0
16,137
W
Baba Yaga
JSeiter
Baba Yaga
23,981
764
2,091
4,086
11,576
7,188
1,068
3,807
7,769
47,772
0
L
6,243
1,369
1,921
4,277
11,361
3,715
0
6,600
4,761
23,763
0
L
5,377
322
856
1,158
15,800
17,413
0
8,940
6,860
0
9,438
L
Charybdis
RichardChenney1
Charybdis
6,798
3,023
321
1,443
14,671
5,380
0
8,261
6,410
0
20,874
W
Nu Wa
VinnyCash
Nu Wa
11,380
2,509
1,964
1,570
7,370
3,641
2,837
832
6,538
26,443
0
W
Bastet
bobego1
Bastet
17,463
1,885
309
5,389
15,551
7,970
1,558
3,782
11,769
0
28,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,093
Gold Earned
37,976
131
Minions Killed
139
0
Camps Cleared
0
1,166,289
Distance Traveled
937,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,982
726
28
3
0
194,252
0
L
Medusa
7,561
687
35
3
0
221,062
0
W
Yemoja
9,179
834
6
1
0
208,734
0
W
Sun Wukong
9,408
855
17
2
0
235,713
0
W
Baba Yaga
11,055
1,005
46
4
0
251,594
0
L
Sol
7,570
688
45
4
0
143,250
0
L
Tyr
7,365
670
8
1
0
217,524
0
L
Charybdis
7,498
682
23
2
0
160,969
0
W
Nu Wa
9,452
859
39
4
0
206,725
0
W
Bastet
9,999
909
23
2
0
263,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role