Player Matchup

Discordia
Discordia
Grelnir
Discordia
Level 80
God Stats
21W - 10L
1,624 SR
Queue Stats
140W - 133L
1,438 Elo+
Party 2
Hun Batz
Hun Batz
Jaqqel
Hun Batz
Level 149
God Stats
11W - 13L
1,468 SR
Queue Stats
142W - 134L
1,416 Elo+
Party 2
Cthulhu
Cthulhu
mikbilbao
Cthulhu
Level 125
God Stats
8W - 5L
1,634 SR
Queue Stats
345W - 361L
1,441 Elo+
Solo
Team Averages
Level 118
1,575 SR
1,432 Elo+

VS

Team Averages
Level 108
1,535 SR
1,364 Elo+
Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
ED47
Tyr
Level 149
God Stats
1W - 2L
1,641 SR
Queue Stats
11W - 21L
1,371 Elo+
Party 1
Artemis
Artemis
RainDHyuga
Artemis
Level 29
God Stats
5W - 11L
1,465 SR
Queue Stats
8W - 23L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Grelnir
Discordia
14
1 / 1 / 7
10,444
746
11,502
7,892
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
Jaqqel
Hun Batz
16
10 / 1 / 3
12,304
879
14,455
9,614
5,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
mikbilbao
Cthulhu
14
2 / 2 / 10
11,094
792
10,643
11,316
12,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 5 / 2
9,964
712
9,683
10,622
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
ED47
Tyr
12
2 / 2 / 2
9,879
706
4,553
17,715
21,330
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
RainDHyuga
Artemis
11
0 / 6 / 3
9,119
651
5,330
12,975
4,352
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
13
Kills
4
4
Deaths
13
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
2
0.6
L
Tyr
ED47
Tyr
2
2
2
1.5
W
Discordia
Grelnir
Discordia
1
1
7
4.5
W
Hun Batz
Jaqqel
Hun Batz
10
1
3
11.5
L
Artemis
RainDHyuga
Artemis
0
6
3
0.25
W
Cthulhu
mikbilbao
Cthulhu
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,600
Damage
19,566
28,822
Taken
41,312
21,373
Mitigated
29,253
6,007
Healing
5,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,683
775
0
500
10,622
3,571
0
5,445
5,036
54,149
0
L
Tyr
ED47
Tyr
4,553
428
0
3,749
17,715
21,330
0
9,711
7,424
0
16,097
W
Discordia
Grelnir
Discordia
11,502
39
0
1,984
7,892
3,116
696
3,559
4,333
44,363
0
W
Hun Batz
Jaqqel
Hun Batz
14,455
2,022
0
1,419
9,614
5,756
379
3,219
6,395
0
52,586
L
Artemis
RainDHyuga
Artemis
5,330
1,241
0
1,286
12,975
4,352
184
6,621
6,098
0
22,106
W
Cthulhu
mikbilbao
Cthulhu
10,643
24
134
2,470
11,316
12,501
312
3,262
8,054
38,154
719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,842
Gold Earned
28,962
180
Minions Killed
123
0
Camps Cleared
0
876,148
Distance Traveled
762,231
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,964
712
68
5
0
251,018
0
L
Tyr
9,879
706
19
1
0
278,429
0
W
Discordia
10,444
746
57
4
0
278,099
0
W
Hun Batz
12,304
879
75
5
0
314,097
0
L
Artemis
9,119
651
36
3
0
232,784
0
W
Cthulhu
11,094
792
48
3
0
283,952
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role