Player Matchup

Zeus
Zeus
 
Zeus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Ecovour
Heimdallr
Level 154
God Stats
3W - 5L
1,475 SR
Queue Stats
237W - 218L
1,576 Elo+
Party 1
Janus
Janus
EhrenUc91
Janus
Level 143
God Stats
1W - 7L
1,259 SR
Queue Stats
372W - 338L
1,522 Elo+
Party 2
Terra
Terra
HDKO
Terra
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 61L
1,529 Elo+
Solo
Poseidon
Poseidon
z3nkkk
Poseidon
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 48L
1,473 Elo+
Party 1
Team Averages
Level 144
1,447 SR
1,520 Elo+

VS

Team Averages
Level 136
1,469 SR
1,514 Elo+
Skadi
Skadi
Aizakkuu
Skadi
Level 119
God Stats
2W - 3L
1,208 SR
Queue Stats
304W - 259L
1,562 Elo+
Solo
Cthulhu
Cthulhu
Gaammiinn
Cthulhu
Level 155
God Stats
3W - 2L
1,544 SR
Queue Stats
193W - 212L
1,512 Elo+
Solo
Chang'e
Chang'e
KARMIK999
Chang'e
Level 89
God Stats
2W - 0L
1,697 SR
Queue Stats
23W - 20L
1,493 Elo+
Party 3
Ne Zha
Ne Zha
PurryPurry
Ne Zha
Level 159
God Stats
1W - 0L
1,284 SR
Queue Stats
59W - 58L
1,484 Elo+
Solo
Raijin
Raijin
χuser
Raijin
Level 159
God Stats
8W - 5L
1,611 SR
Queue Stats
283W - 272L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 5 / 0
7,856
714
8,393
9,067
4,374
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Ecovour
Heimdallr
15
3 / 5 / 3
8,733
794
14,746
11,326
6,137
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
EhrenUc91
Janus
14
1 / 4 / 5
8,186
744
9,891
9,265
4,531
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
HDKO
Terra
11
0 / 4 / 5
7,382
671
8,311
15,876
15,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
z3nkkk
Poseidon
13
1 / 6 / 4
7,808
710
7,229
10,138
4,717
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Aizakkuu
Skadi
16
8 / 1 / 9
9,945
904
11,846
9,793
4,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Gaammiinn
Cthulhu
15
3 / 3 / 12
9,622
875
9,783
15,991
16,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
KARMIK999
Chang'e
15
3 / 2 / 10
8,885
808
6,955
13,279
6,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ne Zha
PurryPurry
Ne Zha
17
5 / 1 / 15
10,205
928
9,362
12,924
12,619
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
χuser
Raijin
16
5 / 2 / 11
10,320
938
15,773
10,449
5,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
81
7
Kills
24
24
Deaths
9
17
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
5
0
0.4
W
Skadi
Aizakkuu
Skadi
8
1
9
12.5
L
Heimdallr
Ecovour
Heimdallr
3
5
3
0.9
L
Janus
EhrenUc91
Janus
1
4
5
0.88
W
Cthulhu
Gaammiinn
Cthulhu
3
3
12
3
L
Terra
HDKO
Terra
0
4
5
0.63
W
Chang'e
KARMIK999
Chang'e
3
2
10
4
W
Ne Zha
PurryPurry
Ne Zha
5
1
15
12.5
L
Poseidon
z3nkkk
Poseidon
1
6
4
0.5
W
Raijin
χuser
Raijin
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,570
Damage
53,719
55,672
Taken
62,436
35,173
Mitigated
44,714
13,230
Healing
32,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,393
86
201
923
9,067
4,374
0
4,771
4,296
20,732
0
W
Skadi
Aizakkuu
Skadi
11,846
3,532
0
596
9,793
4,512
2,872
4,959
4,773
0
27,985
L
Heimdallr
Ecovour
Heimdallr
14,746
5,490
367
822
11,326
6,137
0
6,228
5,098
0
24,023
L
Janus
EhrenUc91
Janus
9,891
480
315
1,356
9,265
4,531
0
5,612
3,653
24,049
0
W
Cthulhu
Gaammiinn
Cthulhu
9,783
279
2,010
2,089
15,991
16,241
585
8,224
6,746
12,534
571
L
Terra
HDKO
Terra
8,311
576
5,135
3,761
15,876
15,414
0
9,594
6,282
9,513
0
W
Chang'e
KARMIK999
Chang'e
6,955
320
12,932
8,451
13,279
6,283
1,633
7,583
5,518
14,234
0
W
Ne Zha
PurryPurry
Ne Zha
9,362
716
722
3,719
12,924
12,619
896
6,022
6,813
212
20,574
L
Poseidon
z3nkkk
Poseidon
7,229
1,135
0
350
10,138
4,717
0
5,947
4,191
17,175
0
W
Raijin
χuser
Raijin
15,773
815
1,250
1,203
10,449
5,059
1,589
6,639
3,749
38,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,965
Gold Earned
48,977
110
Minions Killed
126
0
Camps Cleared
0
850,872
Distance Traveled
1,136,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,856
714
22
2
0
161,415
0
W
Skadi
9,945
904
25
2
0
243,911
0
L
Heimdallr
8,733
794
28
3
0
154,091
0
L
Janus
8,186
744
30
3
0
187,830
0
W
Cthulhu
9,622
875
9
1
0
199,927
0
L
Terra
7,382
671
1
0
0
177,357
0
W
Chang'e
8,885
808
16
1
0
242,038
0
W
Ne Zha
10,205
928
13
1
0
240,420
0
L
Poseidon
7,808
710
29
3
0
170,179
0
W
Raijin
10,320
938
63
6
0
210,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role