Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Mulamegazord
Sobek
Level 159
God Stats
2W - 1L
1,701 SR
Queue Stats
150W - 146L
1,463 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OsxMob66
Tsukuyomi
Level 80
God Stats
1W - 1L
1,291 SR
Queue Stats
60W - 77L
1,414 Elo+
Solo
Anhur
Anhur
cidao77
Anhur
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,510 Elo+
Party 1
Merlin
Merlin
major filipi
Merlin
Level 141
God Stats
6W - 6L
1,542 SR
Queue Stats
83W - 81L
1,502 Elo+
Solo
Team Averages
Level 121
1,507 SR
1,478 Elo+

VS

Team Averages
Level 93
1,492 SR
1,455 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
AngyUwwU
Anubis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 104L
1,516 Elo+
Solo
Charybdis
Charybdis
DestinyEnd
Charybdis
Level 116
God Stats
30W - 24L
1,529 SR
Queue Stats
426W - 398L
1,482 Elo+
Party 2
Hun Batz
Hun Batz
Hwoaraang
Hun Batz
Level 89
God Stats
24W - 12L
1,660 SR
Queue Stats
406W - 373L
1,496 Elo+
Party 2
Hel
Hel
Soleb xx
Hel
Level 40
God Stats
0W - 4L
1,271 SR
Queue Stats
9W - 28L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 0 / 1
7,222
722
4,796
5,418
3,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 2 / 5
5,581
558
2,005
7,217
6,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tsukuyomi
OsxMob66
Tsukuyomi
11
2 / 1 / 1
6,039
604
2,229
8,737
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
cidao77
Anhur
11
3 / 1 / 0
6,158
616
3,898
4,226
1,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
12
2 / 0 / 1
6,914
691
3,198
1,987
620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 2 / 0
5,212
521
3,604
8,985
4,830
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
AngyUwwU
Anubis
7
0 / 3 / 0
4,143
414
1,090
3,621
1,111
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
DestinyEnd
Charybdis
10
0 / 0 / 2
5,059
506
1,287
4,650
1,394
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
Hwoaraang
Hun Batz
12
4 / 0 / 0
6,519
652
3,872
7,585
2,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 1
5,403
540
1,035
6,198
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
8
Kills
4
4
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
1
1.5
L
Cthulhu
 
Cthulhu
0
2
0
0
L
Anubis
AngyUwwU
Anubis
0
3
0
0
L
Charybdis
DestinyEnd
Charybdis
0
0
2
1
L
Hun Batz
Hwoaraang
Hun Batz
4
0
0
4
W
0
2
5
1.25
W
Tsukuyomi
OsxMob66
Tsukuyomi
2
1
1
2.5
L
0
3
1
0.17
W
Anhur
cidao77
Anhur
3
1
0
3
W
Merlin
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,126
Damage
10,888
27,585
Taken
31,039
15,324
Mitigated
12,273
9,501
Healing
7,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,796
1,142
0
2,255
5,418
3,458
0
3,604
1,814
50,016
0
L
Cthulhu
 
Cthulhu
3,604
69
0
3,071
8,985
4,830
0
4,138
4,486
35,665
0
L
Anubis
AngyUwwU
Anubis
1,090
0
0
583
3,621
1,111
0
1,023
2,598
14,657
0
L
Charybdis
DestinyEnd
Charybdis
1,287
881
0
2,548
4,650
1,394
0
183
4,467
0
25,619
L
Hun Batz
Hwoaraang
Hun Batz
3,872
1,079
0
360
7,585
2,803
0
1,319
6,264
0
51,424
W
2,005
258
0
2,069
7,217
6,997
0
610
6,607
13,063
0
W
Tsukuyomi
OsxMob66
Tsukuyomi
2,229
539
0
3,255
8,737
2,882
0
78
8,659
0
45,607
L
1,035
90
0
1,058
6,198
2,135
0
2,973
3,225
34,686
0
W
Anhur
cidao77
Anhur
3,898
1,430
0
1,603
4,226
1,367
307
682
3,544
0
44,116
W
Merlin
3,198
0
0
319
1,987
620
661
755
1,232
44,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,914
Gold Earned
26,336
348
Minions Killed
262
0
Camps Cleared
0
1,001,723
Distance Traveled
987,446
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,222
722
109
11
0
186,807
0
L
Cthulhu
5,212
521
53
5
0
189,694
1
L
Anubis
4,143
414
16
2
0
184,922
0
L
Charybdis
5,059
506
40
4
0
189,349
2
L
Hun Batz
6,519
652
81
8
0
237,719
0
W
Sobek
5,581
558
17
2
0
216,700
2
W
Tsukuyomi
6,039
604
60
6
0
224,520
2
L
Hel
5,403
540
72
7
0
185,762
2
W
Anhur
6,158
616
77
8
0
180,557
0
W
Merlin
6,914
691
85
9
0
193,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role