Player Matchup

Bacchus
Bacchus
Alpha42Wolf0
Bacchus
Level 89
God Stats
13W - 8L
1,625 SR
Queue Stats
397W - 434L
1,505 Elo+
Solo
Artemis
Artemis
AtunJuggler01
Artemis
Level 46
God Stats
38W - 52L
1,424 SR
Queue Stats
55W - 70L
1,392 Elo+
Solo
Ao Kuang
Ao Kuang
FaZz Maylay
Ao Kuang
Level 89
God Stats
6W - 4L
1,546 SR
Queue Stats
70W - 75L
1,478 Elo+
Solo
Bellona
Bellona
LordAceShadow
Bellona
Level 89
God Stats
1W - 1L
1,260 SR
Queue Stats
39W - 40L
1,458 Elo+
Solo
Hera
Hera
MaKe_Me_LeGaL666
Hera
Level 116
God Stats
0W - 2L
1,300 SR
Queue Stats
206W - 194L
1,481 Elo+
Solo
Team Averages
Level 86
1,431 SR
1,463 Elo+

VS

Team Averages
Level 92
1,550 SR
1,480 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Korgem
Ares
Level 108
God Stats
2W - 0L
1,779 SR
Queue Stats
98W - 96L
1,387 Elo+
Solo
Horus
Horus
Praevalidus
Horus
Level 54
God Stats
16W - 14L
1,473 SR
Queue Stats
68W - 83L
1,346 Elo+
Solo
Pele
Pele
STRIKINGLance
Pele
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,681 Elo+
Party 1
Discordia
Discordia
Shanker101
Discordia
Level 62
God Stats
1W - 0L
1,498 SR
Queue Stats
56W - 46L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alpha42Wolf0
Bacchus
10
2 / 2 / 4
7,264
559
5,635
8,768
7,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
11
3 / 6 / 1
7,157
551
6,713
9,342
3,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ao Kuang
FaZz Maylay
Ao Kuang
12
3 / 4 / 1
7,044
542
4,391
13,576
4,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
12
0 / 1 / 1
7,142
549
8,189
13,763
12,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
0 / 0 / 1
7,984
614
4,199
3,768
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
7 / 2 / 0
8,650
665
9,144
9,502
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
Korgem
Ares
9
0 / 4 / 4
6,230
479
2,210
11,969
9,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 1 / 2
6,871
529
10,620
12,495
6,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
2 / 1 / 3
6,564
505
4,589
9,314
3,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Discordia
Shanker101
Discordia
11
1 / 0 / 2
6,412
493
4,254
4,182
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
8
Kills
13
13
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
7
2
0
3.5
L
Bacchus
Alpha42Wolf0
Bacchus
2
2
4
2
L
Artemis
3
6
1
0.58
L
Ao Kuang
FaZz Maylay
Ao Kuang
3
4
1
0.88
W
Ares
Korgem
Ares
0
4
4
0.5
L
Bellona
0
1
1
0.5
L
0
0
1
0.5
W
3
1
2
4
W
2
1
3
3.5
W
Discordia
Shanker101
Discordia
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,127
Damage
30,817
49,217
Taken
47,462
29,499
Mitigated
25,071
12,379
Healing
13,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
9,144
5,240
0
3,311
9,502
3,979
0
2,126
7,376
0
70,007
L
Bacchus
Alpha42Wolf0
Bacchus
5,635
936
141
2,932
8,768
7,767
0
2,579
6,039
21,715
0
L
Artemis
6,713
3,233
0
861
9,342
3,235
0
390
8,952
0
41,889
L
Ao Kuang
FaZz Maylay
Ao Kuang
4,391
1,032
0
2,744
13,576
4,533
514
796
12,592
52,968
0
W
Ares
Korgem
Ares
2,210
433
148
2,493
11,969
9,720
0
4,360
7,609
13,586
0
L
Bellona
8,189
2,869
0
4,551
13,763
12,556
552
791
12,956
0
50,460
L
4,199
894
0
1,150
3,768
1,408
513
1,370
2,214
67,826
0
W
10,620
4,088
412
3,684
12,495
6,380
0
3,111
9,384
0
36,418
W
4,589
1,462
0
2,868
9,314
3,559
0
2,702
6,612
0
39,449
W
Discordia
Shanker101
Discordia
4,254
275
0
1,070
4,182
1,433
0
1,926
2,256
39,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,591
Gold Earned
34,727
371
Minions Killed
317
0
Camps Cleared
0
1,213,448
Distance Traveled
1,275,654
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,650
665
119
9
0
218,167
0
L
Bacchus
7,264
559
26
2
0
248,080
3
L
Artemis
7,157
551
58
4
0
203,591
0
L
Ao Kuang
7,044
542
79
6
0
263,275
1
W
Ares
6,230
479
15
1
0
244,106
2
L
Bellona
7,142
549
87
7
0
262,130
0
L
Hera
7,984
614
121
9
0
236,372
0
W
Horus
6,871
529
56
4
0
265,103
0
W
Pele
6,564
505
44
3
0
305,789
0
W
Discordia
6,412
493
83
6
0
242,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role