Player Matchup

Loki
Loki
Marcobock
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,277 Elo+
Party 2
Bacchus
Bacchus
SatoruLaw
Bacchus
Level 58
God Stats
5W - 4L
1,473 SR
Queue Stats
76W - 124L
1,366 Elo+
Party 1
Ra
Ra
Zucchina98
Ra
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 30L
1,303 Elo+
Party 2
Neith
Neith
qx-Kiyoshi
Neith
Level 61
God Stats
2W - 4L
1,385 SR
Queue Stats
81W - 117L
1,357 Elo+
Party 1
Thor
Thor
xiGorrila
Thor
Level 66
God Stats
2W - 3L
1,488 SR
Queue Stats
107W - 152L
1,388 Elo+
Party 1
Team Averages
Level 56
1,469 SR
1,338 Elo+

VS

Team Averages
Level 77
1,588 SR
1,465 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Retsamtirips
Persephone
Level 118
God Stats
49W - 42L
1,516 SR
Queue Stats
406W - 389L
1,477 Elo+
Solo
Ymir
Ymir
Sirgod_Paz10
Ymir
Level 101
God Stats
4W - 1L
1,905 SR
Queue Stats
61W - 51L
1,502 Elo+
Solo
Da Ji
Da Ji
capta1nbird
Da Ji
Level 65
God Stats
11W - 8L
1,518 SR
Queue Stats
120W - 115L
1,450 Elo+
Solo
Guan Yu
Guan Yu
zlociootky
Guan Yu
Level 60
God Stats
3W - 4L
1,500 SR
Queue Stats
136W - 156L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
0 / 3 / 1
6,187
442
4,751
8,357
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
SatoruLaw
Bacchus
11
1 / 6 / 1
6,892
492
5,583
12,997
7,600
13
5 / 5 / 2
8,059
576
6,150
9,580
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
9
1 / 6 / 0
6,112
437
5,876
10,120
2,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thor
11
1 / 2 / 2
6,659
476
4,716
8,906
2,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
10 / 2 / 5
8,213
587
12,397
10,352
4,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Retsamtirips
Persephone
12
1 / 4 / 5
7,072
505
5,168
8,067
2,985
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 1 / 10
7,742
553
4,622
10,047
10,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
8 / 1 / 3
8,257
590
8,799
10,933
4,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
zlociootky
Guan Yu
12
1 / 0 / 2
7,124
509
4,739
8,648
5,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
8
Kills
22
22
Deaths
8
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
10
2
5
6.25
L
Loki
0
3
1
0.17
W
Persephone
Retsamtirips
Persephone
1
4
5
0.88
L
Bacchus
SatoruLaw
Bacchus
1
6
1
0.25
W
2
1
10
7
L
5
5
2
1.2
W
8
1
3
9.5
L
Neith
1
6
0
0.17
L
Thor
1
2
2
1
W
Guan Yu
zlociootky
Guan Yu
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,076
Damage
35,725
49,960
Taken
48,047
19,275
Mitigated
28,397
7,667
Healing
10,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
12,397
9,764
0
3,059
10,352
4,339
543
2,692
7,589
0
54,456
L
Loki
4,751
1,448
0
2,376
8,357
2,555
0
1,173
7,184
0
33,429
W
Persephone
Retsamtirips
Persephone
5,168
115
0
1,052
8,067
2,985
440
3,339
4,612
35,178
0
L
Bacchus
SatoruLaw
Bacchus
5,583
1,026
0
2,368
12,997
7,600
40
1,926
11,071
31,032
0
W
4,622
1,283
0
2,282
10,047
10,329
125
3,561
6,486
30,336
0
L
6,150
1,008
338
2,114
9,580
3,486
0
4,042
5,538
50,684
0
W
8,799
2,369
0
1,348
10,933
4,990
0
1,582
9,351
0
53,596
L
Neith
5,876
2,716
0
471
10,120
2,807
858
2,070
8,050
0
32,181
L
Thor
4,716
1,633
0
0
8,906
2,827
0
579
8,327
0
30,483
W
Guan Yu
zlociootky
Guan Yu
4,739
405
20
2,341
8,648
5,754
372
377
8,271
0
34,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,909
Gold Earned
38,408
262
Minions Killed
282
0
Camps Cleared
0
1,224,403
Distance Traveled
1,340,805
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,213
587
54
4
0
275,165
4
L
Loki
6,187
442
50
4
0
283,382
0
W
Persephone
7,072
505
53
4
0
248,831
2
L
Bacchus
6,892
492
44
3
0
239,434
0
W
Ymir
7,742
553
41
3
0
257,049
0
L
Ra
8,059
576
72
5
0
265,662
0
W
Da Ji
8,257
590
72
5
0
288,794
0
L
Neith
6,112
437
50
4
0
213,417
0
L
Thor
6,659
476
46
3
0
222,508
0
W
Guan Yu
7,124
509
62
4
0
270,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role