Player Matchup

Fenrir
Fenrir
Diamond IV
Adopting
Fenrir
Diamond IV
Level 162
God Stats
5W - 6L
1,520 SR
Queue Stats
65W - 48L
2,324 MMR
Solo
Apollo
Apollo
Gold IV
CatetoAlfa
Apollo
Gold IV
Level 145
God Stats
2W - 4L
1,716 SR
Queue Stats
83W - 74L
1,550 MMR
Solo
Ra
Ra
Platinum III
Gonize
Ra
Platinum III
Level 116
God Stats
1W - 4L
1,331 SR
Queue Stats
297W - 295L
1,931 MMR
Solo
Geb
Geb
Gold II
Ieiossaurus
Geb
Gold II
Level 142
God Stats
4W - 3L
1,930 SR
Queue Stats
97W - 96L
1,506 MMR
Solo
Guan Yu
Guan Yu
Platinum III
bedoyraja
Guan Yu
Platinum III
Level 156
God Stats
12W - 16L
1,515 SR
Queue Stats
324W - 334L
1,796 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,603 SR
1,821 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,472 SR
1,884 MMR
Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver III
Adoniasmz
Ah Puch
Silver III
Level 149
God Stats
2W - 0L
1,632 SR
Queue Stats
29W - 48L
736 MMR
Solo
Bacchus
Bacchus
Gold III
C10iRaul
Bacchus
Gold III
Level 159
God Stats
7W - 14L
1,226 SR
Queue Stats
238W - 243L
1,331 MMR
Solo
Medusa
Medusa
Masters
kokushibǿ
Medusa
Masters
Level 64
God Stats
1W - 1L
1,355 SR
Queue Stats
164W - 108L
2,983 MMR
Party 1
Susano
Susano
Diamond I
zetinhа
Susano
Diamond I
Level 158
God Stats
29W - 19L
1,645 SR
Queue Stats
203W - 154L
2,868 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adopting
Fenrir
14
8 / 2 / 2
8,498
607
9,124
11,718
5,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
CatetoAlfa
Apollo
12
0 / 7 / 1
7,248
518
6,566
14,924
5,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
14
0 / 5 / 3
7,764
555
5,001
11,446
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 2 / 2
6,514
465
4,756
13,310
9,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
bedoyraja
Guan Yu
13
2 / 2 / 4
8,119
580
7,919
10,719
9,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
CharonMaman BrigitteThor

VS

Bans
AwilixSurtrAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
2 / 3 / 2
8,536
610
6,738
6,924
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Adoniasmz
Ah Puch
12
1 / 5 / 2
7,810
558
4,900
13,790
5,572
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
C10iRaul
Bacchus
11
0 / 1 / 6
7,222
516
3,162
11,019
12,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
kokushibǿ
Medusa
15
8 / 1 / 1
9,436
674
16,723
12,780
5,138
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
zetinhа
Susano
16
7 / 0 / 3
9,234
660
10,208
9,752
4,388
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
10
Kills
18
18
Deaths
10
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
3
2
1
W
Ah Puch
Adoniasmz
Ah Puch
1
5
2
0.4
L
Fenrir
Adopting
Fenrir
8
2
2
4.5
W
Bacchus
C10iRaul
Bacchus
0
1
6
3
L
Apollo
CatetoAlfa
Apollo
0
7
1
0.07
L
Ra
0
5
3
0.3
L
0
2
2
0.5
L
Guan Yu
bedoyraja
Guan Yu
2
2
4
2
W
Medusa
kokushibǿ
Medusa
8
1
1
8.5
W
Susano
zetinhа
Susano
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,366
Damage
41,731
62,117
Taken
54,265
34,318
Mitigated
29,590
15,973
Healing
22,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,738
302
0
1,083
6,924
2,202
0
2,125
4,760
78,445
1,075
W
Ah Puch
Adoniasmz
Ah Puch
4,900
293
0
5,321
13,790
5,572
0
0
13,000
45,852
69
L
Fenrir
Adopting
Fenrir
9,124
2,631
0
1,411
11,718
5,120
0
2,867
8,801
0
54,920
W
Bacchus
C10iRaul
Bacchus
3,162
645
0
3,515
11,019
12,290
0
3,537
7,482
13,485
0
L
Apollo
CatetoAlfa
Apollo
6,566
4,863
0
3,411
14,924
5,827
0
960
13,964
0
57,223
L
Ra
5,001
242
647
2,781
11,446
3,996
0
4,395
7,051
78,342
0
L
4,756
141
0
3,431
13,310
9,656
0
3,329
9,981
28,017
0
L
Guan Yu
bedoyraja
Guan Yu
7,919
1,014
172
4,120
10,719
9,719
0
2,855
7,729
0
53,555
W
Medusa
kokushibǿ
Medusa
16,723
10,239
0
6,743
12,780
5,138
220
2,832
9,948
0
89,719
W
Susano
zetinhа
Susano
10,208
4,116
0
5,951
9,752
4,388
0
2,501
7,251
0
87,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,143
Gold Earned
42,238
415
Minions Killed
462
0
Camps Cleared
0
1,444,680
Distance Traveled
1,435,007
3
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,536
610
147
11
0
275,229
3
W
Ah Puch
7,810
558
69
5
0
246,947
6
L
Fenrir
8,498
607
63
5
0
319,368
1
W
Bacchus
7,222
516
15
1
0
315,026
8
L
Apollo
7,248
518
99
7
0
267,531
1
L
Ra
7,764
555
140
10
0
275,539
1
L
Geb
6,514
465
24
2
0
317,816
0
L
Guan Yu
8,119
580
89
6
0
264,426
0
W
Medusa
9,436
674
111
8
0
246,939
2
W
Susano
9,234
660
120
9
0
350,866
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role