Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
KevinApuzzo
Danzaburou
Level 102
God Stats
3W - 0L
1,838 SR
Queue Stats
291W - 304L
1,386 Elo+
Party 1
Sobek
Sobek
TSM_ENZO_03
Sobek
Level 108
God Stats
1W - 3L
1,114 SR
Queue Stats
227W - 230L
1,431 Elo+
Party 1
Mulan
Mulan
Tulney
Mulan
Level 155
God Stats
5W - 3L
1,558 SR
Queue Stats
449W - 424L
1,502 Elo+
Solo
Team Averages
Level 151
1,502 SR
1,464 Elo+

VS

Team Averages
Level 118
1,408 SR
1,479 Elo+
Eset
Eset
 
Eset
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Mtzi_xit
Pele
Level 66
God Stats
19W - 13L
1,545 SR
Queue Stats
275W - 281L
1,501 Elo+
Solo
Anhur
Anhur
NarutoTFD
Anhur
Level 163
God Stats
0W - 2L
1,249 SR
Queue Stats
70W - 59L
1,513 Elo+
Solo
Ares
Ares
TheUrubu
Ares
Level 147
God Stats
3W - 4L
1,447 SR
Queue Stats
117W - 100L
1,475 Elo+
Solo
Hercules
Hercules
rodripc2001
Hercules
Level 67
God Stats
2W - 3L
1,301 SR
Queue Stats
10W - 14L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 1 / 4
6,764
615
4,927
9,598
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
 
Merlin
10
1 / 2 / 0
6,061
551
3,587
5,081
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
KevinApuzzo
Danzaburou
11
1 / 2 / 0
6,414
583
3,223
6,029
1,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 1
5,460
496
2,019
6,562
4,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
Tulney
Mulan
14
4 / 0 / 2
8,521
775
8,628
7,610
6,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 1 / 0
5,887
535
3,404
4,882
1,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
12
2 / 2 / 2
6,976
634
6,751
11,416
4,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
NarutoTFD
Anhur
11
1 / 1 / 2
6,430
585
3,933
5,468
1,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
9
2 / 1 / 2
6,068
552
5,160
7,640
5,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
rodripc2001
Hercules
9
0 / 3 / 0
5,521
502
1,616
7,948
4,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
8
Kills
6
6
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
4
4
W
Merlin
 
Merlin
1
2
0
0.5
L
Eset
 
Eset
1
1
0
1
W
Danzaburou
KevinApuzzo
Danzaburou
1
2
0
0.5
L
Pele
2
2
2
1.5
L
Anhur
NarutoTFD
Anhur
1
1
2
2
W
0
1
1
0.5
L
Ares
2
1
2
3
W
Mulan
Tulney
Mulan
4
0
2
5
L
Hercules
rodripc2001
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,384
Damage
20,864
34,880
Taken
37,354
17,319
Mitigated
18,381
10,729
Healing
8,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,927
2,480
0
1,598
9,598
3,196
0
1,765
7,833
0
48,321
W
Merlin
 
Merlin
3,587
78
0
416
5,081
1,507
0
2,443
2,638
38,817
0
L
Eset
 
Eset
3,404
187
0
448
4,882
1,735
0
2,262
2,464
42,506
0
W
Danzaburou
KevinApuzzo
Danzaburou
3,223
1,101
0
1,457
6,029
1,595
0
607
5,422
0
40,406
L
Pele
6,751
1,525
0
2,514
11,416
4,479
0
738
10,642
0
76,037
L
Anhur
NarutoTFD
Anhur
3,933
2,277
0
2,114
5,468
1,871
0
788
4,554
0
43,867
W
2,019
179
0
2,323
6,562
4,579
0
3,056
3,506
10,326
0
L
Ares
5,160
428
0
1,687
7,640
5,751
0
1,656
5,952
22,464
0
W
Mulan
Tulney
Mulan
8,628
1,432
0
4,935
7,610
6,442
0
693
6,917
208
64,912
L
Hercules
rodripc2001
Hercules
1,616
460
0
1,448
7,948
4,545
0
0
7,948
0
31,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,220
Gold Earned
30,882
358
Minions Killed
372
0
Camps Cleared
0
1,222,705
Distance Traveled
1,114,893
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,764
615
69
6
0
299,729
0
W
Merlin
6,061
551
77
7
0
238,047
2
L
Eset
5,887
535
72
7
0
228,012
1
W
Danzaburou
6,414
583
77
7
0
222,969
4
L
Pele
6,976
634
112
10
0
256,410
1
L
Anhur
6,430
585
87
8
0
217,900
7
W
Sobek
5,460
496
18
2
0
252,248
0
L
Ares
6,068
552
30
3
0
230,925
3
W
Mulan
8,521
775
117
11
0
209,712
0
L
Hercules
5,521
502
71
6
0
181,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role