Player Matchup

Cerberus
Cerberus
DaDropKick76
Cerberus
Level 15
God Stats
0W - 3L
1,161 SR
Queue Stats
0W - 7L
974 Elo+
Party 1
Ymir
Ymir
Darth Primis
Ymir
Level 15
God Stats
0W - 3L
1,161 SR
Queue Stats
0W - 9L
1,027 Elo+
Party 1
Chiron
Chiron
ElTerceraEspada
Chiron
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,221 Elo+
Party 1
Odin
Odin
Mark Z Spot2125
Odin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,189 Elo+
Party 1
He Bo
He Bo
THEWILDGAMER74
He Bo
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,001 Elo+
Party 1
Team Averages
Level 33
1,364 SR
1,082 Elo+

VS

Team Averages
Level 100
1,486 SR
1,466 Elo+
Rama
Rama
 
Rama
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Arashi Fox
Ne Zha
Level 151
God Stats
28W - 23L
1,619 SR
Queue Stats
236W - 246L
1,521 Elo+
Solo
Anubis
Anubis
Largeweinerman
Anubis
Level 6
God Stats
4W - 7L
1,397 SR
Queue Stats
5W - 11L
1,412 Elo+
Party 2
Ymir
Ymir
PIGOFCHRIST
Ymir
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 20L
1,435 Elo+
Party 2
Fenrir
Fenrir
xEVILxLOKIx
Fenrir
Level 143
God Stats
31W - 39L
1,413 SR
Queue Stats
234W - 248L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DaDropKick76
Cerberus
14
0 / 12 / 0
8,957
896
5,680
26,268
14,975
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 10 / 0
8,745
875
4,727
22,811
8,718
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 4 / 0
9,059
906
7,915
13,237
3,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 2 / 0
8,743
874
4,003
8,122
5,954
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 9 / 0
8,981
898
5,076
16,718
4,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
13 / 0 / 16
11,470
1,147
22,591
4,399
2,040
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Arashi Fox
Ne Zha
18
13 / 0 / 19
12,629
1,263
21,827
6,066
3,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 0 / 27
11,280
1,128
26,280
9,928
5,914
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 0 / 22
11,095
1,110
8,830
8,892
11,351
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
17
2 / 0 / 27
10,548
1,055
2,778
3,511
2,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
148
0
Kills
37
37
Deaths
0
0
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
13
0
16
21
W
Ne Zha
Arashi Fox
Ne Zha
13
0
19
22.5
L
Cerberus
DaDropKick76
Cerberus
0
12
0
0
L
0
10
0
0
L
0
4
0
0
W
3
0
27
16.5
L
0
2
0
0
W
6
0
22
17
L
0
9
0
0
W
Fenrir
2
0
27
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,401
Damage
82,306
87,156
Taken
32,796
37,268
Mitigated
24,614
4,713
Healing
7,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
22,591
20,595
0
544
4,399
2,040
0
1,403
2,947
0
43,767
W
Ne Zha
Arashi Fox
Ne Zha
21,827
3,456
0
1,272
6,066
3,172
0
2,824
3,242
0
44,657
L
Cerberus
DaDropKick76
Cerberus
5,680
803
0
2,046
26,268
14,975
0
11,039
15,083
11,877
0
L
4,727
433
0
410
22,811
8,718
0
9,106
13,600
10,567
0
L
7,915
2,229
855
1,012
13,237
3,495
0
4,858
8,379
0
34,142
W
26,280
3,542
0
5,486
9,928
5,914
0
4,950
4,978
57,238
0
L
4,003
152
0
50
8,122
5,954
0
5,493
2,586
0
12,579
W
8,830
2,172
0
0
8,892
11,351
0
4,924
3,968
10,362
0
L
5,076
263
31
309
16,718
4,126
0
4,614
12,059
20,077
0
W
Fenrir
2,778
759
0
528
3,511
2,137
0
1,382
2,129
0
11,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,485
Gold Earned
57,022
133
Minions Killed
206
3
Camps Cleared
11
781,999
Distance Traveled
965,631
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,470
1,147
64
6
4
193,796
0
W
Ne Zha
12,629
1,263
35
4
7
203,605
0
L
Cerberus
8,957
896
26
3
1
135,760
0
L
Ymir
8,745
875
13
1
0
148,493
0
L
Chiron
9,059
906
42
4
2
164,031
0
W
Anubis
11,280
1,128
85
9
0
166,857
0
L
Odin
8,743
874
28
3
0
178,678
0
W
Ymir
11,095
1,110
5
1
0
193,265
0
L
He Bo
8,981
898
24
2
0
155,037
0
W
Fenrir
10,548
1,055
17
2
0
208,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role