Player Matchup

Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
Daddys Hammer
Baron Samedi
Platinum I
Level 127
God Stats
4W - 0L
1,934 SR
Queue Stats
80W - 56L
2,148 MMR
Party 1
Skadi
Skadi
Diamond IV
FlowersPowers
Skadi
Diamond IV
Level 49
God Stats
8W - 2L
1,711 SR
Queue Stats
94W - 78L
2,172 MMR
Solo
Thoth
Thoth
Diamond III
NRTTiamat
Thoth
Diamond III
Level 156
God Stats
1W - 0L
1,727 SR
Queue Stats
150W - 126L
2,287 MMR
Party 1
Tyr
Tyr
Masters
Yörch
Tyr
Masters
Level 150
God Stats
53W - 46L
1,641 SR
Queue Stats
207W - 171L
2,255 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 113
1,703 SR
2,072 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,568 SR
1,964 MMR
Danzaburou
Danzaburou
Diamond III
 
Danzaburou
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond III
 
Arachne
Diamond III
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond III
JoãoFélix
Merlin
Diamond III
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 57L
2,330 MMR
Solo
Chaac
Chaac
Diamond III
Solar
Chaac
Diamond III
Level 159
God Stats
2W - 2L
1,809 SR
Queue Stats
286W - 259L
2,244 MMR
Solo
Aphrodite
Aphrodite
Diamond III
norex634
Aphrodite
Diamond III
Level 87
God Stats
8W - 11L
1,532 SR
Queue Stats
106W - 102L
2,248 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
9 / 1 / 1
7,571
757
7,531
8,527
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Baron Samedi
Daddys Hammer
Baron Samedi
10
0 / 0 / 10
6,299
630
3,896
8,821
6,712
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 5
6,462
646
5,038
4,469
1,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thoth
NRTTiamat
Thoth
11
2 / 0 / 5
6,676
668
7,221
3,572
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tyr
Yörch
Tyr
11
0 / 0 / 1
6,355
636
5,970
11,661
9,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
JanusAo KuangNe ZhaAres

VS

Bans
SusanoKukulkanAthenaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 2 / 0
5,335
534
3,349
7,269
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
 
Arachne
9
1 / 3 / 0
5,332
533
3,987
11,476
3,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Merlin
11
0 / 2 / 0
6,066
607
3,544
5,124
1,490
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
Solar
Chaac
11
0 / 1 / 1
6,306
631
7,954
11,380
9,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
norex634
Aphrodite
7
0 / 5 / 0
4,472
447
1,484
9,208
4,709
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
13
Kills
1
1
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
1
1
9.5
L
Danzaburou
 
Danzaburou
0
2
0
0
L
Arachne
 
Arachne
1
3
0
0.33
W
Baron Samedi
Daddys Hammer
Baron Samedi
0
0
10
5
W
2
0
5
4.5
L
Merlin
0
2
0
0
W
Thoth
NRTTiamat
Thoth
2
0
5
4.5
L
Chaac
Solar
Chaac
0
1
1
0.5
W
Tyr
Yörch
Tyr
0
0
1
0.5
L
Aphrodite
norex634
Aphrodite
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,656
Damage
20,318
37,050
Taken
44,457
22,228
Mitigated
22,250
20,115
Healing
12,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,531
1,724
0
7,763
8,527
3,417
560
398
8,081
0
55,424
L
Danzaburou
 
Danzaburou
3,349
1,492
0
2,479
7,269
2,400
0
749
6,520
0
35,753
L
Arachne
 
Arachne
3,987
2,239
0
3,249
11,476
3,790
0
3,030
8,446
0
36,118
W
Baron Samedi
Daddys Hammer
Baron Samedi
3,896
531
311
3,287
8,821
6,712
17
2,089
6,419
22,546
0
W
5,038
2,066
0
1,144
4,469
1,519
186
510
3,959
0
54,398
L
Merlin
3,544
237
0
563
5,124
1,490
0
2,402
2,722
48,948
222
W
Thoth
NRTTiamat
Thoth
7,221
149
0
1,305
3,572
1,191
0
1,346
1,968
56,703
0
L
Chaac
Solar
Chaac
7,954
1,567
0
3,397
11,380
9,861
0
0
11,380
0
52,562
W
Tyr
Yörch
Tyr
5,970
724
0
6,305
11,661
9,389
0
0
11,661
0
49,644
L
Aphrodite
norex634
Aphrodite
1,484
0
735
1,945
9,208
4,709
0
4,936
4,272
11,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,363
Gold Earned
27,511
390
Minions Killed
328
0
Camps Cleared
0
1,120,733
Distance Traveled
1,022,051
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,571
757
92
9
0
250,686
0
L
Danzaburou
5,335
534
77
8
0
215,554
0
L
Arachne
5,332
533
54
5
0
227,215
1
W
Baron Samedi
6,299
630
20
2
0
219,585
0
W
Skadi
6,462
646
92
9
0
193,032
2
L
Merlin
6,066
607
107
11
0
194,241
2
W
Thoth
6,676
668
107
11
0
213,062
2
L
Chaac
6,306
631
77
8
0
217,745
2
W
Tyr
6,355
636
79
8
0
244,368
2
L
Aphrodite
4,472
447
13
1
0
167,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role